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Minigun Revolver Fusion
http://www.runestorm.com/forums/viewtopic.php?f=63&t=75308
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Author:  Xaxzimineraz [ Sat Oct 03, 2009 9:23 pm ]
Post subject:  Minigun Revolver Fusion

I doubt many (if any) people working on their own add-on for Ballistic Weapons would be able to spare the time to make on weapon but here it is: My idea was to have a revolver Grip/Chamber, but have the barrel be a minigun, and fire n the same way. I made a quick render of it using a couple Fallout 3 mods :lol: and its just to show what my basic idea for it is. Well, if anyone could spare the time my head would explode with appreciation; for what that's worth.

Author:  SHAD0Wdump [ Sat Oct 03, 2009 9:31 pm ]
Post subject:  Re: Minigun Revolver Fusion

I'm having trouble figuring out how the hell that is supposed to work.

Author:  Xaxzimineraz [ Sat Oct 03, 2009 9:35 pm ]
Post subject:  Re: Minigun Revolver Fusion

Obviously it would have to be modified, I even said that it is my BASIC idea for the weapon, not a full-fledged model, but the concept it a mini gun and revolver combo; It can be modified however necessary.

Author:  Sgt. Kelly [ Sat Oct 03, 2009 9:41 pm ]
Post subject:  Re: Minigun Revolver Fusion

Does it shoot all 6 bullets at once?

Author:  Xaxzimineraz [ Sat Oct 03, 2009 9:49 pm ]
Post subject:  Re: Minigun Revolver Fusion

Well it would look weird but I was imagining it with having the chamber replaced with a hollow chamber that you could put the mini gun clip in; then having its fire rate and damage be similar to that of a mini gun; and preferably dual-wield-able.

Maybe it would make more sense for me to rephrase it, I was imagining a sidearm mini gun, not necessarily a revolver. See what I'm saying?

Author:  Glosmostinex [ Tue Oct 06, 2009 6:49 am ]
Post subject:  Re: Minigun Revolver Fusion

Maybe a pistol minigun would make more sense :P
But the idea of a minigun sidearm is cool, though it needs to be balanced due to the high rate of fire.

Author:  Xaxzimineraz [ Tue Oct 06, 2009 10:17 am ]
Post subject:  Re: Minigun Revolver Fusion

Agreed, but I think we can also agree it would be EPIC to dual wield them, maybe balance it to have a pretty large recoil, considering they ARE miniguns being held in ONE hand :D

Author:  LuminousShadow [ Thu Oct 08, 2009 3:49 pm ]
Post subject:  Re: Minigun Revolver Fusion

To balance it you should give it some recoil and the problem that it'll overheat when firing too much, let it be a prototype weapon and not the finished product so the recoil and overheating make sense.

That's basically my idea...

Author:  Captain Xavious [ Thu Oct 08, 2009 6:12 pm ]
Post subject:  Re: Minigun Revolver Fusion

The point of rotating barrels on real guns is to prevent barrels from overheating...

Author:  LuminousShadow [ Fri Oct 09, 2009 1:50 am ]
Post subject:  Re: Minigun Revolver Fusion

That includes such a small gun as a revolver if it would have rotating barrels?

Author:  Captain Xavious [ Fri Oct 09, 2009 8:57 am ]
Post subject:  Re: Minigun Revolver Fusion

Why not? There's much less of a charge, so there's less explosive forces, and the bullets are moving a lot slower, so there's less friction, so the notion of a rotationg pistol barrel array overheating seems awfully absurd to me.

Why not give it a jam chance? It would have to be a very small, complicated feed mechanism, would be hard to make it work perfectly all the time.

I'm actually thinking something like MechWarrior 4: Mercenaries' Rotary Auto Cannons, when they jammed it took quite a bit of time for the jam to resolve.

Author:  Xaxzimineraz [ Sat Oct 10, 2009 7:59 am ]
Post subject:  Re: Minigun Revolver Fusion

Maybe give it an alternate firing mode using explosive rounds that do extra damage, and a different RPM, so that you fire too long in THAT firing mode and it can jam/overheat; or have a jam function for normal rounds, and an overheat function for explosive rounds.

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