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Deployable Tool
http://www.runestorm.com/forums/viewtopic.php?f=63&t=77595
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Author:  LeMercMan [ Fri Jan 18, 2013 7:56 pm ]
Post subject:  Deployable Tool

I was thinking that players need something to be on a more supporting role besides healing. Something that makes the player feel safe around when in danger, or when theres no ammo pack or medkit in sight. Or to defend an objective/chokepoint. I had an idea of a deployable weapon/gadget. Heres what COULD be deployed.

-Sentry Gun (2 types: Minigun and rocket. Only on of these could be deployed)

-Resupply/healing Station (Resupplies ammo and health at a decently slow rate)

-Portable Jump Pad (2 types: one for getting to high places, and the other for covering large distances.Again, one deployable at a time)

-Beacon (GUI screen to show enemies nearby)

-Teleporter (I know its not necessary for onslaught but think of the large-scale maps)

The weapon model is undecided
Again this is just an idea I thought of, I don't really expect it to happen

Author:  Braethias [ Sun Jan 20, 2013 3:16 am ]
Post subject:  Re: Deployable Tool

Those are all TF gadgets. 'cept for the beacon, which is a minimap.

There are plenty of other things a supporter could do. Movespeed boosts, cover, resource requisition, damage/health buffs/debuffs, spotting, vehicle beacon for being picked up or dropped off, airstrikes, jeepstrikes, paratrooper deployment, anything. Get creative!

Author:  LeMercMan [ Sun Jan 20, 2013 1:29 pm ]
Post subject:  Re: Deployable Tool

Yes I'm aware that i'm basing this off of the team fortress buildings. But the reason why I chose these was because I wanted them to be a more "universal thing" like being compatible with all gametypes. I also thought about mentioning those things like the buff zones, but i thought it would be a little overpowered in certain situations.

Author:  Braethias [ Mon Jan 21, 2013 2:13 am ]
Post subject:  Re: Deployable Tool

And underpowered in others, it balances out.

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