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XM-155 CE Carbine
http://www.runestorm.com/forums/viewtopic.php?f=63&t=77882
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Author:  Threadnaught [ Thu Aug 08, 2013 1:31 pm ]
Post subject:  XM-155 CE Carbine

I'd like to make a weapon suggestion.

Here's how I thought of it. I was using the GRS-9 on loadout, when I loved the Red Laser that it has. It's a shame this is the only weapon with this feature, and it's only Semi-Auto. I thought an Assault/Sniper Rifle version of this weapon would be great.

Since that day, which was about a week ago, I have come up with a LQ drawing (because I can't model, as i'm 12 and way too complicated :P), some death messages, a name. firemodes, some properties/things to know, and a description. the Drawing is based off the XM-8.

NAME: XM-155 CE Carbrine

FIREMODES: 5.56 NATO Rounds, Laser Beam, Toggle Suppressor

DESC: XM-155 Compact Energy Carbine

Manufacturer: Drake & Co Firearms
Primary: Accurate 5.56 NATO rounds
Secondary: Scorching Laser Beam
Special: Attach Suppressor

A reliable, strong Carbine, the XM-155 from Drake & Co, was primarily used against Skrith during the war. Lightweight, easy to use, and accurate are some of its strengths. Drake & Co attached a Laser Unit, designed to cause the Skrith to retreat, although it does cause some side effects to the user. The laser unit is exhausted after a few seconds, and due to the automatic rounds built in too, a new GX-1 Laser Battery must be inserted, implying the previous one has drained. Various XM-155s include Camos, Patriots, and the uncommon Gold.

THINGS TO NOTE:

After Alt-Firing (shooting the Laser) for 5 seconds, the GX-1 Battery has drained, thus a new one must be inserted.

The Mag contains 30 bullets.

Mags on pickup is 2, total mags is 5.

Fire rate is 0.12.

DEATH MESSAGES

Bullets Kill: (idk)
Bullets Suicide: %o riddled (himself/herself) with holes.
Bullets Headshot: (idk)
Laser: %k burnt a hole through %o with (his/her) laser beam.
Laser Suicide: %k burnt a hole through (his/her) chest.
Laser Headshot: %k took off %o's head with a buzz of (his/her) laser beam.

LASER DEATH CLASS: The Skeleton death.

LQ IMAGE: Image

Sorry its such a bad image :p

If I knew how to model, code, texture, or anything, I would further this idea myself.

I can do death messages and descriptions, because I am going to take a GSCE in Literacy.

Thanks. :D

EDIT: Changelog can be found here: http://ldg-gaming.eu/viewtopic.php?f=31&t=2175

Author:  Blade sword [ Thu Aug 08, 2013 2:15 pm ]
Post subject:  Re: XM-155 CE Carbine

it depends have you ever tried a modeling software in your life, how do you feel about your artistic talent. and how good you can make the mind transition between 2D - 3D
I think this can help you telling if you will be good at 3D

The other thing about 2D only is do you know about some abstract art, it's mostly useful for textures for example or even effects.

About the coding it's a matter of getting the bases and know a bit about maths and logic
the rest can be learned on the fly depending on your capabilities

Author:  Threadnaught [ Fri Aug 09, 2013 1:17 am ]
Post subject:  Re: XM-155 CE Carbine

Blade sword wrote:
it depends have you ever tried a modeling software in your life


I have blender, just looks really complicated. I tried looking at Xav's tutorial but I couldn't download the .blend files, and starting from scratch with no experience wouldn't help.

Blade sword wrote:
how do you feel about your artistic talent.


Good for a 12 year old :D

Blade sword wrote:
and how good you can make the mind transition between 2D - 3D


I have imagination through all of my life and I still do now! I think Ill be quite good

Blade sword wrote:
The other thing about 2D only is do you know about some abstract art, it's mostly useful for textures for example or even effects.


And the weapon images :p

Blade sword wrote:
About the coding it's a matter of getting the bases and know a bit about maths and logic
the rest can be learned on the fly depending on your capabilities


I guess I could copy and paste the Classes of M50PrimaryFire, GRS9SecondaryFire, and the pickup and attachment class, make my edits, to test out a beta :D

Although I do have troubles recompiling BW's class files, last time I tried there was an error with the 1st class, 'AH208Pistol'. If u know about this bug, please tell me the solution.

Thanks.

Author:  Blade sword [ Fri Aug 09, 2013 1:17 pm ]
Post subject:  Re: XM-155 CE Carbine

I actually make it as an other mutator.
I think you may have used AH208's reference somewhere

Author:  Threadnaught [ Sat Aug 10, 2013 1:04 am ]
Post subject:  Re: XM-155 CE Carbine

Blade sword wrote:
I actually make it as an other mutator.
I think you may have used AH208's reference somewhere


Ok, I read I must compile BCoreV25 first, but there are still bugs (I think)

EDIT: I've been testing it out for the whole of yesterday and I have some changes:

Reduced Mag Ammo to 25
Increased Fire Rate to 0.125
Fixed the Missing Texture bug
Weapon can now be thrown with the Throw Weapon Key (\ is mine, does not apply with death. it already let you on death)
Fixed a bug where thrown weapon (on death) gives you an M50

THINGS TO DO:

In the weapon pack it will be an alternative to the MJ51
Align the Mag Hit with the animation
The MOA-C grenade on the Barrel will soon be removed
Laser firemode will be added soon
(MOA-C - I can retexture that to be the suppressor)
3rd person model will be the M4, instead of the M50
Align the Sights to the middle of the screen (idk why it isn't)
Rename it to the MJ-65 (or something, comment what u think!) since I think it doesn't deserve the XM8 model.

Here are 2 screenies (click on the links):

http://upurs.us/view/51104

http://upurs.us/view/51105

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