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| Thinking in the Box from the Outside http://www.runestorm.com/forums/viewtopic.php?f=63&t=78369 |
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| Author: | Cygnus [ Fri May 23, 2014 1:46 am ] |
| Post subject: | Thinking in the Box from the Outside |
In FPS or Strategy games, I've always loved weird weapons, with strange and interesting designs, cool ammunition, and the most peculiar ways to cause mayhem in most battlegrounds. Sometimes, I have thoughts in-game, like "What if I had a Vacuum Grenade? A needle gun to stuck enemies on walls? A slowdown field generator?" Thus, I arrive with some ideas, considering possible twists to tactical gameplay. I don't measure weapons by their damage or area effect, but its tactical utility. 1) VC-E23 "Scramble" Shockwave Cannon (Inspired in the WH40k "Blastmaster" Chaos Space Marine weapon) Type: Two-Handed, Hi-Tech, Sound-based Weapon Description: 86 cm length, 10,8 kg weight. The PX-E23 works as a magnified speaker, which can convert a whisper in a bundle of loud and deadly noises. Like normal sound waves, the acoustic blows can penetrate the walls, bounce and reverberate, affecting the vehicles' manouverability and reducing the enemy's accuracy. Great damage at close range, diminishing progressively at further distances. Primary Fire: Single acoustic blow. Secondary Fire: (Holding down 1-3 sec) Charge a massive acoustic shockwave. (Release) Emits the amplified sound waves, causing massive area damage, stunning enemies in the zone of impact. Technical Data: Emits a loud shriek when the weapon is pull-out. No clips, all the ammo is stored in the weapon itself. Max ammo: 72 charges. 1 charge for Primary Fire and low recoil, 3-9 charges (based on time keep pressed) for Secondary Fire, mid-high recoil. Mid rate of fire. 2) MXM-36T Concentrated Induction Sniper Rifle (inspired in the TimeSplitters 3 Mag-Charger) Type: Two-Handed, Hi-Tech, Ignoring-Wall Piercing Sniper Rifle Description: The MXM-36T is a specialized sniper rifle, designed in order to track enemies beneath obstacles, like walls, caves or facilities. The induction laser is able to penetrate through any layers of hard materials, causing high damage to armored targets, ignoring any armor-plate. The MXM-36T is equipped with a MX-20A1 EM-sonar scope, with 2-10X zoom and assisted aiming system. Useful to kill enemies driving vehicles, w/o damaging them (exempli gratia: hijacking a enemy Leviathan or another heavy vehicle killing its crew). Primary Fire: Fires a concentrated light-blue induction laser (approximately 3-4 times the thickness of the UT Shock Rifle, as a comparative measure). Secondary Fire: Use the scope. Special Fire: (While using scope) Activates aiming system. The crosshair will seek and lock an enemy target for 1 second, allowing a deadly and accurate shot. Technical Data: Recoiless. 7 shots per clip. 5,8 seconds recharging time. Max ammo: 28. Very low rate of fire, low damage to limbs, mid damage to torso, mid-high damage to head. Reduce damage in 20% if the enemy is covered. Can pierce through players, damaging all enemies in line-of-fire. When shooting, the trail distort the image, like a vortex illusion. 3) QXR-AS3 Nitroglycerin Injector Type: One-handed, light dart weapon with very-unstable projectiles. Description: For all purposes, the QXR-AS3 is a dart machine-pistol that shoots NG-1P ballistic darts, filled with 20ml of a highly-reactive vacuum-sealed nitroglycerin gel. When the dart collapses due to the structural damage for the impact, it releases the gel through the needle, provoking damage over time on organic or inorganic tissue. If an enemy dies, the accumulated nitroglycerin will make the corpse explode violently, damaging nearby enemies. The darts have a 15% chance of exploding upon impact, causing increased damage. Primary Fire: Shoots a dart. Secondary Fire: Shoots 4 darts at once. Technical Data: Low recoil. High rate of fire. Clips of 12. Max ammo: 48. Recharge time: 3 seconds. 10 damage + 3 damage/second for 6 seconds. Exploding damage upon death depending of the quantity of darts, 50 base damage, +25 for each additional dart. English isn't my first language, but I'm training it. Sorry for my grammar issues. More ideas coming soon... |
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| Author: | Baryonyx [ Fri May 23, 2014 11:20 am ] |
| Post subject: | Re: Thinking in the Box from the Outside |
Firstly, welcome to the runestorm forums! Secondly, your english seems good. I have no problems with it. Thirdly: I like your ideas. Especially the sound gun. However, the sniper rifle being able to see shoot through walls seems like something that the Railgun can already do (IIRC). Apart from ignoring armour. But shooting people out of leviathans (or Goliaths) would probably not be possible that way because I think that there is no player rendered inside these vehicles. Same with raptor, cicada, paladin. |
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| Author: | Azarael [ Fri May 23, 2014 5:18 pm ] |
| Post subject: | Re: Thinking in the Box from the Outside |
Baryonyx wrote: But shooting people out of leviathans (or Goliaths) would probably not be possible that way because I think that there is no player rendered inside these vehicles. Same with raptor, cicada, paladin. That's correct. Additionally, the special fire of that weapon sounds like a sanctioned aimbot, unless I'm misinterpreting it. We do have a weapon with an alternative means of tracking enemies behind cover pending release, however. |
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| Author: | Cygnus [ Fri May 23, 2014 9:54 pm ] |
| Post subject: | Re: Thinking in the Box from the Outside |
I was unaware of the unrendered players in tanks (I thought that simply they remain hidden "inside" the model). But the MXM still lets you penetrate all walls in your line of sight with a faster rate of fire than the M75-TIC Railgun. Azarael wrote: Additionally, the special fire of that weapon sounds like a sanctioned aimbot, unless I'm misinterpreting it. The assisted aiming system is not an aimbot at all. An aimbot affixes the crosshair in the enemy's head. This system "approaches" the crosshair to the nearest enemy, maintaining the inacurracy factor, as if the crosshair actually "draws an infinity" over the target player. This is not a system-that-aims-for-you, it is a system-that-helps-you-to-target-enemies. Azarael wrote: We do have a weapon with an alternative means of tracking enemies behind cover pending release, however. I'm very curious now |
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| Author: | Blade sword [ Sat May 24, 2014 10:55 am ] |
| Post subject: | Re: Thinking in the Box from the Outside |
I personally remember of one video game weapon being kind of an aim bot, but it was a perfectible one (the smartgun from AVP) it was good against stealth and kind of stationary targets, but wasn't very good against mobile ones. the thing is that in the case of stock BW a such weapon isn't great in therms of balance because BW makes people being much stationary than mobile. Though in BW pro it can work as few weapons require kind of sitting to get a correct accuracy. Anyways there is a lot of concepts arround tracking people that can actually work to an extent. I'd say the concepts are interesting though. |
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