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Thinking in the Box from the Outside part II
http://www.runestorm.com/forums/viewtopic.php?f=63&t=78375
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Author:  Cygnus [ Tue May 27, 2014 12:49 am ]
Post subject:  Thinking in the Box from the Outside part II

What about bacteriological, radiactive, memetic or organic weaponry?
Anti-matter? Dark-matter? Void or gravitic weaponry? All at once?
Are there enough guns for everyone?
Is there anybody out there?

4) WRM-061 "Deflagrator" Constant-Heat Transit Ray (CHTR)

Type: Two-Handed, Hi-Tech, Flamethrower-like Weapon

Description: Transit Rays are a very useful weaponry in large-scale warfare, replacing many anti-vehicle guns. The WRM-061 is based in the principle of accumulated damage: the longer is shooting, greater the damage. Extremely useful against armored vehicles. Transit Rays can slightly bend themselves, tracing the enemy as it moves towards the map. Due to the great energy being deployed through the weapon (an increase of 400°F each second), the CHTR can be overheated very quickly. In order to counteract said overheating, the CHTR comes also equipped with a high-end cooling system.

Primary Fire: Shoot a solid red-orange beam.
Secondary Fire: Use cooling system.

Technical Data: Mid damage to players, high damage to vehicles. The "clip" is one (1) XC-L2 uranium battery, 100 charges. Max ammo: 500 (5 clips). Can burn players imbued in gas or near healing-gas sources. Use 15 charges/sec, overheats at 4 seconds (60 charges) of continuous fire. Cooling system lasts 5 seconds cooling an overheated CHTR. Damage: 2/charge (30/sec) at players, plus half of the previous damage each 0,66 seconds. 4/charge (60/sec) to vehicles, plus 0,75 times the previous damage each 0,66 seconds. 5,5 seconds recharge time. Recoiless.

5) FK-3S "Plaguebearer" Sprayer

Type: Two-Handed, Mortar-like bio-hazardous weapon system.

Description: The FK-3S was the avant-garde of the first personal bio-hazardous weaponry used in trenches and guerrilla warfare in most dictatorial governments. The application of advanced polymers can cluster a blob of a very infectious retrovirus. The blob conserves its integrity when it's propelled from the pressure chamber. With a force of approximately 150 kPa, the blob can travel over 100 meters in 3 seconds, and explode violently in contact with any obstacle. Then, the modified retrovirus will proceed to infest its host at great speed, draining his/her health. Due to the nature of the retrovirus, any Medical Kit can cure them instantly, but the host can infect others by proximity, making very useful against enemy defensive positions.

Primary Fire: Shoots a propelled blob.
Secondary Fire: Shoots four blobs at once.
Special Fire: Drops blobs in the ground, acting like contact mines. Can be burst with bullets.

Technical Data: Mid recoil, mid rate of fire, shoots in an arc pattern. Clip size: 16. Max ammo: 80. Damage: 6 per impact, 7 damage each 0,5 seconds. If the player has more than 100 health, 7% damage each 0,5 seconds. Enemies must use medkits, bandages or healing gas to get rid of the infection. Ignore armor, no damage to vehicles. Enemies can spread the infection to others (allies are immune). 5,66 seconds recharge time.

6) IHG-0 "Void Eater" Dark Matter Hand Greande

(Inspired in the Turok 4 Dark Matter Cube)

Type: One-handed, Physics-defying Tactical Grenade

Description: Called "A Black Hole in a can", the IHG-0 is the ultimate artifact for mass-destruction for the sake of destruction. Being the opposite to a exploding device, the Void Eater creates a miniature black hole when activated, pulling all matter to its center, spaghettifying nearby players or squashing vehicles, before collapsing itself, liberating a heavy wave of energy, damaging everything in its way. Just throw the IHG-0 and let the dark matter do the talking.

Primary Fire: (Hold) Charge the throwing strength, (Release) Throw the grenade
Secondary Fire: Activate the grenade
Special Fire: Drop the grenade in timed mode

Technical Data: Range: same as FP7 grenades. Damage: Kill instantly in a 5 meter radius, pull enemies in a 50 meter radius. Sprinting required to escape its pull. Spawning time: 15 seconds. Exploding damage: 250 in epicenter, decaying with the distance (50 damage at 50 meters), ignore walls. Max ammo: 3 grenades. Timed mode: 5 seconds until activation. Can kill allies.

7) AX-S3K1 "Darkspeed" m-Crystalline Launcher

Type: Two-handed, Heavy Minigun-like weapon

Description: Crafted by an unknown race slaughtered by the Skrith, the Darkspeed is a extremely rare heavy weapon. Once found, the <Generic Research Facility here> investigators submit it to reverse-engineering, test it and finally, understanding its features and functionality, the <GRF> recreated and improved its capacities. The actual model, the AX-S3K1, is a magnified particle accelerator, capable of thrust hundreds of stalagmite-like rounds in a couple of seconds. The weapon itself is capable of extract the zero-point energy inside a crystalline block (the ammunition), fragmenting it and using it. Due to the nature of the thrusting mechanism, the AX-S3K1 is completely recoiless.

Primary Fire: Shoot crystals at selected rate
Secondary Fire: Shoots a crystal mass, exploding at impact and unleashing crystals in all directions
Rate of Fire: 480, 720, 1440 RPM.

Technical Data: Crystals will slightly track the enemies, and will degrade with the distance. Recoiless. Damage: inversely proportional to the squared distance. Mid range. Clip: 400. Max ammo: 1200. Recharge time: 7,4 seconds. Mid-inaccurate.

The technical parameters for referrence only. Can be modified to ensure in-game balance.

Author:  Blade sword [ Sun Jun 01, 2014 7:25 am ]
Post subject:  Re: Thinking in the Box from the Outside part II

We plan some sort of crystal shooter :D

Author:  Cygnus [ Mon Jun 02, 2014 10:07 pm ]
Post subject:  Re: Thinking in the Box from the Outside part II

Blade sword wrote:
We plan some sort of crystal shooter :D


That's great :D

Can you provide more details? WIP Screens or stuff like that?

Author:  Blade sword [ Tue Jun 03, 2014 12:44 pm ]
Post subject:  Re: Thinking in the Box from the Outside part II

I will provide such things later on when I get something completely finalized on my own side

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