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Weapons
http://www.runestorm.com/forums/viewtopic.php?f=63&t=946
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Author:  KylinRage [ Thu Mar 23, 2006 8:58 am ]
Post subject:  Weapons

I'll put one weapon up first (THE ONE I THINK IS SCARY, OF COURSE! HAHA!). I will list the stats that I want.

EVAPORATING GUN:
Ammo Clip: 500
Fire Rate: Something really fast
Special Ammo: ONE ONLY!!!! (It is going to be VERY VERY powerful.)

Firing Modes:
Primary: Invisible fireballs. Glows red when close to target. Will chase automatically.

Alternate: Fire Extinguisher for you, big daddy of invisible slime to others. You can put out a fire when an enemy is not around, but it spurts out transparent sludge with a nice splash radius.

Special (OH THIS IS GOING TO BE SO COOL!): ULTIMATE EVAPORATOR! You point a beam as thin as a piece of thread at the area (There should be a circle of effect for the shooter to take a look at). It flames when ready (make it about five seconds) and BAM! A orb of instant-evaporate explosive material attacks the ground. Poor souls trapped in there evaporate. Others can enjoy the view.

Effects I want: All firing modes have glass-like surfaces (Even the orb of instant evaporator). When people die, their bodies become glass-like and faaaddddeee.......

Clipper Cannon:
Ammo: Energy of 100
Fire rate: pretty fast (like a link gun carver beam)
Special Ammo: 6, rechargable ammo (like translocator).

Primary: Single object grappler. You can take movable object, suck it into the gun, and launch it at a enemy.

Alternate: Bullet absorber. Eats up alot of ammo. Everytime a bullet comes in, it consumes energy. Release to shoot out a stream of bullets equivalent to the ones you absorb.

Special: Tie-up grapple. Throws a lasso like grapple that ties up multiple objects. Release to hurl them out.

Effects: Some random laser grapple effects.

Cloaking Machine-Gun:
Ammo: 100, including a energy bar.
Fire Rate: Primary is fast, Alternate doesn't fire out anything
Special Ammo: 4

Primary: Flesh-burning machine gun bullets. Standard machine-gun aspects.

Alternate: Cloak. Gives a protective shield that makes you harder to see and reflects attacks. Everytime cloak is attacked, the energy bar starts draining slightly (like a paladin's Energy Shield.).

Special: Scouting Probe. Sends out a probe that you can pilot. Good for scouting without wasting any health or lives. When special button is released, it falls to the floor for anybody with a Cloaking Machine-Gun to pick up.

Effects: I would like to see the gun's look fit with its stealthy feeling. The bullets and probes are easily visible, but the cloak keeps the stealthy effects. That's what I suggest.

NMCD(Standing for NO CRAZY DISASTERS) Protective gun

Ammo: 100 Energy
Fire rate: consumes like a Hummer Gas-hog (should have loads of ammo for backup).
Special Ammo: Infinite, use every 30 seconds.

Primary: Fire Extinguisher that damages opponents slightly and can extinguish FP7 grenade fire.

Alternate: Quick-Kevlar protection. Gives a 3-second duration of invincibility to bullets (The Ammo hog).

Special: Object Spawner. When falling from great distances, this fires out a temporary platform for 5 seconds. If this is not possible: Mine Sweeper and Laser Detection. This will make laser-activated explosives and mines of all sorts have a red-colored glow for 15 seconds. Very good in tough decisions to go somewhere.

Multi-Explosive Launcher
Ammo: 12 (Primary).
Fire Rate/Consumption: Moderate like the grenade launcher.
Special Ammo: 1

Primary: Telephone Plasma Bombs (I got an idea from TIME about those terrorist explosives). Telephone wired to a sensitive plasma explosive. Modest radius, dangerous if shot at. Gives a pretty good whack (45 damage if shot at, 50 if detonated.)!

Alternate: Make the call. You call to all telephones wrapped up to the explosives. The vibration causes all of them to explode.

Special: Suicidal telephone. you wire yourself with alot of explosives and alternate to call yourself and kill others while wasting your life. (100 damage to victims if effective, instant kill if detonated in the middle of a crowd or heated spot (like 5 guys firing at each other, you run into the middle and detonate).

Effects: Make a funny little telephone. The plasma explosives should look like a alien dynamite explosive. The suicidal telephone is wrapped up to several controlled C-4s detonated by vibration.

That's all there is. Hope you like it! :P

Post edited by: KylinRage, at: 2006/03/24 01:05

Post edited by: KylinRage, at: 2006/03/24 01:14

Post edited by: KylinRage, at: 2006/03/24 02:29

Post edited by: KylinRage, at: 2006/03/25 19:57

Author:  James [ Thu Mar 23, 2006 1:35 pm ]
Post subject:  Weapons

sounds cool, but one person would be pwning the rest.

even if the ammo was shorter you could get a crap load of kills in. i dont like spam guns...............

Author:  Bjossi [ Thu Mar 23, 2006 4:32 pm ]
Post subject:  Weapons

Sounds too powerful, this would have to be a super weapon with limited ammo.

Author:  KylinRage [ Thu Mar 23, 2006 8:08 pm ]
Post subject:  Weapons

Maybe............ Yeah it should be super. I think the instant evaporator makes it sound like the big daddy of all guns :P. I wanted it to be a super weapon..... Maybe the ammo clip should be alot SMALLER. Like, 30 ammo? And it should be very slow at firing, with quick consuming ammo (VERY VERY FAST AMMO DRAINING). That should limit it a bit.

Post edited by: KylinRage, at: 2006/03/23 20:09

Author:  James [ Thu Mar 23, 2006 10:06 pm ]
Post subject:  Weapons

i dont care how powerful a weapon is, a cool hand gun is always more fun to shoot than some over used spam gun.

Author:  Bjossi [ Thu Mar 23, 2006 10:26 pm ]
Post subject:  Weapons

Spam guns? I would consider every gun welcome to the mod, I don´t get it why people call guns spam guns. This is a deathmatch game, the goal is to kill. So I can´t see any problem...

Author:  James [ Thu Mar 23, 2006 11:48 pm ]
Post subject:  Weapons

your missing my point.

i dont want a weapon that looks like it just came out of no where and deals out one shot kills.

the ammo part is what i am most worried about, and BW has a since of REALISM (realistic guns?). seems like a gun that would come in the "weapons of evil" weapons pack.

if done right this could be cool, but if not...........

the gun seems to simple minded, like *BAM* your dead.

Author:  Bjossi [ Thu Mar 23, 2006 11:52 pm ]
Post subject:  Weapons

You got a point, but this mod is supposed to be semi-realistic, a mix of today and future.

I think this mod is missing a nailgun, it shoots super-heated nails that when you get hit it goes right through your armor and after being hit you will lose 1 HP of health for few seconds because of the heat of the nail.

Author:  KylinRage [ Fri Mar 24, 2006 12:58 am ]
Post subject:  Weapons

James wrote:
Quote:
your missing my point.

i dont want a weapon that looks like it just came out of no where and deals out one shot kills.

the ammo part is what i am most worried about, and BW has a since of REALISM (realistic guns?). seems like a gun that would come in the "weapons of evil" weapons pack.

if done right this could be cool, but if not...........

the gun seems to simple minded, like *BAM* your dead.


I kind of wanted something like a plasma-yield weapon from Dale Brown's novel Battle Born. That was so cool, like the target in the vicinity evaporates into plasma and goes away like..... gone.

Author:  KylinRage [ Fri Mar 24, 2006 2:31 am ]
Post subject:  Weapons

I added more weapon ideas on my first post, keeping some of your advice in mind, James (Realism). I don't think the new ideas sound invincible.

Post edited by: KylinRage, at: 2006/03/24 02:31

Author:  James [ Fri Mar 24, 2006 2:46 am ]
Post subject:  Weapons

i like the new ideas, but sounds like a hell lotta work for RS to do. (the cloak, ect, machine gun)

Author:  KylinRage [ Fri Mar 24, 2006 2:48 am ]
Post subject:  Weapons

Probably...... (ARG JAMES YOU KEEP FINDING AT LEAST SOMETHING TO COMMENT ABOUT! :P). Maybe obscure shielding would look cool if a cloak doesn't work.

Author:  RuneStorm [ Fri Mar 24, 2006 9:19 am ]
Post subject:  Weapons

mmm, interesting... The scout drone is sort of like something we was thinking for future purposes... Cloaking device, might not be limited to a weapon...
About the Clipper Cannon, WHAT movable objects??? There is nothing movable in UT. It might work in HL2...
Big powerful weapons would always have to have big powerul disadvantages too... Like low ammo, slow movement, hard to hide, dangerous to user, long reload, etc...

Author:  KylinRage [ Sat Mar 25, 2006 5:09 am ]
Post subject:  Weapons

Movable Objects like vehicles, grenades, mines, that sort of stuff. The vehicle part might be possible, if you limit it to only some of them. Or, clipping could be "grappling hook" type of thing. It might bring you TO it instead and you could pull it like a leash. It should be dangerous cuz if the vehicle is retaliating, he can squash you. Maybe...... maybe.... (bites pencil). Yeah, I think a clip by clinging on to something and pulling it sounds nice, but somehow there must be a backfire effect (I mean, what would happen when you try to pull a raptor? It carries YOU instead.). Maybe it should also have a link gun process. If more clip guns attatch to yours, the more pulling force you have. That sounds reasonable (Heave, ho! Heave, ho!).

Author:  James [ Sat Mar 25, 2006 5:34 am ]
Post subject:  Weapons

i dont like the hooks to much, they just get annoying and the bots are just plain retarded. if you have played u4e you will know what i am talking about. hooks are fun for a little but get old after a while.

Author:  KylinRage [ Sat Mar 25, 2006 5:48 am ]
Post subject:  Weapons

Hooks by latches? Is that alright? You can pull a vehicle back to your base old style like the Greeks do with ships on land. This way, you won't risk your vehicle AND your life.

Oh and a new weapon idea is coming up soon. Teehee (It's either gonna be my boomerang idea or multi-explosive gun idea)!

Author:  ShadowBlade [ Sat Mar 25, 2006 11:37 am ]
Post subject:  Weapons

if u remember the old grappler up for vote be4 the gold edition, it was almost in..

But it would take a s**t load of effort to do.. especially the way we want to do it..:dry:

Author:  KylinRage [ Tue Mar 28, 2006 5:59 am ]
Post subject:  Weapons

Did anyone want telephone bombs? I think it is totally cool and fun. Especially when you hear Beep Beep deeedledeeddle and then a flare of explosives blow up in your face. HAHA!

(Read the first post, I added the telephone bomb weapon on my list ;))

Author:  DarkCarnivour [ Tue Mar 28, 2006 10:16 am ]
Post subject:  Weapons

Telephone bomb!:lol:
Picture this: Terrorist is walking along and his bomb starts ringing and an idiotic voice starts, "Hello, wait I think I got the wrong number", BOOM!

Author:  Bjossi [ Tue Mar 28, 2006 4:39 pm ]
Post subject:  Weapons

Telephone bomb, sounds something that Unreal4Ever would do, not my glass of soda. :S

Author:  cyberax [ Wed Mar 29, 2006 7:15 am ]
Post subject:  Weapons

DarkCarnivour wrote:
Quote:
Telephone bomb!:lol:
Picture this: Terrorist is walking along and his bomb starts ringing and an idiotic voice starts, "Hello, wait I think I got the wrong number", BOOM!


hehe :)

Point the cursor at your enemy and press the button, his phone rings, answers it ...BANG...

I could spend many pointless hours laughing at doing that !! :P

Author:  ShadowBlade [ Wed Mar 29, 2006 8:36 am ]
Post subject:  Weapons

thats like the same as our FP9, only with a little more character:laugh:

Author:  Bjossi [ Wed Mar 29, 2006 12:42 pm ]
Post subject:  Weapons

I would laugh my ass off if I would manage to get a remote bomb stuck on a (human) player and see him running around trying to kill me so I don´t detonate the charge.
:P

Is this possible? Sticking the remote bomb to players?

Author:  KylinRage [ Fri Mar 31, 2006 4:37 am ]
Post subject:  Weapons

In my point of view, yes. The idea is adhesive sort of stuff, stuck on walls, floors, players...

Author:  ShadowBlade [ Fri Mar 31, 2006 2:12 pm ]
Post subject:  Weapons

of course it's possible to stick it to players:laugh: maybe we can think of an option in a coming version...
FP9's stick to vehicles and surfaces, maybe players will be ok..

Author:  Bjossi [ Fri Mar 31, 2006 5:36 pm ]
Post subject:  Weapons

What about adding a certain AI code that the bots act differently when a bomb gets sticked to them? That they get more crazy trying to kill you.
:P

Author:  ShadowBlade [ Wed Apr 05, 2006 2:55 pm ]
Post subject:  Weapons

that would be interesting.. maybe a bit tricky tho:(

sticky bombs may come.....

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