RuneStorm
http://www.runestorm.com/forums/

Bulska's MapPack
http://www.runestorm.com/forums/viewtopic.php?f=68&t=20116
Page 1 of 2

Author:  Bulska [ Sat Nov 25, 2006 6:35 am ]
Post subject:  Bulska's MapPack

I'm making my own little map pack, with some older maps from me and newer. ( My newest CTF map looks neat)
My map pack contains some maps and new pickups. Here's a list of what maps and items this zip file will include.

Maps:
DM-B-Biakva. This map is one of my best. Gameplay and Graphics are great.
DM-B-TestFacility. You'll find screenshots in another post. Unfinished map.
BR-B-IcyCanyon. My second map I finished, Its a canyon on an ice planet.
CTF-B-NoName1. Not finished, but im working on it.
CTF-B-ElectricPlatform. First map I made, but i've recently improved it alot.
AS-B-KingOfTheTurret. Not even started.

Items:
MyPickups: All pickups can now be placed in the map, these include the Shield Pack and Super Health Pack. So you won't have to place PickupBases for these pickups.
MyWeaponPickups: Same thing, but then with weapons. Now you can make a Flakcannon lying on the floor instead floating in the air.
ArmorShard: My little armor pickup. They are worth 5 shield each. When placing them. Make the size 1.5...
Sorry for this, I'll make it different before the release of the map pack.

Also I need some people to test my maps. My newest CTF map needs to be tested. Here's some screenshot and the file. Including Armorshard 'cause its in the map.
This CTF map is an unique one, I've build warpzones so you can go all ways to reach the enemy flag.

Here's the Blue Base:
Image
Big Energy Stuff. Looks neat.
Image
Don't fall down there, It's a Pool of Ionized Plasma! xD
Image
There's my Pickup, no base you see? :P
Image
That is the warp zone, it leads to the red base (Now it leads to the other side of the blue base.)
Image
The long way to the warpzone.
Image

I've only build the Blue base so far. So the warpzones lead to the other side of the blue base.
I'm also planning to use AngelMappers Ghost actor. If I figure out how it works -.-

Author:  Bulska [ Sat Nov 25, 2006 6:45 am ]
Post subject:  Bulska's MapPack

Sorry, here's my CTF map.[br]File: [url=../../files/public/1164458757_204_FT20116_ctfbnoname1.zip]1164458757_204_FT20116_ctfbnoname1.zip[/url]

Author:  Captain Xavious [ Sat Nov 25, 2006 8:13 am ]
Post subject:  Bulska's MapPack

Cool. New map. I always like these. :D

Author:  Bulska [ Sat Nov 25, 2006 8:20 am ]
Post subject:  Bulska's MapPack

Hey it aint finished yet, there's no red flag.

Author:  MMM [ Sat Nov 25, 2006 10:11 am ]
Post subject:  Bulska's MapPack

i think i'll have to fix your emitter. it's a bit inefficient. Too many particles.

Author:  Bulska [ Sat Nov 25, 2006 10:17 am ]
Post subject:  Bulska's MapPack

why's that too many particles? They don't lag at my computer.

Author:  MMM [ Sat Nov 25, 2006 11:45 am ]
Post subject:  Bulska's MapPack

well... because not all guys have GeForce 6600 or higher. with my GeForce 6100 i have a little lag. so now think of it that there are people with GeForce 4 or 5 with terrible lag.

Author:  Bulska [ Sat Nov 25, 2006 1:32 pm ]
Post subject:  Bulska's MapPack

Well, I don't want to make the look worse for good PC's. But I don't want to make crappy PC's lag like hell.

Is there something that sets the particle number depending on your graphic settings?

Author:  Mr.UglyPants [ Sat Nov 25, 2006 2:03 pm ]
Post subject:  Bulska's MapPack

Good work B, you should check this out Hourences' Tutorial/Book Website Launches

Author:  Bjossi [ Sat Nov 25, 2006 2:27 pm ]
Post subject:  Bulska's MapPack

MMM wrote:
well... because not all guys have GeForce 6600 or higher. with my GeForce 6100 i have a little lag. so now think of it that there are people with GeForce 4 or 5 with terrible lag.


The processor is the far biggest performance factor.

Bulska, you concentrate a lot on the looks, but I hope you aren't forgetting the reason people play maps; gameplay.

Author:  Bulska [ Sat Nov 25, 2006 2:38 pm ]
Post subject:  Bulska's MapPack

don't worry, I won't let gameplay down. I've been focusing on that too.
The area under the flag will see alot of fighting. I always try to keep a balance between Graphics and Gameplay.

Author:  Bjossi [ Sat Nov 25, 2006 3:59 pm ]
Post subject:  Bulska's MapPack

Sounds good, I look forward to try your maps out. :)

Author:  Mr.UglyPants [ Sat Nov 25, 2006 4:26 pm ]
Post subject:  Bulska's MapPack

Those two heath's in the last picture should be moved a bit to each side of the room, cause then anyone can easily camp the flak.

Author:  Bulska [ Sat Nov 25, 2006 6:43 pm ]
Post subject:  Bulska's MapPack

Lol didn't thought of that. Thanks, will do.
I see why I should move those, anyone could just sit at the flak with ammo and health spawning in front of him.
He is pretty screwed if someone goes via the warpzone and he has lighting gun xD.

The rest of the maps are almost finished. I've watched 8 bots in my tiny CTF map battle each other. And I've seen a nice DeathMatch with 6 people in DM-Biakva. Working on the BR-Map for Bot Pathing now. The only two maps that are going to take some while are the DM-B-Testfacility and the CTF-B-NoName.

I'm also thinking about placing the AS-KingOfTheTurret in the map pack. But that one is waay from finished and I gotta learn how to make good AS maps.

Author:  Captain Xavious [ Sat Nov 25, 2006 7:27 pm ]
Post subject:  Bulska's MapPack

Good luck on that. I look forward to downloading the map pack. :)

Author:  Mr.UglyPants [ Sat Nov 25, 2006 9:34 pm ]
Post subject:  Bulska's MapPack

AS maps are by far the hardest ones to make, especially good ones. You should consider making it a ONS or VCTF. i've seen many a mapper go insane over the annoyance that is mapping an AS map.

Author:  Bulska [ Sun Nov 26, 2006 4:09 am ]
Post subject:  Bulska's MapPack

The AS map Im going to make isn't like any other.

I'm making my own weapon that is very short range. You start with that weapon only, the defenders spawn in a very small room with one Turret Control Panal, the first one to get to the control panal controls the turret.
The turret is in the middle of a very big room, attackers spawn at the sides of this room (its round) and you have to destroy the turret wich is instant kill.

The only hard part I think is the scripting for the weapon and the turret. I've tried both, but I've failed so far.
With the turret he says this: Could not find MasterClass AS-LinkGunTurret. But I did look it up and more places and it is supposed to work.

About the other maps. They aren't finished yet. Those annoying bots need really advanced both pathing. Its fun to tell bots where to jump or where to camp.

Author:  Captain Xavious [ Sun Nov 26, 2006 9:51 am ]
Post subject:  Bulska's MapPack

That AS map sounds pretty cool. Didn't someone suggest a gametype like that a while ago? (I thought it was you, Bulska, but I'm not sure)

Author:  Bulska [ Sun Nov 26, 2006 10:37 am ]
Post subject:  Bulska's MapPack

yeah it was me, I've got the picture for it.
Image

I dunno how to make my own gametypes, so I'm just gonna make it a AS map.

Author:  Captain Xavious [ Sun Nov 26, 2006 10:44 am ]
Post subject:  Bulska's MapPack

I remember that. :)

Good idea; get the base concept down with something you can do, and see where it goes from there.

Author:  Mr.UglyPants [ Sun Nov 26, 2006 2:08 pm ]
Post subject:  Bulska's MapPack

thats a big turret.

Author:  Bulska [ Mon Nov 27, 2006 11:53 am ]
Post subject:  Bulska's MapPack

It's a big field ^^

Author:  ShadowBlade [ Mon Nov 27, 2006 4:44 pm ]
Post subject:  Bulska's MapPack

sounds good..

Author:  Bulska [ Sun Dec 03, 2006 5:29 am ]
Post subject:  Bulska's MapPack

ZOMG Big big problem with that new CTF map... :(

It is way too detailed. It lags like hell!!
It isn't the emitters, I removed them all and saved it under another name, and still ALOT of lag.
It is something with the zoning. I can change it, but that could make the gameplay worse...

I only see some solutions for this. And they're all not so good...
1. Change the hallways a little, so it would zone better.
2. Making less details.
3. Learning how to use Anti-Portals :P
4. Make everyone buy the best graphics card in store.

Author:  Captain Xavious [ Sun Dec 03, 2006 7:25 am ]
Post subject:  Bulska's MapPack

Well, I'm all for #4, so long as you fund it. ;)

Author:  Bulska [ Sun Dec 03, 2006 10:15 am ]
Post subject:  Bulska's MapPack

I'm not gonna pay for ur new Hardware :P

Author:  Mr.UglyPants [ Sun Dec 03, 2006 11:19 am ]
Post subject:  Bulska's MapPack

i think #3 is your best option.

Author:  Captain Xavious [ Sun Dec 03, 2006 11:30 am ]
Post subject:  Bulska's MapPack

Beh... Fine... .I still think you oughta pay us for it... :P

Author:  Bulska [ Sun Dec 03, 2006 1:17 pm ]
Post subject:  Bulska's MapPack

#1 and #3

Bending those Hallways would be the best thing. I'm going to make it so it actually improves gameplay :P
And Anti Portals would help alot too.

Author:  Captain Xavious [ Sun Dec 03, 2006 4:49 pm ]
Post subject:  Bulska's MapPack

Cool. Glad to hear you're getting it figured out. :)

Page 1 of 2 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/