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Map with 3 Karma Balls, a moving camera and my TractorbeamMkII.
http://www.runestorm.com/forums/viewtopic.php?f=68&t=35880
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Author:  Bulska [ Thu May 10, 2007 2:33 pm ]
Post subject:  Map with 3 Karma Balls, a moving camera and my TractorbeamMkII.

Ok crappy map have fun with it ^^
I've found some interresitng things and combined them. Take a look.
The Zip file includes my map, a staticmesh package, a texture package and 2 files for my weapon.

http://files.filefront.com/DM_B_FunPlac ... einfo.html

Author:  Captain Xavious [ Thu May 10, 2007 3:53 pm ]
Post subject:  Map with 3 Karma Balls, a moving camera and my TractorbeamMkII.

Downloaded. :)

I'll check this out.

Heh.. this is pretty fun. 8)

You oughta make a mini-game of sorts involving a karma object, a launch tube, and a lot of land mines and other explosives.

I planted about 10 or so land mines underneath one of the karma balls and shot one... heh heh... that thing rocketed straight up into the air, and high too! :D

Author:  BlackEagle [ Fri May 18, 2007 8:08 am ]
Post subject:  Map with 3 Karma Balls, a moving camera and my TractorbeamMkII.

Sounds interesting....btw, do u know about mylevel packages?

Author:  Bulska [ Fri May 18, 2007 9:52 am ]
Post subject:  Map with 3 Karma Balls, a moving camera and my TractorbeamMkII.

Mylevel package is the Map file itself, so you can store textures and staticmeshes into the Map file.

Author:  Tyster [ Tue May 22, 2007 3:24 pm ]
Post subject:  Map with 3 Karma Balls, a moving camera and my TractorbeamMkII.

To expand on that, whenever you use something in a map that does not come with the UT2004 installation, you have to store it somewhere. Some people store them in seperate packages (generally named after the map name), or they can be stored in myLevel, which does exactly what bulska said. Note that if you store things in myLevel, they cannot be used in other maps unless you export them and re-import them into the myLevel for the other map. If you load multiple maps in succession in unreal ed, you may see items in myLevel that aren't really there, but just left over from the previous maps you loaded. Don't be fooled by that or you will get some errors. Just thought I'd add a few bits since we drifted there.

Author:  BlackEagle [ Wed May 23, 2007 4:13 am ]
Post subject:  Map with 3 Karma Balls, a moving camera and my TractorbeamMkII.

Ye exactly.... It is a handy way to store stuff... makes the map file bigger but is smaller and less messy in ratio but if a code file needs statics or textures or such you cant use the mylevel thing.... :D

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