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The new JW map
http://www.runestorm.com/forums/viewtopic.php?f=68&t=8614
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Author:  ION3 [ Thu Jul 20, 2006 4:31 pm ]
Post subject:  The new JW map

Jes I know this is the BW forum but there is no map section in the JW forum.

I think the map is quite intresting for BW cause for example jou can jump down using the melee weapons or run from pillar to pillar with a shotgun.

critics:
The bullet collision from the pillars isnt very precise.
many things where i would expect wood FX when i shoot at them use materials set to stone.

What do you think?

Author:  cyberax [ Thu Jul 20, 2006 11:26 pm ]
Post subject:  The new JW map

Yeah, but then keep it JW General, but I'll leave it here for now, cause you are at least talking about BW :)

I think that map was made for junk, thus the DM-RSJW. I know ShadowBlade (who made it) said somewhere that the JW maps don't have place for weapons, so there might be problems using it with BW. They like to do maps for JW only then some for anything, and some for BW 8)

BTW, all Runestorms maps will be in the naming format "gametype"-RS"modetype if any"-"mapname",
e.g. DM-RSJW-Serpent is deathmatch-Runestorm'sJunkWar-Serpent :)

Author:  ShadowBlade [ Fri Jul 21, 2006 3:55 am ]
Post subject:  The new JW map

hey..

yeah.. i didnt make the meshes or textures, so i couldnt set if they were wood or not, or change there collision.. :(

Author:  ION3 [ Fri Jul 21, 2006 6:11 am ]
Post subject:  The new JW map

Oh! You're right. There are workarounds but...

By the way: How to map for a mut/mod ?

Author:  Mr.UglyPants [ Fri Jul 21, 2006 7:18 am ]
Post subject:  The new JW map

wait what?

Author:  Bjossi [ Fri Jul 21, 2006 7:38 am ]
Post subject:  The new JW map

ION3 wrote:
Oh! You're right. There are workarounds but...

By the way: How to map for a mut/mod ?


Use UnrealEd, but you have to learn how to use it first.

Author:  ION3 [ Fri Jul 21, 2006 10:25 am ]
Post subject:  The new JW map

I know how exept i don't know how to acces the actors for mods/muts with it.

Author:  Sgt. Kelly [ Fri Jul 21, 2006 11:11 am ]
Post subject:  The new JW map

Do you know where UT's actors are? At the bottom of their list is a button that says load. It lets you load .u and .uc files. All you have to do is load the .u file for the mod.

At least, that was how it was done in the older engine. I used to mod Deus Ex. *sigh* Good old UCCmake.bat. :p

Edit: Top of the list.

Author:  ShadowBlade [ Tue Jul 25, 2006 1:35 am ]
Post subject:  The new JW map

yeah.. i think thats how it works ;)

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