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Animation Mesh wrong direktion
http://www.runestorm.com/forums/viewtopic.php?f=69&t=74753
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Author:  fische11 [ Sat Sep 06, 2008 12:12 pm ]
Post subject:  Animation Mesh wrong direktion

Hi all

I have got a little problem. Thanks to Captain Xavous I learned animating but now i have got a problem.
I have got the Meh with the BW Hands in Maya in the right direktion. In that direction that the barrel of the gun looks away form the player but when I import it into Unrealed the direction are totaly wrong. But UnrealED has got an Option where I can set "Assume Maya Coordinates". When I use that option it look good in the Animation browser but ingame it looks the same as if I dont use the function. So I ahve to edit the direction in Maya but that is not easy to animate because everything is an other direction.

greez
fische11

Author:  Captain Xavious [ Mon Sep 08, 2008 7:43 am ]
Post subject:  Re: Animation Mesh wrong direktion

There are some options in code and in the mesh settings to reorient the mesh in UEd.

Author:  fische11 [ Mon Sep 08, 2008 8:03 am ]
Post subject:  Re: Animation Mesh wrong direktion

But if i edit the rataion of the Mesh it is just the same

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