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| Animation Mesh wrong direktion http://www.runestorm.com/forums/viewtopic.php?f=69&t=74753 |
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| Author: | fische11 [ Sat Sep 06, 2008 12:12 pm ] |
| Post subject: | Animation Mesh wrong direktion |
Hi all I have got a little problem. Thanks to Captain Xavous I learned animating but now i have got a problem. I have got the Meh with the BW Hands in Maya in the right direktion. In that direction that the barrel of the gun looks away form the player but when I import it into Unrealed the direction are totaly wrong. But UnrealED has got an Option where I can set "Assume Maya Coordinates". When I use that option it look good in the Animation browser but ingame it looks the same as if I dont use the function. So I ahve to edit the direction in Maya but that is not easy to animate because everything is an other direction. greez fische11 |
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| Author: | Captain Xavious [ Mon Sep 08, 2008 7:43 am ] |
| Post subject: | Re: Animation Mesh wrong direktion |
There are some options in code and in the mesh settings to reorient the mesh in UEd. |
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| Author: | fische11 [ Mon Sep 08, 2008 8:03 am ] |
| Post subject: | Re: Animation Mesh wrong direktion |
But if i edit the rataion of the Mesh it is just the same |
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