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| How to make BW hands working correctly in Blender? http://www.runestorm.com/forums/viewtopic.php?f=69&t=74778 |
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| Author: | Glosmostinex [ Sun Nov 23, 2008 10:08 am ] |
| Post subject: | How to make BW hands working correctly in Blender? |
First, i want to know if the weapon size in Blender(or any other 3D application) will matter in UT. because after I imported the BW hands in my weapon... see below. Attachment: handss.PNG it's very small. also, I guess that inside the hands we have the bones, that I can see inside the hand. but, I think that it imported the bones as objects, and in Blender I think that it's the "Armatures". so, I need to put armatures there or i can transform those objects to armatures? |
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| Author: | P_Colossus [ Sun Nov 23, 2008 11:33 am ] |
| Post subject: | Re: How to make BW hands working correctly in Blender? |
i loled so hard when i saw that picture ![]() And yes i want to know about the scailing too. |
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| Author: | SHAD0Wdump [ Sun Nov 23, 2008 1:40 pm ] |
| Post subject: | Re: How to make BW hands working correctly in Blender? |
So... When can I purchase that thing for my colossal space cruiser? |
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| Author: | Glosmostinex [ Sun Nov 23, 2008 6:21 pm ] |
| Post subject: | Re: How to make BW hands working correctly in Blender? |
Don't worry. it's free by GNU General public license ![]() on-topic, I must replace those objects as armatures? |
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| Author: | Captain Xavious [ Sun Nov 23, 2008 7:43 pm ] |
| Post subject: | Re: How to make BW hands working correctly in Blender? |
Well, I'd suggest using the Bone objects as reference, and then add in new armatures snapped on the end verts of the bone objects. You should then have bones placed exactly where the RS guys put them. But past that, I know next to nothing about animating and rigging in Blender. And scale won't be much of an issue when porting to UT2004. You can simply have the model scaled up or down in the editor, and also in code. |
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| Author: | SHAD0Wdump [ Mon Nov 24, 2008 12:20 pm ] |
| Post subject: | Re: How to make BW hands working correctly in Blender? |
Or you could keep the scale and give the gun a attack that fires a death lazor doing 133333337 damage. But that would be silly |
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