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Seeing brushes and Meshes through Fake Backdrops.
http://www.runestorm.com/forums/viewtopic.php?f=69&t=75333
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Author:  deadly_game [ Mon Oct 12, 2009 12:47 am ]
Post subject:  Seeing brushes and Meshes through Fake Backdrops.

Ive been making a mine-themed map for a while, and all was going well until i made a room have fake backdrop-flagged surfaces.

I can see other parts of the map through the surfaces, is this normal? Is there a way to stop it?

Image

Author:  Bulska [ Mon Oct 12, 2009 2:58 am ]
Post subject:  Re: Seeing brushes and Meshes through Fake Backdrops.

If you've built something behind a Fake Backdrop surface, the engine will render it.

You can use zones to tell the game not to render other rooms than the room the player is standing in. This improves performance greatly, and fixes your bug.

Optimizing tutorial by AngelMapper:
http://www.angelmapper.com/gamedev/tuto ... ation1.htm

Author:  Tom10320 [ Mon Oct 12, 2009 10:19 am ]
Post subject:  Re: Seeing brushes and Meshes through Fake Backdrops.

Bulska wrote:

She helped me so much with UE. I have a folder full of her tutorials.

Author:  deadly_game [ Tue Oct 13, 2009 9:01 pm ]
Post subject:  Re: Seeing brushes and Meshes through Fake Backdrops.

Thanks, will try it now.

Author:  Bulska [ Wed Oct 14, 2009 1:37 pm ]
Post subject:  Re: Seeing brushes and Meshes through Fake Backdrops.

Did it work? =D

Author:  deadly_game [ Thu Oct 15, 2009 12:57 am ]
Post subject:  Re: Seeing brushes and Meshes through Fake Backdrops.

Not sure, havent tried it. I figured out how to play TF2 properly, instead of waiting forever to load. Ill let you know when i get back to it


EDIT: Nice, works perfectly. Thank you so much.

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