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| Porting Ballistic Weapons to KF Help http://www.runestorm.com/forums/viewtopic.php?f=69&t=77315 |
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| Author: | forrestmark9 [ Thu Jan 05, 2012 5:43 pm ] |
| Post subject: | Porting Ballistic Weapons to KF Help |
Yes well for the past few days I've bein trying to port over a few weapons from Ballistic Weapons to Killing Floor with permission from DarkCarnivour. Anyway well I'ev tried to import the XMV-850 and the RX22A I got the RX22A to work but the XMV-850 I have some pretty heavy problems with to begin the weapon fires okay but I want to tone down the inaccuracy and recoil rate when moving, and for some reason when I try to reload it doesn't play a reload animation only when the weapon is empty plus the animation plays super fast, and lastly for some weird reason the ammo isn't shown on the hud it just shows 0 |
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| Author: | Black Eagle [ Fri Jan 06, 2012 2:27 am ] |
| Post subject: | Re: Porting Ballistic Weapons to KF Help |
These problems are likely all related to the fact that Killing Floor uses a completely different set of functions and etc for its workings... You should start by finding the Killing Floor equivalent of the Reload() function... Then move on to the other areas... But if the base BW weapon isn't there, who knows how it will behave!...
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| Author: | forrestmark9 [ Fri Jan 06, 2012 11:09 am ] |
| Post subject: | Re: Porting Ballistic Weapons to KF Help |
Black Eagle wrote: These problems are likely all related to the fact that Killing Floor uses a completely different set of functions and etc for its workings... You should start by finding the Killing Floor equivalent of the Reload() function... Then move on to the other areas... But if the base BW weapon isn't there, who knows how it will behave!... ![]() Yeah maybe I could combine the KF reload function with the BW reload funtion |
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| Author: | Blade sword [ Thu Jan 12, 2012 10:29 am ] |
| Post subject: | Re: Porting Ballistic Weapons to KF Help |
Jack carver made BW somewhat compatible with the KF mod, but yeah I don't think that might work with the full KF game even if though I see that there is people interested to make such port since KF is pretty much a people's favorite zombie game along L4D |
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| Author: | forrestmark9 [ Sat Jan 14, 2012 8:35 pm ] |
| Post subject: | Re: Porting Ballistic Weapons to KF Help |
Blade sword wrote: Jack carver made BW somewhat compatible with the KF mod, but yeah I don't think that might work with the full KF game even if though I see that there is people interested to make such port since KF is pretty much a people's favorite zombie game along L4D Well nothing is impossible and me and Hemi are finding a way around it so far we got it to drain ammo on the hud but not reload |
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| Author: | Ossian [ Thu May 17, 2012 11:34 am ] |
| Post subject: | Re: Porting Ballistic Weapons to KF Help |
I wrote a bunch of code which should fix this problem, I wanted to make a realistic weapon for KF so I added half reload, full reload, slide lock on the last shot, Idle Empty, Draw Empty, Holster Empty and all the rest |
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