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Need some help with BW / custom gametype compatibilities
http://www.runestorm.com/forums/viewtopic.php?f=69&t=77798
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Author:  Parapeplum [ Fri Jul 12, 2013 11:49 am ]
Post subject:  Need some help with BW / custom gametype compatibilities

Hi guys

As the title says I got some trouble about compatibilities with Ballitic Weapon, loadout, conflict loadout (Azarael's fix) even stock pickup system.
Ingame I didn't notice nothing really flagrant (inventory is well overriden, bot can use it, players too) but my log was filled with several kind of warnings.
But I don't know what could be the best thing to counter this.

I use custom classes:

- bots : extends xBots, no code added only uses my custom PRI
- PRI : extends xPlayerReplicationInfo, added replication stuff
- squadAI : extends DMSquad, nothing added about weapon
- Player: extends xPlayer, replication stuff and uses the custom PRI

The special thing I do in this gametype is override inventory of certain player with 1 specific BW weapon (melee).

It's done by:

a) totally discard the inventory with DiscardInventory()
b) giving to the player the special weapon with CreateInventory().


With the stock core I get:

Warning: BWH_Bot DM-Dust2k5.BWH_Bot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Romulus WhatToDoNext with no weapon, DM-Dust2k5.BallisticPawn health 100

Warning: BWH_Bot DM-Dust2k5.BWH_Bot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Hyena WhatToDoNext with no weapon, DM-Dust2k5.BallisticPawn health 100

Warning: BWH_Bot DM-Dust2k5.BWH_Bot (Function UnrealGame.Bot.ChooseAttackMode:0116) Accessed None 'Weapon'

Warning: BWH_Bot DM-Dust2k5.BWH_Bot (Function UnrealGame.Bot.ChooseAttackMode:0264) Accessed None 'Weapon'

Warning: BWH_Bot DM-Dust2k5.BWH_Bot (Function UnrealGame.Bot.FightEnemy:015C) Accessed None 'Weapon'

Warning: BWH_Bot DM-Dust2k5.BWH_Bot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Garrett WhatToDoNext with no weapon, DM-Dust2k5.xPawn health 199


Using the Azarel Core Fix, I additionnally get (it literally floods the log):


Warning: Mut_SpatialLoadout DM-Dust2k5.Mut_SpatialLoadout (Function BallisticV25.Mut_SpatialLoadout.EquipBot:0069) Accessed None 'Team'

Warning: EliminationLRI DM-Dust2k5.EliminationLRI (Function BallisticV25.EliminationLRI.WeaponRequirementsOk:0015) Accessed None

Warning: EliminationLRI DM-Dust2k5.EliminationLRI (Function BallisticV25.EliminationLRI.WeaponRequirementsOk:000D) Accessed None 'MyController'

Warning: X3SecondaryFire DM-Dust2k5.X3Knife.X3SecondaryFire2 (Function BCoreV25.BallisticMeleeFire.ModeHoldFire:0026) Accessed None 'SprintControl'

Warning: X3PrimaryFire DM-Dust2k5.X3Knife.X3PrimaryFire2 (Function BCoreV25.BallisticMeleeFire.ModeDoFire:0035) Accessed None 'SprintControl'

Warning: X3PrimaryFire DM-Dust2k5.X3Knife.X3PrimaryFire3 (Function BCoreV25.BallisticMeleeFire.ModeDoFire:0035) Accessed None 'SprintControl'

Warning: X3SecondaryFire DM-Dust2k5.X3Knife.X3SecondaryFire5 (Function BCoreV25.BallisticMeleeFire.ModeDoFire:0035) Accessed None 'SprintControl'

Warning: X4SecondaryFire DM-Dust2k5.X4Knife.X4SecondaryFire1 (Function BCoreV25.BallisticMeleeFire.ModeHoldFire:0026) Accessed None 'SprintControl'


If someone have any advice....

Author:  Azarael [ Fri Jul 12, 2013 12:21 pm ]
Post subject:  Re: Need some help with BW / custom gametype compatibilities

The issues with Conflict loadout are probably my fault and I'll look into them.

Although if I'm not misunderstanding here, you want to replace the player's entire default inventory with one weapon in Loadout gametypes as well as those with Pickups?

Author:  Parapeplum [ Fri Jul 12, 2013 12:32 pm ]
Post subject:  Re: Need some help with BW / custom gametype compatibilities

yeah thats right.
Its a surviving gameplay, a mix of other gameplays the whole thing is here
viewtopic.php?f=95&t=77665

I specificly use loadout systems because IMO its more versatile and loadout can be set as arena

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