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Decompling with UEd
http://www.runestorm.com/forums/viewtopic.php?f=69&t=77880
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Author:  Threadnaught [ Thu Aug 08, 2013 9:48 am ]
Post subject:  Decompling with UEd

When I decompile with UEd, it decompiles all of the .u files that came with the game, and I don't want it to.

Any way you can find an alternative to decompile with for me?

Thanks.

Author:  Blade sword [ Thu Aug 08, 2013 2:23 pm ]
Post subject:  Re: Decompling with UEd

The alternative is opening cmd.exe

then like with MSDOS go in your UT2004 dir and system

X\:UT2004\System>ucc batchexport "PackageName" class uc ..\"PackageName"\Classes

Author:  Threadnaught [ Fri Aug 09, 2013 1:08 am ]
Post subject:  Re: Decompling with UEd

Blade sword wrote:
The alternative is opening cmd.exe

then like with MSDOS go in your UT2004 dir and system

X\:UT2004\System>ucc batchexport "PackageName" class uc ..\"PackageName"\Classes


Thank you. but I do prejudge, in the command it says 'class' after PackageName. will it only Decompile that 1 class or all of them? I'm looking for all of them.

EDIT: Yes, it does all of them. Thanks.

Author:  Azarael [ Fri Aug 09, 2013 5:12 am ]
Post subject:  Re: Decompling with UEd

"Class" in this case specifies the type of asset you wish to export.

http://wiki.beyondunreal.com/Legacy:Bat ... Commandlet

Author:  Blade sword [ Fri Aug 09, 2013 1:14 pm ]
Post subject:  Re: Decompling with UEd

This command only exports the class you have selected.
I answered your question
It worked for me

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