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| Decompling with UEd http://www.runestorm.com/forums/viewtopic.php?f=69&t=77880 |
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| Author: | Threadnaught [ Thu Aug 08, 2013 9:48 am ] |
| Post subject: | Decompling with UEd |
When I decompile with UEd, it decompiles all of the .u files that came with the game, and I don't want it to. Any way you can find an alternative to decompile with for me? Thanks. |
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| Author: | Blade sword [ Thu Aug 08, 2013 2:23 pm ] |
| Post subject: | Re: Decompling with UEd |
The alternative is opening cmd.exe then like with MSDOS go in your UT2004 dir and system X\:UT2004\System>ucc batchexport "PackageName" class uc ..\"PackageName"\Classes |
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| Author: | Threadnaught [ Fri Aug 09, 2013 1:08 am ] |
| Post subject: | Re: Decompling with UEd |
Blade sword wrote: The alternative is opening cmd.exe then like with MSDOS go in your UT2004 dir and system X\:UT2004\System>ucc batchexport "PackageName" class uc ..\"PackageName"\Classes Thank you. but I do prejudge, in the command it says 'class' after PackageName. will it only Decompile that 1 class or all of them? I'm looking for all of them. EDIT: Yes, it does all of them. Thanks. |
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| Author: | Azarael [ Fri Aug 09, 2013 5:12 am ] |
| Post subject: | Re: Decompling with UEd |
"Class" in this case specifies the type of asset you wish to export. http://wiki.beyondunreal.com/Legacy:Bat ... Commandlet |
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| Author: | Blade sword [ Fri Aug 09, 2013 1:14 pm ] |
| Post subject: | Re: Decompling with UEd |
This command only exports the class you have selected. I answered your question It worked for me |
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