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Few Ideas
http://www.runestorm.com/forums/viewtopic.php?f=71&t=13919
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Author:  Jetthro [ Wed Sep 13, 2006 1:57 pm ]
Post subject:  Few Ideas

Idea No.1: place in mod weapon heating (ofcourse only for burst weapons)
Idea No.2: you guys done a non vanishing blood why dont make non vanishable mines,explosives charges
Idea No.3: animations for climbing on ladder

Author:  Carsomyr [ Wed Sep 13, 2006 2:07 pm ]
Post subject:  Few Ideas

1. WHY? Seems like it'd just slow down gameplay, and make the MG's less useful.
2. Last I checked, they already are. Unless you mean they explode and then stay there, which would be dumb.
3. Maybe. Not sure if codeable. Making it codeable AND making it line up with movement, AND not allowing weapons fire while climbing, pretty much uncodeable. Still, I'd like this one if it can be done.

Author:  Bjossi [ Wed Sep 13, 2006 2:08 pm ]
Post subject:  Few Ideas

Ladders are codeable, but it'd be very useless for this game.

Author:  Mr.UglyPants [ Wed Sep 13, 2006 3:05 pm ]
Post subject:  Few Ideas

yeah we don't need it.

Author:  Jetthro [ Thu Sep 14, 2006 8:03 am ]
Post subject:  Few Ideas

Idea no.1-busted
Idea no.2- when time run out mine self explodes without walked near it (or on it ;) ) !(it sometimes annoing) I sugesting to make mines without fuse time
Idea no.3- I meant to make better animatons (3rd person) that running on ladder is stupid !mistrust

Author:  Bjossi [ Thu Sep 14, 2006 8:05 am ]
Post subject:  Few Ideas

I think number 2 is a good thing to keep for balance reasons, but idea 3 could be a fun one if a map is made that has ladders. :)

Author:  Carsomyr [ Thu Sep 14, 2006 11:01 am ]
Post subject:  Few Ideas

Yeah. . .the mine timers are a VERY good thing. On New Years, I played with 2 friends of mine who are FPS newbies. We were playing with loadout, and one of them just spammed mines REALLY bad. The only thing that saved me from humiliating defeat was the timer on the mines.

Author:  Jetthro [ Thu Sep 14, 2006 1:21 pm ]
Post subject:  Few Ideas

Hmm okay so what you thining to add more interaction (more objects what can be destroyed) exc.: destroyable ammo (When any of explosive amunition hits... you know whats next ;) ), destroyable small boxes etc. You played a map what names ONS-Urban - theres lot of interaction elements

Author:  Bjossi [ Thu Sep 14, 2006 1:24 pm ]
Post subject:  Few Ideas

That is up to the map maker, but I guess it is somehow possible to spawn objects randomly around a map through code.

Author:  Carsomyr [ Thu Sep 14, 2006 2:35 pm ]
Post subject:  Few Ideas

Possible, and most often extremely annoying. Best to do that kind of thing with objects/items/whatever that are actually useful, like the relics, but those would be kinda dumb with BW.

Author:  Mr.UglyPants [ Thu Sep 14, 2006 4:01 pm ]
Post subject:  Few Ideas

Bjossi wrote:
I think number 2 is a good thing to keep for balance reasons, but idea 3 could be a fun one if a map is made that has ladders. :)


could be acivated with the special function key.

Author:  ShadowBlade [ Fri Sep 15, 2006 2:52 am ]
Post subject:  Few Ideas

mine timer?? i dunno wot u talking about :)

ladder anims.. no way.. way to difficult to do.. its a lot of coding, and we cant modify the stock player models :)

Author:  Bjossi [ Fri Sep 15, 2006 8:37 am ]
Post subject:  Few Ideas

But what about making 1st person ladder climbing then?

Author:  DK [ Fri Sep 15, 2006 9:03 am ]
Post subject:  Few Ideas

Carsomyr wrote:
Yeah. . .the mine timers are a VERY good thing. On New Years, I played with 2 friends of mine who are FPS newbies. We were playing with loadout, and one of them just spammed mines REALLY bad. The only thing that saved me from humiliating defeat was the timer on the mines.


Why didn't you just shoot at the mines? That's what the Iron Sights are for, IMO. I get a real laugh when players lay down a mine field only to have me shoot it at their faces. :D

Author:  Mr.UglyPants [ Fri Sep 15, 2006 12:43 pm ]
Post subject:  Few Ideas

Bjossi wrote:
But what about making 1st person ladder climbing then?


Yeah but still, how many times have you've climbed the ladders in UT2k4?

Author:  Bjossi [ Fri Sep 15, 2006 12:53 pm ]
Post subject:  Few Ideas

Well, RS could make maps with ladders. ;)

Author:  Carsomyr [ Fri Sep 15, 2006 3:07 pm ]
Post subject:  Few Ideas

I DID shoot the mines. But when the things are everywhere, especially in clusters around/on top of spawnpoints, it gets really bad.

Author:  Mr.UglyPants [ Fri Sep 15, 2006 3:11 pm ]
Post subject:  Few Ideas

Bjossi wrote:
Well, RS could make maps with ladders. ;)


Well not to be mean, but their maps aren't that great.

Author:  Bjossi [ Fri Sep 15, 2006 3:14 pm ]
Post subject:  Few Ideas

That is what practicing is for.

I personally love Canal and Beach, one of my all time favorites, I even go as far as saying that they're as good as DM-Floor500.

Author:  Sgt. Kelly [ Fri Sep 15, 2006 3:52 pm ]
Post subject:  Few Ideas

Could you post a link or picture of DM-Floor500? I don't think there are any more links to it.

Author:  Bjossi [ Fri Sep 15, 2006 4:02 pm ]
Post subject:  Few Ideas

I have no idea where it is now, try ut2003hq.com.

Author:  Mr.UglyPants [ Fri Sep 15, 2006 5:42 pm ]
Post subject:  Few Ideas

Bjossi wrote:
I personally love Canal and Beach, one of my all time favorites, I even go as far as saying that they're as good as DM-Floor500.


Never heard of that map.

Author:  Bjossi [ Fri Sep 15, 2006 6:14 pm ]
Post subject:  Few Ideas

It is a great map for Invasion, it also great for just good ol' DM/TDM: :)

Author:  Sgt. Kelly [ Fri Sep 15, 2006 6:26 pm ]
Post subject:  Few Ideas

I put it in UT2004 and it worked except for the lifts. It's a pretty nice map. I laughed when a bot just ran off the edge for no reason whatsoever while I was fighting him. :p

I just played in Invasion and tripped off the edge of Redeemer's spawn point and watched as my whole team followed me down. !lol

Author:  Bjossi [ Fri Sep 15, 2006 6:30 pm ]
Post subject:  Few Ideas

The lifts don't work because it was made for UT2003, damn code difference. !mistrust

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