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| Gametype idea: BW Co-op http://www.runestorm.com/forums/viewtopic.php?f=71&t=15458 |
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| Author: | Doc Shock [ Tue Sep 26, 2006 9:04 am ] |
| Post subject: | Gametype idea: BW Co-op |
This one would basically be a mix between Assault, Team Fortress and Invasion. It would be played on regular CTF and VCTF maps where all ammo and health pickups are removed. When the game starts, the players can pick a class that suits them. The classes are defined by their loadout. For example, a Demolition expert would run around with Remote Charges, mines and a Rocket Launcher. A sniper carries Sniper Rifle and Railgun, a Heavy Waepons guy carries the M60 and the big shotgun, and so on and so forth. There shouldn't be too many classes, so the gametype can be played by a small amount of people at LANs while still having one of each class in the team. It might be interesting to add optional abilitiy classes as well (as some kind of extended mode): Medics would make a lot of sense, or a Commander who has access to a satellite-view of the map, Engineers who can build ammo rechargers and remote-controlled turrets, a 1337-Ninja who carries only melee weapons but moves extremely fast, an Infiltrator who can cloak and backstab, etc. In this extended mode, the other classes would get enhanced as well, Defenders would move slower but have less recoil, Snipers can hold their breath for more acurrancy, and stuff like that. All human players would be in one team, the other team consists of bots. The teamsize of the bots will be two times the teamsize of the players. Death is permanent, until the round is either lost or won. NO translocator! When a player is dead, he won't become a spectator. Instead, he will spawn as a UAV-kind of remote vehicle. That way he can still keep his teammates informed of what's going on, or can blow himself up to inflict damage. That way dead players won't get bored. One round is divided in two parts: The first part is infiltration: The bots are defending their base, because their flag is replaced with a precious object that needs to be stolen. If the object has been achieved successfully, a 30-seconds countdown starts (enough time to take defensive positions and place mines), then the enemies get reinforcements and are trying to take back the object. The second part is defense: When one or two waves of counter-attackers have been defeated and the object is still in posession of the human controlled team, the round is won. So, what do you think? It would even be easy to modify that concept into a player vs. player mode as well, could be named Ballistic: Objective or something like that. Might be cool as well, a bit like TF meets CS... in a positive way, mind you. |
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| Author: | MMM [ Tue Sep 26, 2006 11:46 am ] |
| Post subject: | Gametype idea: BW Co-op |
man, sounds cool. it will be a bit of a work for RS but it will rock. |
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| Author: | DK [ Tue Sep 26, 2006 7:48 pm ] |
| Post subject: | Gametype idea: BW Co-op |
This idea definitely gets a thumbs-up from me! |
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| Author: | ShadowBlade [ Wed Sep 27, 2006 1:07 am ] |
| Post subject: | Gametype idea: BW Co-op |
interesting.. difficult tho...
sounds a bit like battlefield.. |
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| Author: | DarkCarnivour [ Wed Sep 27, 2006 2:34 am ] |
| Post subject: | Gametype idea: BW Co-op |
It has some simularities with RS's current direction... |
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