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| Ballistic Items http://www.runestorm.com/forums/viewtopic.php?f=71&t=55823 |
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| Author: | Glosmostinex [ Wed Apr 16, 2008 10:55 am ] |
| Post subject: | Ballistic Items |
Simple. when you start a game, a screen will appear, showing a list of items(you must choose a key). they're like weapons, meaning that you CAN'T use weapons with them(except pistols maybe?). thought of those items:
I think that we need that, as dodge jump is limited. to me it is a good replacement to the translocator.
if you are in the loadout mode, there will be the new item category. in any game, you can choose only ONE item. all of them have limitation. to balance the flashlight to the night vision, maybe the night vision has a battery that doesn't recharges, while the flashlight has. |
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| Author: | Hypergiant [ Wed Apr 16, 2008 12:00 pm ] |
| Post subject: | Ballistic Items |
good idea. they need this. |
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| Author: | ficko88 [ Wed Apr 16, 2008 10:50 pm ] |
| Post subject: | Ballistic Items |
Awsome !!!! I like it |
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| Author: | raziel [ Thu Apr 17, 2008 7:49 am ] |
| Post subject: | Ballistic Items |
Glosmostinex wrote:
I think that we need that, as dodge jump is limited. to me it is a good replacement to the translocator.
Great idea! I've already got a tactic 1 climb a wall 2 wait for prey 3 drop onto them with the skirth claw things ( <-- Prey)
Raziel P.S if you are shot whilst climbing do you fall? Just a thought... |
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| Author: | Glosmostinex [ Thu Apr 17, 2008 10:00 am ] |
| Post subject: | Ballistic Items |
yeah, you must fall, for balance reasons(as you can go to parts of the map that others cant). i'm just thinking how would be cool a zombie invasion using the flashlight! on the prey tactic, I would do it with a HAMR
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| Author: | raziel [ Fri Apr 18, 2008 4:21 am ] |
| Post subject: | Ballistic Items |
Why are zombies always evil? Sure they want to eat your brain but who can blaim them? "Let him without sin throw the first stone" Raziel P.S I'm not religious BTW |
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| Author: | akstylish [ Fri Apr 18, 2008 9:22 pm ] |
| Post subject: | Ballistic Items |
Raziel wrote: Glosmostinex wrote:
I think that we need that, as dodge jump is limited. to me it is a good replacement to the translocator. Great idea! I've already got a tactic 1 climb a wall 2 wait for prey 3 drop onto them with the skirth claw things ( <-- Prey)Raziel P.S if you are shot whilst climbing do you fall? Just a thought... If you miss(which is more likely), that's gonna be hilarious. |
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| Author: | Matz [ Wed Aug 27, 2008 3:35 pm ] |
| Post subject: | Ballistic Items |
Glosmostinex wrote: Simple. when you start a game, a screen will appear, showing a list of items(you must choose a key).
A bit like the loadout menu?? |
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| Author: | Sgt. Kelly [ Wed Aug 27, 2008 4:41 pm ] |
| Post subject: | Ballistic Items |
Don't bump, Matz. Check the date before you post! |
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| Author: | blue [ Thu Aug 28, 2008 5:10 am ] |
| Post subject: | Ballistic Items |
Sounds great but you would have to make some night time maps for the flashlight and nightvision to be of any use. |
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| Author: | Glosmostinex [ Thu Aug 28, 2008 8:47 am ] |
| Post subject: | Ballistic Items |
Matz:well, don't bump posts, but anyway, yes it's like the loacout menu. actually, IN the loadout menu, if you're playing with the Loadout mutator. Blue:Yeah, few maps are dark. I made a dark version of Blackhawk, but players can't hide in the dark. |
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| Author: | Sgt. Kelly [ Thu Aug 28, 2008 3:32 pm ] |
| Post subject: | Ballistic Items |
Actually, with the Fraghouse light detection mutator you can hide in the shadows and whatnot. I don't know if it works with Godlike bots, though. Those ones know where the player is no matter what. |
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