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http://www.runestorm.com/forums/viewtopic.php?f=71&t=65435
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Author:  cyberlink [ Fri Aug 29, 2008 7:12 am ]
Post subject:  Translation

Hello introducing myself , i'm french and the name's Laurent.
I used to be a great average player in a great clan.. and we discovered ballistic.
Very very many thanks to all of contributors. that's the less !
i played a lot since the first version.

So i had an idea ... i want to make a translation of the death' messages in french, i know in my country it could be usefull.

So i looked in the .int files and the .u files ... here they are : BCoreV2.u and BCoreV21.u and maybe somewhere else.
Can you tell me how to see the file easily... because with notepad ... i see squares and it's not very clear...

If i can contribute to spread your mod everywhere for ballistic domination géhéhéhé ... you can count on me.

Seriously i appreciate your great work.

(just in case for appreciations, i've just got a bugg when taking the R9 Ranger Rifle (i don't know why i remembered it as the great PALADIN ...) when having the sniper and disabled the weapon gui ... you cannot select it.i also have unreal 3 and if i could play ballistic on it... mmm i wonder if it could be as fun as it is on 2004... think of it : ut2004 is very quick to play... ut 3 mmm i think it misses some punch... i feel like i run with a heavy dude on my back and i have some .... kind of feeling that it seems you are running very slowly ... (ouch if you an understand the frenglish well you're good)

That's all dudes...this is the first time i wrote and give you opinion, but you deserve it in the end !

Salutations from france !

CyberLink ( server master - map creater - finder - music creator - genious - president - world master - universe god ... we'll stop there :p )

Author:  Bjossi [ Fri Aug 29, 2008 12:39 pm ]
Post subject:  Translation

The .u files you see in UT2004\System are compiled code, just like executables and libraries. You ain't gonna be reading compiled code without a lot of Assembly knowledge/experience. What you want to do is to decompile the BCores first, then read the code. I think the decompiling is done with UnrealEd.

Author:  cyberlink [ Fri Aug 29, 2008 3:00 pm ]
Post subject:  Translation

I see ... i will try out ... i buyed the unreal mastering technology book ... maybe there's stuff about it ...
Are you interested in any traduction at all ?

Author:  Bjossi [ Fri Aug 29, 2008 5:08 pm ]
Post subject:  Translation

Not really, I don't understand a word in French. But it is definitely gonna come in handy for the French BW players.

Author:  Blade_hunter [ Sat Aug 30, 2008 5:45 pm ]
Post subject:  Translation

I can give my participation for this if someone wants, I'm from France, and I speak English a bit.

Author:  cyberlink [ Sun Aug 31, 2008 8:59 am ]
Post subject:  Translation

Why not sarge ! when i found the place for modifying, i'll tell you.

Pourquoi pas Sarge, si je trouve l'endroit pour modifier, je t'en parlerais .

Author:  cyberlink [ Sun Aug 31, 2008 12:26 pm ]
Post subject:  Translation

Dear Bjossi, is there a hope to recompile all the files .uc in one ?

Author:  Bjossi [ Sun Aug 31, 2008 1:02 pm ]
Post subject:  Translation

Of course.

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