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Loadout Selectable Stat Modifiers
http://www.runestorm.com/forums/viewtopic.php?f=71&t=74780
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Author:  Captain Xavious [ Mon Oct 13, 2008 11:31 am ]
Post subject:  Loadout Selectable Stat Modifiers

If you ever played BW Conflict, you'll probably know about the Health, Armour, and Ammo modifiers that add to your starting stats. What I'd like to see is these things, perhaps expanded upon a bit, to be selectable in Loadout. Things such as speed adjustments, damage reduction, and the like would be nice as well.

With this, you could easily set up your own classes and if used with Scorpian's Team Loadout mut, you could get some awesome fun going on.

Author:  Strelet12 [ Mon Oct 13, 2008 11:34 am ]
Post subject:  Re: Loadout Selectable Stat Modifiers

That truly would be cool,with this,i can now make classes like Heavy,Sniper,Spy,etc (TF2? NO)

I also hope you can put "which weapons he can use/put" like:
Heavy can use = Fifty-9 Submachinegun,10mm Pistol,etc

Author:  Glosmostinex [ Mon Oct 13, 2008 12:48 pm ]
Post subject:  Re: Loadout Selectable Stat Modifiers

If we do a Class-based gametype/mutator to BW, we could also create some items.
i.e: a Medic class would have medic packs, Engineers could have tools to repair vehicles(hey, we don't even have to model, we already have tools in JW!), Sniper could have night vision or something, etc.
Apocalypse trooper could have two golden GRS, a BFG, a instagib lightsaber, and a Nuclear Grenade.

Author:  Captain Xavious [ Mon Oct 13, 2008 1:05 pm ]
Post subject:  Re: Loadout Selectable Stat Modifiers

I think you're missing my point...

This is only a suggestion for loadout selectable stat modifiers... You make your own, fully custom classes simply by selecting a combo of stat modifiers and weapons. The predefined classes can be saved for something else, it's easy enough to do already...

Author:  zer0 [ Tue Oct 14, 2008 12:55 am ]
Post subject:  Re: Loadout Selectable Stat Modifiers

so, let me get this straight, you want a mutator or something the alters the ingame performance of your player, am I right?

So if you set the following:
+20% Strength
+50% Dexterity
+15% Speed
+15% Defence

then you would:
+jump/run with heavy weapons/attack with melee weapons 20% better
+recoil/aim is improved by 50% (sticky aim or auto aim)
+run 15% faster
+and suffer 15% less damage

Is this right? If so then I have a few things I just want to say;
the stats above should all be included with maybe a few more, and all stats should have a maximum value of 50%

Author:  Captain Xavious [ Tue Oct 14, 2008 12:31 pm ]
Post subject:  Re: Loadout Selectable Stat Modifiers

Yeah, that's basically what I mean. You just have it selectable in say the grenade slot, and you can get a stat boost instead of a grenade.

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