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| [56K Warning] Glosmostinex Model Tutorial [Part 2] http://www.runestorm.com/forums/viewtopic.php?f=74&t=74892 |
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| Author: | Glosmostinex [ Sun Jan 25, 2009 11:21 pm ] |
| Post subject: | [56K Warning] Glosmostinex Model Tutorial [Part 2] |
THE SECOND WAY OF THE WARRIOR: ![]() remember the pistol duplicate that we got? so let me use it to show you another way to do a barrel. first, select the face in the front and extrude it, making it smaller. (actually, make it smaller than the barrel we did before. it was too large... ![]() ![]() Extrude it inwards.(that word exists?) ![]() change to Ortog. view, top view, and IN EDIT MODE create a cylinder. this way the cylinder is in the object. ![]() Enter in Wayreframi mode.move it to the center of the gun. ![]() Centralize the cylinder. ![]() hmmm why I did take this screenshot? ![]() so, rotate it 90° in X axis. ![]() get it into the hole. make sure it is in the center. ![]() change to side view. oh, no! our first pistol is still there! so... ![]() select the other pistol and press H(or see the picture above to see the button in the menus) ![]() Ta-daaa now it got abducted. ![]() so go back to edit mode and side view, and put in Wireframe mode(Z) OH NO! our cylinder got deselected? press B and use that select-multi tool or press B again to a circle tool, to select thing in that area. if you select something other than the cylinder, just deselect it. ![]() when pressing B you'll notice that it will appear a cross. just drag it to select things. ![]() so you select it again! ![]() so make it larger in Y axis, so that it fills that hole. ![]() you can always select that front faces and drag them to where we want. ![]() make sure it's aligned. and.... ![]() SELECT THESE FRONT FACES... ![]() AND KILL THEM. SHOW NO MERCY!!! (hmm L4D...) ![]() (completely unrelated, but I made those words with grease pencil, which comes in my version of blender. cool no?) MAUAHHAHAHAHHA I KILLED THEMMM!!!! ![]() ahmm ok, back to the business... ![]() select the outer edges of the square hole. ![]() Subdivide Multi. value: 3. this will create 4 edges at each 1 edge. so you'll fill these holes. ![]() so... fill them by selecting one edge at one side, another on another side and bang! press F and it will create a face. ![]() so let's call the aliens to bring back our booleaned pistol. press ALT-H, or see the picture above to see where it is located in the menus. ![]() notice how beautiful, organized our manually made barrels is! it's so clean! ![]() and the booleaned is so irregular and messy... but feel free to use any method. no one might notice this ingame ![]() THE THIRD WAY OF THE WARRIOR ![]() Using my superpowers, I got back in time while the pistol don't had any barrel. (i.e, I've loaded a previous save) so, select the front face, and extrude it, making it smaller. ![]() select that mini-face and W->subdivide Multi-> value 3. ![]() it'll create lots of mini faces. ![]() make sure it is in a square form. ![]() select the outer vertices(the corner vertices, that is) and activate the proportional fallout, that button with a torus. scale these vertices to make it all look like a circle. ![]() and extrude. ![]() so I'll use that pistol with that last barrel. by that, I'll ASSASSINATE the previous pistol. I'm much evil. muahhaaha. *Continued in Part 3* |
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