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Wiki for Ballistic Weapons
http://www.runestorm.com/forums/viewtopic.php?f=74&t=75202
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Author:  Azarael [ Wed Aug 12, 2009 12:27 pm ]
Post subject:  Wiki for Ballistic Weapons

http://highvoltage.inx-gaming.co.uk/fdw ... ic_Weapons

Work in progress.

When I started this I had absolutely no idea that there already was a wiki for Ballistic, but after taking a look I felt it was rather light on useful information and up to date strategy.

Author:  TurdDrive [ Wed Aug 12, 2009 4:14 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

pretty good but i see you have a lot of work to do

keep it up :good:

Author:  Kien [ Wed Aug 12, 2009 5:32 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Good thing yes. :) Good that you show their stats!

Author:  Captain Xavious [ Wed Aug 12, 2009 8:33 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Well, I must admit it is quite a change of pace to see honest reviews of the weapons from a third party.

Can't say I like how some of the reviews turned out, but eh, its an honest opinion and I respect that. :)

And I really appreciate the review of the HMC-117. I was afraid only the alt fire was overpowered. :P

But you completely missed the alternate weapon mode of it. I suggest you try that out sometime and add that into the review, it might provide some valuable info. At the very least it will change your view of it from anti-everything daemon weapon (I love that!) to something, much, much more dreaded. I can't even think of a cooler name than anti-everything daemon weapon!

Also, that Alt Fire + Pri Fire used to be a bug, but we liked it so much we left it in as a bonus feature. ;)

Next release will give the HMC some major changes. For starters, the alt fire will likely overheat the gun. It will over heat the gun fast.

Also, I think the coach gun has a mistake. You said alt fire is Single Fire? It should be melee for alt fire and single or double fire for primary (you can change fire modes to switch between the two, though double fire is really just two shots fired very quickly in succession, so you could replicate single fire in Double fire mode with a very quick button tap). Unless maybe you changed it for your server?

It seems like you don't have any reqal complaints with this weapon though, so I think I might've done a good job with it. Well, Me and Sgt. Kelly did a good job at least. :)

Also, you seem to have a bit of an error in the D49 page. you say there was a bug with dual wielding in version 1.70 that let you exploit the D49 big time. There's one small problem with that.

Both dual wielding and the D49 weren't in Ballistic Weapons v1.70. Unless maybe I'm wrong, but I think it was probably v2.0 that had that. That is of course assuming that the 1.70 you were talking about was for BW.

Anyways, very refreshing look at our weapons from an honest, unbiased view.

Quote:
The R78 possesses iron sights, yet the scope appears to be permanently mounted to the weapon, as there are no rails or signs of removable attachments. This suggests that an unscoped version of the R78 exists, and that the R78 itself is made by permanently modifying this rifle. The scope is mounted high above the weapon, which is unusual.


There seems to be a pretty evident explanation to this. The scope is mounted high so that usage of the iron sights is still available. They make civilian scopes like this quite frequently, giving you the speed of iron sights for shorter ranges and the visibility of a scope for long ranges.

As to whether or not the iron sights in actuality would be useable taking into account model's sight placements and measurements, I can't say for certain, but that would be the intended purpose of the permantant, highly mounted scope + iron sights. At least, this is what I assume to be the reason.

Also, a note about the grenades, is that you can use the Use key to kick them away from you. At least, you can in Instant Action, I imagine the feature is present online.

Author:  saga [ Thu Aug 13, 2009 3:29 am ]
Post subject:  Re: Wiki for Ballistic Weapons

Heres the gun I'm positive the Tic railgun is based off of.
http://perfectdark.wikia.com/wiki/FarSight_XR-20

Author:  Captain Xavious [ Thu Aug 13, 2009 5:30 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Nah, I really don't think so. There have been many rail guns throughout the FPS lineage of games. That one in particular doesn't look much at all like the TIC. Plus the RuneStorm guys never had a Nintendo 64 last I knew.

Author:  Azarael [ Fri Aug 14, 2009 12:30 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Captain Xavious wrote:
Well, I must admit it is quite a change of pace to see honest reviews of the weapons from a third party.

Can't say I like how some of the reviews turned out, but eh, its an honest opinion and I respect that. :)

After reading some of the snide additions I gave some weapons, I've edited them to be more neutral. At this point, anything that still stands is what I believe to be true, if not entirely neutral.

I'm not deliberately trying to be a dick or anything with those comments, I just feel sad if I can't use a new weapon that's unique simply because it's too strong for the other weapons to keep up with it.


And I really appreciate the review of the HMC-117. I was afraid only the alt fire was overpowered. :P

No problem. I haven't seen it used too much, but the altfire laser is indeed very strong, especially with the fire and altfire usable at the same time.

But you completely missed the alternate weapon mode of it. I suggest you try that out sometime and add that into the review, it might provide some valuable info. At the very least it will change your view of it from anti-everything daemon weapon (I love that!) to something, much, much more dreaded. I can't even think of a cooler name than anti-everything daemon weapon!

I tried to switch firemodes (I seem to remember the ability to switch from full power to 25% power?) but it didn't work for some reason. I'm going to try again now.

Also, that Alt Fire + Pri Fire used to be a bug, but we liked it so much we left it in as a bonus feature. ;)

Next release will give the HMC some major changes. For starters, the alt fire will likely overheat the gun. It will over heat the gun fast.

This is a good idea.

Also, I think the coach gun has a mistake. You said alt fire is Single Fire? It should be melee for alt fire and single or double fire for primary (you can change fire modes to switch between the two, though double fire is really just two shots fired very quickly in succession, so you could replicate single fire in Double fire mode with a very quick button tap). Unless maybe you changed it for your server?

It seems like you don't have any reqal complaints with this weapon though, so I think I might've done a good job with it. Well, Me and Sgt. Kelly did a good job at least. :)

The Coach Gun is a fantastic weapon, and a balanced replacement for the M290, which I've always despised. I've corrected the page on the Coach Gun.

Also, you seem to have a bit of an error in the D49 page. you say there was a bug with dual wielding in version 1.70 that let you exploit the D49 big time. There's one small problem with that.

Both dual wielding and the D49 weren't in Ballistic Weapons v1.70. Unless maybe I'm wrong, but I think it was probably v2.0 that had that. That is of course assuming that the 1.70 you were talking about was for BW.

Whichever patch first introduced the dual wielding and allowed all weapons to be sighted on the move. I'm probably making a terrible mistake with my versioning and it's actually 2.0. If you can confirm this I'll edit the wiki, or hell, feel free to change any pages you disagree with yourself, as it's free for anyone to edit. ^^

Anyways, very refreshing look at our weapons from an honest, unbiased view.

Quote:
The R78 possesses iron sights, yet the scope appears to be permanently mounted to the weapon, as there are no rails or signs of removable attachments. This suggests that an unscoped version of the R78 exists, and that the R78 itself is made by permanently modifying this rifle. The scope is mounted high above the weapon, which is unusual.


There seems to be a pretty evident explanation to this. The scope is mounted high so that usage of the iron sights is still available. They make civilian scopes like this quite frequently, giving you the speed of iron sights for shorter ranges and the visibility of a scope for long ranges.

As to whether or not the iron sights in actuality would be useable taking into account model's sight placements and measurements, I can't say for certain, but that would be the intended purpose of the permantant, highly mounted scope + iron sights. At least, this is what I assume to be the reason.

I'll update the R78A1's page to reflect this.

Also, a note about the grenades, is that you can use the Use key to kick them away from you. At least, you can in Instant Action, I imagine the feature is present online.


Addressed, thanks for the feedback :)

The wiki is complete from the perspective of all the weapons currently included on my server, with the exception of the M30A2 AR. I'll be adding the other weapons from Vanilla BW and from bonus packs shortly.

Author:  OCAdam [ Fri Aug 14, 2009 12:41 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

It was 2.0, very much trust us on this. 2.0 introduced dual weilding, among other things. IIRC, it also was the beginning of the mounted machineguns not just simply making a mounted anim that didn't really mount down.

Edit: Fixed the Fifty-9 page. It had "Countering the XRS-10" by accident.

Author:  Kien [ Fri Aug 14, 2009 12:46 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Moar weapons.

Author:  Azarael [ Fri Aug 14, 2009 4:46 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Thank you, OCAdam.

Author:  Captain Xavious [ Fri Aug 14, 2009 5:24 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Azarael wrote:
After reading some of the snide additions I gave some weapons, I've edited them to be more neutral. At this point, anything that still stands is what I believe to be true, if not entirely neutral.

I'm not deliberately trying to be a dick or anything with those comments, I just feel sad if I can't use a new weapon that's unique simply because it's too strong for the other weapons to keep up with it.


That wasn't really the point of my response, it was more along the lines that I'm sorry we didn't make the weapons as balanced as they could've been (barring of course the weapons that are so far from balance that we weren't even trying, of course :P).

Azarael wrote:
No problem. I haven't seen it used too much, but the altfire laser is indeed very strong, especially with the fire and altfire usable at the same time.


Yeah, I was wondering about how much use it got. It rarely got much mention by any of the beta testers or those playing the released version, so we're thinking on kind of revamping its looks, functionality, and most other aspects of it next time around.

Still surprised at the fact that no one got any of the references imbedded in the gun and its description yet. :p

Azarael wrote:
I tried to switch firemodes (I seem to remember the ability to switch from full power to 25% power?) but it didn't work for some reason. I'm going to try again now.


Well, remember that you can't switch fire modes while the charge bar still has any charge left in it. You have to wait until its empty again.

Azarael wrote:
The Coach Gun is a fantastic weapon, and a balanced replacement for the M290, which I've always despised. I've corrected the page on the Coach Gun.


Wow! Thanks man! Its kind of my pride and joy. :D

Azarael wrote:
Whichever patch first introduced the dual wielding and allowed all weapons to be sighted on the move. I'm probably making a terrible mistake with my versioning and it's actually 2.0. If you can confirm this I'll edit the wiki, or hell, feel free to change any pages you disagree with yourself, as it's free for anyone to edit. ^^


Yeah, I'd pretty sure OCAdam is right, its probably v2.0 that you were thinking of. :)

Azarael wrote:
Addressed, thanks for the feedback :)


Yep, no problem man. :)

Thanks for the informative wiki!

Ever consider putting this stuff in with the RuneStorm Wiki eventually?

Author:  Azarael [ Fri Aug 14, 2009 7:17 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

I may append or replace pages in the RS Wiki, but I felt that since most of this is written from my perspective and the RS Wiki is "official", I'd better get the go-ahead first.

I'm not very clued-up, so I haven't gotten any of the HMC references. :P

I tried switching the firemodes online, it didn't work on my server.

I've updated the page to reflect that it's v2.0 I'm referring to.

I'll be adding the other weapons' pages and a general comparison guide tomorrow. Also, I spoke to Sgt.Kelly before he left for Italy, and he said that balance input is welcome. If that's the case, I'd be more than happy to do balance testing for the packs if it's ever needed.

Author:  Sergeant Kelly [ Sun Aug 16, 2009 6:40 am ]
Post subject:  Re: Wiki for Ballistic Weapons

Woo! Italian Cyber Cafe time.

A quick note though, both the D49 and AH208 use .44 magnum rounds and deal the same damage. In terns of balance, it's pretty much a more ammo friendly version of the D49 with more recoil and chaos, no doubleshot, and no dual wielding. It's designed to be a counter of sorts to the D49, like how the M30A2 is a counter to the SRS900.

Awesome job on the wiki by the way! It's nice to see some good straightforward balance reviews and tactical assessments. I'd love to have another balance tester on the team, so if you're interested in joining us, just send Xav a holler. :) Your clan's leader, Kaboodles was the lead balance tester before, and he did an awesome job. You should have seen the guns before he signed on. :P

Edit: The M806 and RS04 both use the .45 ACP round commonly found in USP's and the like. The X-83 uses a specialized HEAP variant of the NATO .50 cal while the M925 uses some strange stubby variant. (Definitely not NATO. The M353 uses strange ammo as well.) Also, the X-83 comes with nightvision, mounting, and a targetting system depending on whether the gun is mounted, scoped, or both. While I don't have the ammo files on me at this time, I'm pretty sure the R78 is not a .50 cal.

Author:  OCAdam [ Sun Aug 16, 2009 5:51 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

IIRC, the R78A1 fires the .42 HV... apparently created by the RS team. :P

Edit: Just checked the BW2.1 UC files... yes, the R78 fires the .42 HV bullet.

Author:  Azarael [ Sun Aug 16, 2009 11:35 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Ballistic.ucl wrote:
R78A1 .50 Sniper Rifle||Manufacturer: UTC Defense Tech|Primary: Single Powerful Shot|Secondary: Activate Zooming Scope||Originally taken from the design of a bird hunting rifle, the R78 'Raven', is a favourite among military snipers and commando corps. Used to a great extent by the expert marksmen of the New European Army, the Raven, is extremely reliable and capable of incredible damage in a single shot. The added long distance sniping scope makes the R78 one of the most deadly weapons. Of course, the gun is only as good as the soldier using it, with a low clip capacity, long reload times and it's terrible ineffectiveness in close quarters combat.


:P

I'll edit the rest. Mostly I just looked for the most commonly used round for each of the weapons where a calibre was specified and used that.

Damage should be accurate. It's come directly from the .u files.

Edit: Jesus. I've just seen what you meant. They DO have the same damage, don't they? Editing the AH-208 article to neutrality stat! I need to pay more attention to my own numbers before I start ripping unfairly on people. My apologies, Kelly.

I'm interested in being a balance tester though, as I know Kaboodles will have to depart in a month's time.

Author:  OCAdam [ Mon Aug 17, 2009 10:43 am ]
Post subject:  Re: Wiki for Ballistic Weapons

Ammo_42Rifle wrote:
PickupClass=Class'BallisticV21.AP_R78Clip'
ItemName=".42 Rifle Rounds"


AP_R78Clip wrote:
InventoryType=Class'BallisticV21.Ammo_42Rifle'
PickupMessage="You got 14 rounds of .42 HV Rifle ammo for the R78"


R78PrimaryFire wrote:
AmmoClass=Class'BallisticV21.Ammo_42Rifle'

Author:  Azarael [ Mon Aug 17, 2009 10:45 am ]
Post subject:  Re: Wiki for Ballistic Weapons

We'll go with .42 HV then. :P

Author:  OCAdam [ Mon Aug 17, 2009 10:57 am ]
Post subject:  Re: Wiki for Ballistic Weapons

Heh, descriptions tend to be a bit off from what the weapons really seem to have in performance. Same goes for the calibers and such with the weapons they have listed. I think there are a few other weapons such mistakes exist...

Author:  Tom10320 [ Thu Aug 20, 2009 7:13 am ]
Post subject:  Re: Wiki for Ballistic Weapons

I just had a look at the wiki. It told me few things I didn't know about real weapons before now, such as the term 'picatinny rail'.

Would it be possible to integrate the weapon descriptions given in the game? I'm sure the devs wouldn't mind too much. I'd be glad to do it ... if I had my copy of BW.

Author:  Azarael [ Thu Aug 20, 2009 7:51 am ]
Post subject:  Re: Wiki for Ballistic Weapons

I'm not sure what you mean by that. The weapon statistics, the tactics, or the whole pages? The devs don't actually work with this mod anymore, so I doubt that would be possible. Additionally, some of the pages reference changes I made on my server to the damage of the A73 and the ability to move at full speed when sighting sidearms.

Author:  Tom10320 [ Fri Aug 21, 2009 10:50 am ]
Post subject:  Re: Wiki for Ballistic Weapons

I mean the background descriptions of the weapons that appear in the 'weapons' tab in the settings menu. Stuff like how it came to be and reasons for particular flaws etc.

Author:  Herr General [ Fri Aug 21, 2009 10:53 am ]
Post subject:  Re: Wiki for Ballistic Weapons

I added what the RS and SRS stand for in RS8 and SRS-900. :|

Author:  Azarael [ Fri Aug 21, 2009 7:59 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

That might be an idea, Tom, but I'm not sure how many people look at those.

Herr: Thanks for the addition.

Author:  Tom10320 [ Sat Aug 22, 2009 5:44 am ]
Post subject:  Re: Wiki for Ballistic Weapons

Azarael wrote:
That might be an idea, Tom, but I'm not sure how many people look at those.


I did because I had no idea why the Ballistic Weapons were being used in the war with the Skrith. To be honest, I still don't, but a lot of the descriptions contain some fun information about the weapon.

Apart from Kelly's BFG. The description of that contains mostly brackets and dashes.

So that's what SRS stands for! My favourite gun just got new depth.

Author:  Sergeant Kelly [ Sat Aug 22, 2009 6:44 am ]
Post subject:  Re: Wiki for Ballistic Weapons

Tom10320 wrote:
Apart from Kelly's BFG. The description of that contains mostly brackets and dashes.

That is top secret classified information! The brackets are there for your own protection.

Author:  Azarael [ Sun Aug 23, 2009 2:33 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

Server cancelled due to lack of players. My webhoster is the server provider, so the webspace will go down too. I'm going to download and save what's there of the wiki, but it's unlikely to see any use.

Author:  Herr General [ Sun Aug 23, 2009 2:52 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

It seems very few people care anymore. I was actually about to come play too. :confused:

Oh well. It was pretty good while it lasted.

Author:  Sergeant Kelly [ Sun Aug 23, 2009 3:26 pm ]
Post subject:  Re: Wiki for Ballistic Weapons

It's a shame. Not enough people play BW online anymore. I go to my favorites and it's just 0/32, 0/32, 0/32, 0/32.

Author:  Tom10320 [ Mon Aug 24, 2009 2:40 am ]
Post subject:  Re: Wiki for Ballistic Weapons

At the risk of sounding callous, that didn't last very long. I'm sorry to hear about it.

However, there are always Adept bots: I can't play on weird servers - I get sick of Redeemer toting Mantas.

Author:  Azarael [ Mon Aug 24, 2009 6:26 am ]
Post subject:  Re: Wiki for Ballistic Weapons

Yeah, it's the truth. A few people I knew whom I was relying on to provide the initial playerbase failed me. Needless to say, I don't speak to them anymore.

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