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| BallisticCombat (BW rebalance mod) http://www.runestorm.com/forums/viewtopic.php?f=75&t=75132 |
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| Author: | OCAdam [ Thu Jul 02, 2009 5:27 pm ] |
| Post subject: | BallisticCombat (BW rebalance mod) |
Since I don't really want to just keep filling the thread that Araz made with some progress updates for this small mod... this will do instead. I have a changelog created inside of the .u file, so you might find that to be the more updated of changelogs than the one I'll have listed below. Since it's a copy paste, it'll have the commenting out markers everywhere. -- // Changelog: // Alpha 1: // compiled X3 and subclasses // compiled M806A2 and subclasses // set M806A2 ammo to 45ACP // Alpha 2: // torso damage set to 17-20 for M806A2 // limb damage set to 17-20 for M806A2 // headshot damage set to 77-80 for M806A2 // chaos speed threshold set to 5000 for M806A2 // view recoil factor set to 0.6 for M806A2 // recoil decline time set to 0.2 for M806A2 // recoil decline delay set to 0 for M806A2 // removed burst fire firemode for M806A2 // clip size set to 10 for M806A2 // 45 ACP max ammo set to 30 // X3 Knife max ammo set to 6 // player speed set to 1.20 with M806A2 // player speed set to 1.35 with X3 // Alpha 3: // 50% decrease player speed with M806A2 // 50% decrease player speed with X3 // Alpha 4: // compiled M50 Standard AR and subclasses // set M50 ammo to 556AR // set M900 ammo to M900G // set view recoil factor to 0.6 for M50 // set chaos turn threshold to 196608 for M50 // set chaos speed threshold to 5000 for M50 // set recoil max to 8192 for M50 // set recoil decline time to 0.2 for M50 // set recoil decline delay to 0 for M50 // player speed set to 0.5 with M50 // Alpha 5: // [failed] fix grenade loading for M50 secondary fire // Alpha 6: // fixed grenade loading for M50 secondary fire // set speed to 2500 for M900 // redefined damage radius for M900 // Alpha 7: // fixed grenade loading for M50 secondary Fire // 33% decrease damage for M900 // created this changelog! // Alpha 8: // 25% base player speed increase // Alpha 9: // redefined select anim rate for M806A2 // redefined select anim rate for M50 // redefined put down anim rate for M806A2 // redefined put down anim rate for M50 // redefined put down time for M806A2 // redefined bring up time for M806A2 // redefined bring up time for M50 // redefined sighting time for M806A2 // redefined sighting time for M50 // set sighting time to 0.15 for M806A2 // set sighting time to 0.2 for M50 // set select anim rate to 1.5 for M806A2 // set put down time to 0.3 for M50 // set bring up time to 0.2 for M806A2 // Alpha 10: // compiled R78A1 and subclasses // player speed set to 0.6 for R78A1 // mag ammo set to 6 for R78A1 // redefined chaos turn threshold for R78A1 // set chaos turn threshold to 196608 for R78A1 // redefined chaos speed threshold for R78A1 // set chaos speed threshold to 5000 for R78A1 // redefined recoil decline delay for R78A1 // set recoil decline delay to 0 for R78A1 // redefined select anim rate for R78A1 // redefined put down anim rate for R78A1 // redefined put down time for R78A1 // redefined sighting time for R78A1 // set sighting time to 0.2 for R78A1 // Alpha 11: // 25% decrease recoil decline time for R78A1 // 33% decrease recoil max for R78A1 // 33% decrease recoil per shot for R78A1 // 20% increase cock anim rate for R78A1 // Alpha 12: // 250% increase trace range for R78A1 (max range: 1 km) // 92.5% increase trace range for M50 (max range: 476.2 to 550 m) // 12.5% decrease trace range for M806A2 (max range: 100 m) // 33% decrease max wall size penetration for M806A2 // Alpha 13: // compiled XK2 Standard SMG and subclasses |
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