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BallisticCombat (BW rebalance mod)
http://www.runestorm.com/forums/viewtopic.php?f=75&t=75132
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Author:  OCAdam [ Thu Jul 02, 2009 5:27 pm ]
Post subject:  BallisticCombat (BW rebalance mod)

Since I don't really want to just keep filling the thread that Araz made with some progress updates for this small mod... this will do instead. I have a changelog created inside of the .u file, so you might find that to be the more updated of changelogs than the one I'll have listed below. Since it's a copy paste, it'll have the commenting out markers everywhere.

--

// Changelog:

// Alpha 1:
// compiled X3 and subclasses
// compiled M806A2 and subclasses
// set M806A2 ammo to 45ACP

// Alpha 2:
// torso damage set to 17-20 for M806A2
// limb damage set to 17-20 for M806A2
// headshot damage set to 77-80 for M806A2
// chaos speed threshold set to 5000 for M806A2
// view recoil factor set to 0.6 for M806A2
// recoil decline time set to 0.2 for M806A2
// recoil decline delay set to 0 for M806A2
// removed burst fire firemode for M806A2
// clip size set to 10 for M806A2
// 45 ACP max ammo set to 30
// X3 Knife max ammo set to 6
// player speed set to 1.20 with M806A2
// player speed set to 1.35 with X3

// Alpha 3:
// 50% decrease player speed with M806A2
// 50% decrease player speed with X3

// Alpha 4:
// compiled M50 Standard AR and subclasses
// set M50 ammo to 556AR
// set M900 ammo to M900G
// set view recoil factor to 0.6 for M50
// set chaos turn threshold to 196608 for M50
// set chaos speed threshold to 5000 for M50
// set recoil max to 8192 for M50
// set recoil decline time to 0.2 for M50
// set recoil decline delay to 0 for M50
// player speed set to 0.5 with M50

// Alpha 5:
// [failed] fix grenade loading for M50 secondary fire

// Alpha 6:
// fixed grenade loading for M50 secondary fire
// set speed to 2500 for M900
// redefined damage radius for M900

// Alpha 7:
// fixed grenade loading for M50 secondary Fire
// 33% decrease damage for M900
// created this changelog!

// Alpha 8:
// 25% base player speed increase

// Alpha 9:
// redefined select anim rate for M806A2
// redefined select anim rate for M50
// redefined put down anim rate for M806A2
// redefined put down anim rate for M50
// redefined put down time for M806A2
// redefined bring up time for M806A2
// redefined bring up time for M50
// redefined sighting time for M806A2
// redefined sighting time for M50
// set sighting time to 0.15 for M806A2
// set sighting time to 0.2 for M50
// set select anim rate to 1.5 for M806A2
// set put down time to 0.3 for M50
// set bring up time to 0.2 for M806A2

// Alpha 10:
// compiled R78A1 and subclasses
// player speed set to 0.6 for R78A1
// mag ammo set to 6 for R78A1
// redefined chaos turn threshold for R78A1
// set chaos turn threshold to 196608 for R78A1
// redefined chaos speed threshold for R78A1
// set chaos speed threshold to 5000 for R78A1
// redefined recoil decline delay for R78A1
// set recoil decline delay to 0 for R78A1
// redefined select anim rate for R78A1
// redefined put down anim rate for R78A1
// redefined put down time for R78A1
// redefined sighting time for R78A1
// set sighting time to 0.2 for R78A1

// Alpha 11:
// 25% decrease recoil decline time for R78A1
// 33% decrease recoil max for R78A1
// 33% decrease recoil per shot for R78A1
// 20% increase cock anim rate for R78A1

// Alpha 12:
// 250% increase trace range for R78A1 (max range: 1 km)
// 92.5% increase trace range for M50 (max range: 476.2 to 550 m)
// 12.5% decrease trace range for M806A2 (max range: 100 m)
// 33% decrease max wall size penetration for M806A2

// Alpha 13:
// compiled XK2 Standard SMG and subclasses

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