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CTF-QuinTowers
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Author:  OCAdam [ Thu Sep 03, 2009 5:15 pm ]
Post subject:  CTF-QuinTowers

I finally decided on a new name for the map I was talking about in my journal type thread! Anyways, I started on this basically yesterday and decided to show a screenshot of the progress. Not much is done, just the basic geometry and base static mesh sets.

Author:  Captain Xavious [ Thu Sep 03, 2009 5:22 pm ]
Post subject:  Re: CTF-QuinTowers

Looks like a fun map! Can't wait to try it! :D

Author:  Sergeant Kelly [ Thu Sep 03, 2009 6:21 pm ]
Post subject:  Re: CTF-QuinTowers

Looks pretty cool so far. :)
Where are the flags located?

Also, I hope you don't make this into one of those infinitely tall skyscraper maps. I'd like to see one with an actual ground this time.

Author:  Herr General [ Thu Sep 03, 2009 6:23 pm ]
Post subject:  Re: CTF-QuinTowers

Or at least a street that's part of the map(far down) instead of a skybox.

Author:  Sergeant Kelly [ Thu Sep 03, 2009 7:15 pm ]
Post subject:  Re: CTF-QuinTowers

Triggered Ion Cannons are fun too.

Author:  OCAdam [ Thu Sep 03, 2009 7:29 pm ]
Post subject:  Re: CTF-QuinTowers

Sorry to disappoint, but this is one of those 12 miles up type towers. As for the flag locations, they are just under the top floors of the 4 corners. For normal CTF, the flags will be located on opposing corners.

--

Edit: Worked on the map some more, and I got another screenshot. Doesn't look like much more was done from the shot, but really a few more hours of work has been implemented from some slightly more minor details on the exterior of the towers were added.

Edit2: No new screenshots this update. However, I can tell you that the level will contain Shock Rifles, Flak Cannons, Rocket Launchers, and Classic Sniper Rifles. Also, there are teleporters to bring you into a different hallway inside the towers themselves. Of course, these halls are closed off service routes, so you won't be damaging any office carpeting during your firefights.

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