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Sergeant Kelly's Weapon Pack V6 [Released!] http://www.runestorm.com/forums/viewtopic.php?f=77&t=74699 |
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Author: | Sergeant Kelly [ Thu Aug 07, 2008 9:22 pm ] |
Post subject: | Sergeant Kelly's Weapon Pack V6 [Released!] |
Sergeant Kelly's Weapon Pack - Part 2 in Production! Download Links: File Front. 4-Shared. Rapidshare. Low Definition Texture Download: Fixes AH104 on low-detail settings. 4-Shared. Rapidshare. Weapons Included:
M781 Automatic Shotgun - A fully automatic M763 variant with wooden furnishings. Flak 16 SM-AT/AA RR - A high powered anti-tank recoilless rifle capable of severe damage. Good for ONS. AH104 Assault Pistol - A .600 HEAT handcannon with an excess of power. A73 Elite Skrith Rifle - A multi-purpose rifle that can launch plasma grenades. GRSXX Golden Glock - An overpowered superweapon in a 24 Karat package. HVPC Plasma Cannon - The ultimate in variable plasma technology. Cap'n Xav Enjoy! |
Author: | SHAD0Wdump [ Thu Aug 07, 2008 11:02 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Oh yes... GRSXX-Awesome,full auto makes it a pure beast. AH-104-Simply outstanding.Lower fire rate but that second shot often isn't needed. M781-Brings back memories of a mod shotgun for UT that also had a quad shot,love it. SMAT-muahahaha.Flipping on god mode and running through the enemies suiciding all the way is stupidly fun. M30A2-Quite nice,gauss shot sniping tool with suppression for when the enemy catches you by surprise. A73 1337 edition-Really cool.Double damage+this and you got 1-2 hits on a enemy and hes dead(normal mode). HVPC-TOTALLY RAD!!!I love hitting people and sending them flying. Overall,dare I say... BETTER than runestorm's BP4 gameplay wise,no new models but WHO CARES! |
Author: | Glosmostinex [ Fri Aug 08, 2008 10:28 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Beta? This means that you will do more work in them? |
Author: | Sergeant Kelly [ Fri Aug 08, 2008 12:05 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Yeah, I'll be doing more work on them. I guess this isn't really a beta, so I've moved this to the Final Releases subforum. |
Author: | Kien [ Sat Aug 09, 2008 12:12 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
I was always afraid of these weapons becaues I thought they would replace others. (o,o) |
Author: | Sergeant Kelly [ Sat Aug 09, 2008 2:45 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
They work side-by-side with them. AM67 vs. AH104. G5 vs. SM-AT/AA. Etc. |
Author: | Sonny[CW] [ Sun Aug 10, 2008 2:00 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Great mod loved how all the guns felt. P.S. I notice that the Auto Shotgun secondary fire description was "quad shot" even though is a melee swipe. Just thought I'd point that out. |
Author: | SonixApache [ Sun Aug 10, 2008 7:06 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Little Bug Report: The HVPC and M30A2 return to their original models when double damage is picked up. And the A73-E and M781 Sometimes won't fire after reload. Apart from that, awesome job, really enjoying it. |
Author: | Kien [ Sun Aug 10, 2008 8:18 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
I must say the sparky sound of the blue lasers' powerful shot does not fit very well. I think it would be good without it. |
Author: | Sergeant Kelly [ Sun Aug 10, 2008 9:39 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
SonixApache wrote: Little Bug Report: The HVPC and M30A2 return to their original models when double damage is picked up. And the A73-E and M781 Sometimes won't fire after reload. Apart from that, awesome job, really enjoying it. The M30A2 and HVPC bug I cannot fix without modelers, sadly. Though I am working on fixing the reload bugs. Sonny[CW] wrote: Great mod loved how all the guns felt. P.S. I notice that the Auto Shotgun secondary fire description was "quad shot" even though is a melee swipe. Just thought I'd point that out. I've changed the M781 secondary weapon description to Melee. Nice spotting. Glad you guys like 'em. |
Author: | SX2 [ Mon Aug 11, 2008 11:21 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Hi there. I found a bug. When Disable reloading is on, the SM AA/AT recoilless rifle is now a multi rocket launching fiend. Still good. |
Author: | Sergeant Kelly [ Mon Aug 11, 2008 12:47 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Multi rocket launching? It has to cock after every shot. |
Author: | SX2 [ Mon Aug 11, 2008 1:19 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Strangely, it does not. This also happens with the BW sniper rifle. |
Author: | Sergeant Kelly [ Mon Aug 11, 2008 1:27 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
What mods are you using? I've only gotten the odd double shot once. |
Author: | SX2 [ Mon Aug 11, 2008 2:26 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
I'm not using any mods, because i'm playing in the BW gametypes. Today I counted how many rockets were shot, A bot fire 4 rockets at my Core in onslaught, we got totally raped. It's not your fault. |
Author: | Sergeant Kelly [ Mon Aug 11, 2008 8:43 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
If it was 4 at once, then that's a Ballistic Weapon problem I cannot fix. :\ For some reason the bots are able to fire twice as many projectiles in once shot with some weapons. The Viper's Spread Shot and the HVPC's blasma blast are examples. I think I can fix the SM-AT/AA bug by increasing the fire rate so that the game waits for the cocking, though. Edit: In my testing I set the firerate to really high. This is an amusing bug to say the least. ; ) |
Author: | SHAD0Wdump [ Mon Aug 11, 2008 11:37 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
mmmMMMmmm... Blasma... |
Author: | Strelet12 [ Thu Aug 14, 2008 8:17 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Well i've tried out the weapons,and all i can say is that the SM AT/AA weapon is like a portable tank cannon. The others are alright,but i think you should make the AH-104 a little bit more stronger and add a new sound to the M30A2 secondary fire. Also i found out that the bots only use the M30A2 secondary fire instead of the primary fire. P.S What mod did you use to get that tank at the SM AT/AA screenshot? Also whats the map at the screenshot with the automatic shotgun? (If you still have time,can you pass me the link to those maps and that tank?) |
Author: | uglyogre [ Thu Aug 14, 2008 8:36 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
found a bug not major but hen you get ouble damage your ingle shot pistol goes see through |
Author: | Sergeant Kelly [ Thu Aug 14, 2008 12:01 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Strelet12 wrote: Well i've tried out the weapons,and all i can say is that the SM AT/AA weapon is like a portable tank cannon. The others are alright,but i think you should make the AH-104 a little bit more stronger and add a new sound to the M30A2 secondary fire. Also i found out that the bots only use the M30A2 secondary fire instead of the primary fire. P.S What mod did you use to get that tank at the SM AT/AA screenshot? Also whats the map at the screenshot with the automatic shotgun? (If you still have time,can you pass me the link to those maps and that tank?) An AH-104 update is already in the works. Though bots do use the M30A2 primary fire when the player gets close. If they're sniping, they'll use the secondary fire. The tank. The map. |
Author: | Strelet12 [ Thu Aug 14, 2008 2:22 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Sergeant Kelly wrote: Strelet12 wrote: Well i've tried out the weapons,and all i can say is that the SM AT/AA weapon is like a portable tank cannon. The others are alright,but i think you should make the AH-104 a little bit more stronger and add a new sound to the M30A2 secondary fire. Also i found out that the bots only use the M30A2 secondary fire instead of the primary fire. P.S What mod did you use to get that tank at the SM AT/AA screenshot? Also whats the map at the screenshot with the automatic shotgun? (If you still have time,can you pass me the link to those maps and that tank?) An AH-104 update is already in the works. Though bots do use the M30A2 primary fire when the player gets close. If they're sniping, they'll use the secondary fire. The tank. The map. The link to download the tank is dead... EDIT: Nevermind,i found out that the download was out of date,so i went to get the final version. Also i didn't knew that the bots used the primary M30A2 fire too,i just somewhat can't hear the sounds or something (Not because i'm deaf ) |
Author: | Sergeant Kelly [ Thu Aug 14, 2008 2:35 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
I got an updated link up. That one should be the final version. |
Author: | SHAD0Wdump [ Sun Aug 17, 2008 9:07 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Whats the changes? |
Author: | Sergeant Kelly [ Sun Aug 17, 2008 9:58 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Hm? I updated the DM-WarmBody link. |
Author: | SHAD0Wdump [ Mon Aug 18, 2008 1:31 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Oh I thought you meant the pack. |
Author: | P_Colossus [ Tue Aug 19, 2008 5:55 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
AH-104 have texture bug, i can see holes in teh gun |
Author: | Sergeant Kelly [ Tue Aug 19, 2008 7:23 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
The low detail texture package fixes this bug on the gun by removing the transparencies. If you run UT2004 on low settings, it is recommended that you download that file. |
Author: | P_Colossus [ Wed Aug 20, 2008 12:10 am ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
Strange thing is - i play on high settings. Still thx for reply, it was stupid of me not seeing that hotfix. |
Author: | Sergeant Kelly [ Wed Aug 20, 2008 5:17 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
I got a new File Front download link on the first post if you prefer it. |
Author: | Red Hessian [ Wed Aug 20, 2008 6:26 pm ] |
Post subject: | Re: Sergeant Kelly's Weapon Pack |
K....this weapon pack is ace, cept for one small thing. That golden GRS's laser....its gotta either be toned down or something. It's so overpowered, it could classify as a superweapon...lol. I say this cuz i had the Dark Star's demon mode on during a botmatch, and before i know it, one of em burns me alive with that blue beam of doom, and i had at least 150 health and some armor. |
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