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Sergeant Kelly's Weapon Pack V6 [Released!]
http://www.runestorm.com/forums/viewtopic.php?f=77&t=74699
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Author:  Glosmostinex [ Wed Aug 20, 2008 6:41 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Red Hessian wrote:
K....this weapon pack is ace, cept for one small thing.

That golden GRS's laser....its gotta either be toned down or something. It's so overpowered, it could classify as a superweapon...lol. I say this cuz i had the Dark Star's demon mode on during a botmatch, and before i know it, one of em burns me alive with that blue beam of doom, and i had at least 150 health and some armor.


he said that the Golden GRS IS a superweapon :glare:
but yeah, the BBoD is powerful...
oh, by the way bots are retarded while using the golden GRS... they shoot the Laser in the walls, and don't stop.... :blink:

Author:  Red Hessian [ Thu Aug 21, 2008 3:31 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

*totally missed it cuz its classified with pistols in the ingame menus* >.<;; d'oh

Author:  Glosmostinex [ Thu Aug 21, 2008 5:17 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Red Hessian wrote:
*totally missed it cuz its classified with pistols in the ingame menus* >.<;; d'oh

me too :P

Author:  uglyogre [ Thu Aug 28, 2008 10:29 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

two things one how do you get the guns into conflict

and two i cant duel wield the ah104 is that purposeful

Author:  Glosmostinex [ Thu Aug 28, 2008 10:40 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

The AH104 can't be dual wielded. this is for balance purposes.

Author:  Kaboodles [ Thu Aug 28, 2008 10:42 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

I don't think it's as much a balance issue as an "It'll fly out of your hand without a double-handed deathgrip" issue.

Author:  zer0 [ Thu Aug 28, 2008 10:47 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

well ive actually seen a video of a guy using the same ammo (i think) and the gun flew out of his hands, hit him in the head and disappeared from view, so yeah, definitely 3 hands or more are recommended... definitey not 1... :blackeye:

Author:  Glosmostinex [ Thu Aug 28, 2008 11:54 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

hehe, it would be pretty funny someone shooting a AH104 and after the shoot throwing the weapon to the enemy and losing 50% of his Health :P
but with this gun 1 or 2 shoots kills someone.

Author:  Dumorah [ Mon Sep 01, 2008 5:13 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Hey not a bad addition to ballistics. However there are a few things (in my opinion) that need to be fixed and/or tweaked.

The golden gun: Not a bad gun, great idea to add the elite version of the grs9, however it is way too powerful. The laser can kill any unit in seconds (sometimes not even), it has a longer usage then the grs9, and the mag for the gun carries more bullets then the original grs9. The best way to balance this weapon so that it will balance nicely with the other weapons would to reduce the laser usage (maybe two seconds tops) and keep the recharge rate at what it is at, and reduce the mag size to maybe 8 (what i reccomend), 10 or even 12. At present i wouldn't change the damage scale for this weapon yet, maybe se how it works when it is used with the other weapons and decide then.

The automatic shotgun: Cool idea to have an automatic shotgun, i'm just curious though why it does not have any sort of kickback for the firepower that it has.

All other guns seem to do fine but still require minor tweaking.

Now for the compliments... This is an excellent mod, and i can see clearly that you will be able to pick up where runescape finished off with ballistics. I love your idea with adding elite versions of some weapons, and the weapons you haven't added are pretty damn creative. Don't let my response deter you from adding onto the mod but only look at them as feed back. Please continue on with your hard work.

Now some weapon/item ideas...

Items:

Shield: Maybe you could design a laser type shield that can be held (when dual wielding {ie gun in one hand shield in the other)) with abilities such as reflect projectiles? Also maybe you could add a riot type shield too?

Gas Mask: Makes the wearer immune to gas like weapons (gas grenade).

Fire Proof Armour: Reduces the amount of damage from fire based weapons.

Plasma Proof Armour: Reduces the damage from plasma/laser type weapons.

Weapons:

Grenade Launcher: A weapon to launch grenades instead of throwing them (with the option of having the grenades detonating on impact).

Quick silver type weapon: A ballistic weapon that has bullets that ricochet off surfaces.

Smart Mines: Mines that are able to recognize team mates and won't detonate when they are near. (The other land mines use to be like this but they changed to regular mines when version 4 came out).

Author:  zer0 [ Tue Sep 02, 2008 1:25 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Well actually the Golden gun is actually supposed to be a super weapon, this has been mentioned probably at least twice in this thread, thats why it's so powerful, and if its too common in the game, you should change the swapping preferences, evolution preferences and all the other stuff to make it seem rarer in the game.

Author:  Dumorah [ Tue Sep 02, 2008 5:24 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Well if its to stay the same then atleast change its size in the ballistics weapon screen. Like make it the entire bar or something.

Author:  Kaboodles [ Tue Sep 02, 2008 3:27 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Dumorah wrote:
runescape
RuneSTORM


Dumorah wrote:
Grenade Launcher: A weapon to launch grenades instead of throwing them (with the option of having the grenades detonating on impact).
I'm working on this in my own mod, actually.


Dumorah wrote:
Smart Mines: Mines that are able to recognize team mates and won't detonate when they are near. (The other land mines use to be like this but they changed to regular mines when version 4 came out).
Eh, that just makes them way too easy to spam. The game ceases to be fun when you just explode 3 seconds after spawning.

Author:  Dumorah [ Tue Sep 02, 2008 10:15 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

wow i don't know why i keep thinking runescape =/ sorry for my mess up =X

Sweet thing on the grenade launcher, i've always wondered why it hasn't been added yet.

Oh yah i've been trying out the shotgun and i want to change my comment on it, it seems to be fairly balanced (it is weaker then the regular shotgun, put picks up with its rate of fire therefore balancing the gun out with the other shotguns)

Author:  zer0 [ Wed Sep 03, 2008 12:03 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

You should probably make a new thread, in the weapons section and and put your ideas in there instead...

Author:  Sergeant Kelly [ Mon Sep 08, 2008 8:25 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Update!

This update contains details about the two latest weapons. The high powered laser cannon and the H-V PC's bigger brother, the BFG.

=================================================================

HMC-117 Volatile Photon Cannon!

Image[/link]

Background: The HMC 117 Volatile Photon Cannon, often nicknamed 'The Sentinel', was created originally as a tool for testing heat shielding on space craft. Due to its general lack of a reliable heat output, the HMC was scrapped in favor of other testing methods. Deemed an overall failure, somehow a variant of this bulky device managed to find its way onto the field and proved to be quite effective at taking out Cryon units. Its chargeable capacitor banks allowed it to tackle even the most hardened Cryons. While the original HMC power cells are long gone, Nexron modified versions can successfully run on HVPC power cells.


Primary Fire: Charged Photon Blast.
Secondary Fire: Sweeping Plasma Beam.

=================================================================

E-V Hyper Plasma Cannon 9000

Image

Background: [Details Classified]The --- ---- is a ----- ---- capable of ---- 500 ------ at --- ---. *[Info Removed]* Troops have been noted calling the --- ---- a Big F------ Gun.[Document Ends]"


Primary Fire: Super Plasma Charge
Secondary Fire: Directed Plasma Pulses

If you thought the HVPC was a super weapon, think again. ;)
=================================================================

Author:  Sonny[CW] [ Mon Sep 08, 2008 11:45 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

oooo pretty..
Projectiles will be shiny, I like shiny :grin:

Author:  Dumorah [ Thu Sep 11, 2008 5:06 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Sweetness, nice guns! Adding the BFG to ballistics will make it a more interesting game

Anxiously looking forward to the next update =D

Author:  Strelet12 [ Fri Oct 10, 2008 4:57 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Sergeant Kelly wrote:
Update!

This update contains details about the two latest weapons. The high powered laser cannon and the H-V PC's bigger brother, the BFG.

=================================================================

HMC-117 Volatile Photon Cannon!

Image[/link]

Background: The HMC 117 Volatile Photon Cannon, often nicknamed 'The Sentinel', was created originally as a tool for testing heat shielding on space craft. Due to its general lack of a reliable heat output, the HMC was scrapped in favor of other testing methods. Deemed an overall failure, somehow a variant of this bulky device managed to find its way onto the field and proved to be quite effective at taking out Cryon units. Its chargeable capacitor banks allowed it to tackle even the most hardened Cryons. While the original HMC power cells are long gone, Nexron modified versions can successfully run on HVPC power cells.


Primary Fire: Charged Photon Blast.
Secondary Fire: Sweeping Plasma Beam.

=================================================================

E-V Hyper Plasma Cannon 9000

Image

Background: [Details Classified]The --- ---- is a ----- ---- capable of ---- 500 ------ at --- ---. *[Info Removed]* Troops have been noted calling the --- ---- a Big F------ Gun.[Document Ends]"


Primary Fire: Super Plasma Charge
Secondary Fire: Directed Plasma Pulses

If you thought the HVPC was a super weapon, think again. ;)
=================================================================


Where can i get them anyway? I went to the filefront link and they weren't there...So you're saying that these 2 weapons are still not made?

Author:  SonixApache [ Fri Oct 10, 2008 6:15 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

They'll be released shortly.

Author:  movie002 [ Tue Nov 18, 2008 2:36 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

what happened to this post is it dead?

Author:  Sergeant Kelly [ Tue Nov 18, 2008 5:45 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Not at all. :)


Image


Image


Check this thread for more updates: http://runestorm.com/pl/forum/forum_vie ... hp?51480.0.

Author:  movie002 [ Thu Nov 20, 2008 2:29 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

:yahoo: i cant wait for part two
btw thats a nice sniper

Author:  SX2 [ Fri Nov 21, 2008 9:08 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

So, how's the animation problem (I'm lazy, so I ask here instead of RS forum.)

Author:  Wangtang [ Mon Dec 08, 2008 2:22 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Animations were fixed. Turned out to be a simple problem of checking a box upon export.

Author:  Odie [ Wed Dec 24, 2008 2:47 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

I don't mean to rush you or be rude, but whens the next update? =P

Author:  Sonny[CW] [ Fri Dec 26, 2008 1:43 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Think I my have possibility found a bug by accident. With the M30A2 Assault Rifle if your on press and hold fire on semi-fire, then switch to burst(which is next) you get a twin shot. Sorry if this possible bug has been reported, just noticed it.


On another note.....Wow, I haven't posted in a while

Author:  Sergeant Kelly [ Fri Dec 26, 2008 2:49 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

That seems to be a bug held by all the Ballistic Weapons. It happens with almost all of the weapons with changeable firemodes. Try it out with the M50 AR and M781 automatic shotgun - the shotgun does some pretty weird things.



Here are some pictures of the latest material:

Image

Author:  Dumorah [ Fri Dec 26, 2008 10:13 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Oh yah one thing that makes me wonder.... why is it that your new rocket launcher doesn't fire when moving and you have to stop moving inorder to fire it? THis doesn't work that well with bots sadly =( Is it possible to change the bots usage of this weapon so that they stop moving to fire it? or is it possible for you to just eliminate the problem by allowing the weapon to be fired while moving?

Author:  Sergeant Kelly [ Tue Feb 24, 2009 8:31 pm ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

That's actually been changed in the new version.

Due to online issues with the mobility system, you can now fire while on the move. You might lose your feet in the process though....

Author:  L4Y Duke [ Sat Apr 04, 2009 4:12 am ]
Post subject:  Re: Sergeant Kelly's Weapon Pack

Hey there. I'm new, and I got a couple of questions.

Question 1: Did you ever fix the problems with the holes in the AH-104 model?

Question 2: Did you fix the Recoiless rifle animation problem?

Question 3: What weapons are included in the download link on the front page? I'd get it and find out, but I'd rather not risk a 1-hour download (dial-up) for something I might already have.
Question 3a: Is the download link on the front page the most recent, or is there another one?

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