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Krazy Kaboodles's Weapon Pack! [Released]
http://www.runestorm.com/forums/viewtopic.php?f=77&t=75229
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Author:  Kaboodles [ Tue Sep 01, 2009 5:51 am ]
Post subject:  Krazy Kaboodles's Weapon Pack! [Released]

Okay, so this isn't quite finished, but here you go anyway.

Download Link

For comments and bug reports, please post here. I will be unable to view or respond to these comments until Christmas since I will be at Army BCT and stuff until that time.

Major changes in this update:



Dragon Z80 Gold

This is basically an M806 that I repainted, designed to replace the M806. It's now a .50 caliber handgun. The AM67 was changed into a .45 caliber handgun.

Image

Weapon Description:

Dragon Z80 Gold .50 Handgun

Manufacturer: Dragon Arms Incorporate
Primary: Powerful single shot
Secondary: Toggle Laser Sight

Relative upstart Dragon Arms Inc. burst into the scene with its excellent Z60, Z70, and Z80 model handguns at the onset of the First Skrith Invasion. Though not widely fielded by most military forces, the Z model guns were renowned for their heavy-duty construction and precision engineering. The well-crafted handguns were soon adopted by private military corporations, border militias, and criminal gangs alike. The powerful .50 caliber Z80 in particular is capable of punching through body armor and stopping a Skrith dead in its tracks, though somewhat hindered due to heavy recoil and its limited magazine capacity. To commemorate its 20 years in the arms business, Dragon Arms released a special Z80 Gold Edition to the market, which was eagerly sought as a collector's item by avid gun enthusiasts.



MRS138 Shotgun Explosive Slug mode

The MRS138 shotgun can now fire explosive slugs as an alternate weapon mode, like the A77's blast mode. The slug will only explode on impact from a safe 8 meter distance, so if you shoot at anything within that distance, it behaves like a regular, non-exploding bullet.



Improved SRS900 scope

As seen here



"Full" list of changes:

[8-31-09 Changes]

-Fixed XMV858 Minigun's "dual streams" online
-Fixed Fifty-7/9 stock melee bug for real this time.
-Fixed weird bug with the R87 brass spawning at the wrong place.
-A73 renamed A77. No longer recharges automatically. Melee attack recharges battery with successful hits.
-AM67 is now a .45 caliber pistol, with 14 rounds.
-Decreased hip-fire accuracy further for all weapons.
-Dragon Z80 .50 caliber handgun added. M806 obsolete. Do not use the M806.
-Fifty-7/9 stock automatically folded when dual-wielding or when put away.
-G5: Improved G5 seeker rocket and mortar tracking. Laser mode removed.
-Less variable damage for all weapons.
-M75 Railgun magazine capacity reduced to 3.
-Minigun: Lots of code ripped out to make it simpler and less laggy online. Check to see if you notice a huge difference.
-MRS138 "slug mode" added. Fires explosive slugs, which only explode at a certain distance for "safety" reasons.
-Pineapples: Improved grenade explosion effects.
-R87 scope changed again.
-SRS900 scope gadgets cleaned up.
-SRS900 damage and ranged reduced when silenced.
-Unfinished HAMR replacement added. Higher shell speed when mounted. No more scope.
-This is not a full list of changes. I probably forgot some.

Author:  raziel [ Tue Sep 01, 2009 1:20 pm ]
Post subject:  Re: Krazy Kaboodles's Weapon Pack! [Released]

Kaboodles wrote:
"Full" list of changes:...

... -This is not a full list of changes. I probably forgot some.

:lol:

Mal

P.S :grin: BW is revived once more!

Author:  Sergeant Kelly [ Tue Sep 08, 2009 8:49 pm ]
Post subject:  Re: Krazy Kaboodles's Weapon Pack! [Released]

Congrats on the release! :good:

Author:  Teridax [ Fri Jun 08, 2012 4:35 pm ]
Post subject:  Re: Krazy Kaboodles's Weapon Pack! [Released]

I hate to bother everyone by reviving an old thread, but would someone mind helping me out? I downloaded the pack from Moddb and installed it, but the new weapons won't show up when I go to configure Ballistic Loadout. I don't have the A77, the Dragon, or any of the other weapons from this pack, even though I have it installed.

My buddy has the pack installed and he has all of the pack's weapons. We copied all of his Ballistics system and texture files and put them on my computer, but there's still no difference. Looking at the readme I can't see that I would have to do anything other than a standard installation.

Here's the link I got the pack from, but I can't tell if it's the right version or not: http://www.moddb.com/mods/ballistic-weapons-and-junk-wars-mods-and-mutators/downloads/krazy-kaboodles-weapon-pack.

Author:  Blade sword [ Fri Jun 08, 2012 6:21 pm ]
Post subject:  Re: Krazy Kaboodles's Weapon Pack! [Released]

The current version of this pack doesn't work in 2.5 but in BW 2.1 and since he doesn't show up much you will have to wait before having a 2.5 version

Author:  Teridax [ Fri Jun 08, 2012 7:43 pm ]
Post subject:  Re: Krazy Kaboodles's Weapon Pack! [Released]

It's a shame that it doesn't work in 2.5. At least I know now, thanks.

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