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DM-Filter
http://www.runestorm.com/forums/viewtopic.php?f=80&t=75031
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Author:  KylinRage [ Sat Apr 25, 2009 12:48 am ]
Post subject:  DM-Filter

Dunno if this is supposed to be under "Beta Releases" or "WIPs" since I don't know if the scale of this project is worthy of a "Beta" tag. :P Jumping over from the RS forums.

After a long hiatus from mapping, I have decided to start again and make a simplistic deathmatch map, named DM-Filter. It's still rather basic as of right now, and I'll probably polish it up pretty soon. Vaguely inspired by UT99 maps, Filter is still pretty bare, so what's in the link below isn't the final version, but I'd like to get some comments/criticism from you guys.

ImageImage

If any of you are interested in trying out the current state of the map itself, here is a link:
http://files.filefront.com/DM+KR+Filter ... einfo.html
It'd be awesome if you guys can help me out with spotting out some defects, or would like to comment. Right now I'm playing it through to see how smoothly gameplay goes.

Author:  Captain Xavious [ Sun Apr 26, 2009 6:17 pm ]
Post subject:  Re: DM-Filter

Ooh, cool. I will check this out soon!

Author:  Scorpion_SK [ Sun Apr 26, 2009 11:13 pm ]
Post subject:  Re: DM-Filter

I think it will be better if you make water not killing a player and if you make a way to climb out from the water.

Author:  KylinRage [ Sun Apr 26, 2009 11:19 pm ]
Post subject:  Re: DM-Filter

Scorpion_SK wrote:
I think it will be better if you make water not killing a player and if you make a way to climb out from the water.


Will work on that as soon as possible. Hm... The water would also be a good place to put the randomly placed super shield and keg of health as well.

Other than that, I'm still wondering what to put to fill it up a little.

Author:  Glosmostinex [ Mon Apr 27, 2009 4:24 pm ]
Post subject:  Re: DM-Filter

I say to maintain the damaging water. but don't make it Instakill of doom, make it damage slowly. put a powerup there, like double damage, and make a somewhat easy way to exit from it. perhaps put a ladder far from the powerup but near it make it so that the person needs to do a jump, like how you do now.

It's possible to climb the water, but you need luck+no people shooting at you+lots of life :P

As I said, if you're lucky you can jump in these lamps and land on them. then you can jump again to surface.

I was testing without bots, just viewing the map, so let's see what other people seem to think about it!

Author:  KylinRage [ Wed Apr 29, 2009 6:04 pm ]
Post subject:  Re: DM-Filter

Just to let you guys know on how my update is going.

To be safe, I have saved DM-KR-Filter and DM-KR-Filter2, Filter2 being the one I'm working on to create a way to exit the now harmless water. Been trying to work out the correct scale so that pathing reads out right, but I have one question: If a bot lands in an area with no bot paths, does it seek the nearest reasonable bot path or stay there?

Filter is the original version released above, by the way. No alarming changes there.

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