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| BW sound issue and some ideas http://www.runestorm.com/forums/viewtopic.php?f=95&t=76363 |
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| Author: | Ensign373 [ Wed Sep 08, 2010 2:46 am ] |
| Post subject: | BW sound issue and some ideas |
Hello all, fan of BW UT2004 and a sound question for you. I have the latest BW Gold installed but for some reason some voices won't play anymore. More specifically the "I've got the flag" voices. Some suggestions for more weapons- I would like to see a claymore mine so that a blast is in one direction. Apache helicopter with two seats pilot flies and shoots rapid fire rockets (an over powered/sized rocket launcher) and alt fire shoots traditional air to air missile. The co pilot has minigun control and alt fire has zoom in ability like on tank turret. The T-34 tank, yes something different than the goliath...... |
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| Author: | Braethias [ Fri Sep 10, 2010 2:15 am ] |
| Post subject: | Re: BW sound issue and some ideas |
Can't help you there, I'm not really much of a UT wizard when it comes to settings. All I can think of is that you have a sound setting turned off somewhere. Closely examine all your settings, because I think there's one somewhere to turn those off. The FP7's kinda like that. Exactly like that, actually. There's a mob that actually makes these two vehicles, I can't recall the name of it, but it adds a blackhawk heli, an abrahms tank and a few other not quite as polished vehicles. (Like a hummer. Lawl) |
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| Author: | TurdDrive [ Fri Sep 10, 2010 10:04 am ] |
| Post subject: | Re: BW sound issue and some ideas |
Yarm? |
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| Author: | Ensign373 [ Tue Sep 14, 2010 1:34 pm ] |
| Post subject: | Re: BW sound issue and some ideas |
I think the sound is a BW issue since if I play without BW mutator the other sounds will play. I know for sure some of the weapons in it were not acting right and I had to triple check each version I installed so that I didn't skip anything. Yeah the explosive packs have a blast radius and not a directed path like a claymore. I was thinking like putting them on trucks/tanks and when you drive around a guy appears near you and the claymore explodes and kills the guy next to you. I'll look into "YARM" I have modeled a T-34 and if anyone is up to the task of coding/importing into UT2004 and released in any future mods for BW that would be great. |
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| Author: | Bjossi [ Tue Sep 14, 2010 1:44 pm ] |
| Post subject: | Re: BW sound issue and some ideas |
So what version of BW are you using? The latest is 2.1 but you have to install 2.0 first since 2.1 is only a patch (Install BW bonus pack 4 before 2.1 if you use that). I remember this issue very well but can't remember for sure if it was BW or a conflict with another mutator. It is easy enough to find that out I guess; run only BW with a standard gametype, or a BW gametype with no muts except ones that shipped with BW. |
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| Author: | Grizzlykiller [ Tue Sep 14, 2010 1:45 pm ] |
| Post subject: | Re: BW sound issue and some ideas |
a claymore would be funny as it is now i enjoy watching people tread over my mines and killing themselves have you thought that i may be a windows fault try going to control panel and sound settings and seeing if yor speaker setings are misconfigured if not they try changing your surround sound settings
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| Author: | Ensign373 [ Sat Sep 18, 2010 1:08 pm ] |
| Post subject: | Re: BW sound issue and some ideas |
I'm using BW Gold 2.1. The mines are fun but the AI tends to walk over their own mines way too much lol. |
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