RuneStorm
http://www.runestorm.com/forums/

Bloody Hell mutator and UT2004 stock weapons question...
http://www.runestorm.com/forums/viewtopic.php?f=95&t=76891
Page 1 of 1

Author:  Lander0101 [ Tue Mar 22, 2011 8:36 am ]
Post subject:  Bloody Hell mutator and UT2004 stock weapons question...

I noticed that when i use bloody hell mutator with stock weapons, the damage done is not so gory compared to ballistic weapons.

The flak canon and rocket launcher should blow enemy to pieces, and that is not happening.
Is this related to ragdoll karma physics, and can that be adjusted with some third party mutator?

Author:  RenHoek7 [ Tue Mar 22, 2011 11:59 am ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

To get Blood Effects, I have editet the Rules Bloody Hell class as following as example (in 2.1, i havn't instaled 2.5), seems to work:


//=============================================================================
// Rules_BloodyHell.
//
// Sends damage and death info to Blood controls.
//
// by Nolan "Dark Carnivour" Richert.
// Copyright(c) 2005 RuneStorm. All Rights Reserved.
//=============================================================================
class Rules_BloodyHell extends GameRules;

var class<DamageType> LastDamageType;
var class<BallisticDamageType> ExplodedDamage;
var() string ExplodedDamageName;

event PreBeginPlay()
{
super.PreBeginPlay();
ExplodedDamage = class<BallisticDamageType>(DynamicLoadObject(ExplodedDamageName, class'class'));
}

function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> DT, vector HitLocation)
{
LastDamageType = DT;
if (super.PreventDeath(Killed,Killer, DT, HitLocation))
return true;
if (ExplodedDamage == None || UnrealPawn(Killed) == None || BallisticPawn(Killed) != None)
return false;
// This causes non ballistic weapons and damagetypes to make blood explode effects
if (!ClassIsChildOf(DT, class'BallisticDamageType') && DT.default.bCausesBlood && (
DT.default.bAlwaysGibs ||
ClassIsChildOf(DT, class'Gibbed') ||
ClassIsChildOf(DT, class'DamTypeRocket') ||
ClassIsChildOf(DT, class'DamTypeFlakShell') ||
ClassIsChildOf(DT, class'DamTypeSuperShockBeam') ||
ClassIsChildOf(DT, class'DamTypeRedeemer') ||
ClassIsChildOf(DT, class'DamTypeTankShell') ||
ClassIsChildOf(DT, class'DamTypeAttackCraftMissle') ||
ClassIsChildOf(DT, class'DamTypeShockCombo') ||
ClassIsChildOf(DT, class'DamTypeEHAssaultGrenade') ||
ClassIsChildOf(DT, class'DamTypeEHAssaultBullet') ||
ClassIsChildOf(DT, class'DamTypeEHBioGlob') ||
ClassIsChildOf(DT, class'DamTypeEHFlakChunk') ||
ClassIsChildOf(DT, class'DamTypeEHIonBlast') ||

and so on.....

Author:  Lander0101 [ Tue Mar 22, 2011 12:32 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

Where to paste this information?

Author:  RenHoek7 [ Tue Mar 22, 2011 12:55 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

seems you got not enought knowledge for this...
i am not a coder and i have to poor english to give you step by step instructions for that. :oops:
Easyst way for you is to connect my gameserver for get the costumized BW (2.1) Files (and bugfixed EHWeapons (Enhanced StockWeapons) Files).

Author:  Lander0101 [ Tue Mar 22, 2011 1:44 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

That would be best. Im coming :)

Author:  ShadowBlade [ Tue Mar 22, 2011 1:51 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

The Bloody Hell mutator on it's own, doesn't replace the Pawn. The Ballistic Pawn handles lots of the FX as well. To get the full benefit, use the BW mutators.
After all, why would you use the stock weapons :P

Author:  RenHoek7 [ Tue Mar 22, 2011 2:13 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

ShadowBlade wrote:
After all, why would you use the stock weapons :P


For me its simple : I host PUBLIC ONS Server, so ppl wont miss Linkgun and Avril, also the Spidermines are shure nicer than the BWMines, ppl love the Shockcombo , Nuclear Bombs >:D and Redeemer from EHWeapons are to nice to miss, and so on... so only the coolest BWWeapons(like PeaceMaker and Plasma Guns) are additional to Stock on most Maps on my Server.

Author:  Lander0101 [ Tue Mar 22, 2011 2:28 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

I like BW as well as the classic UT stock weapons.
The best satisfaction would be that Bloody hell gives those fx with stock weapons.(which is not the case).

EDIT:
Dude, you got tons of custom content on your server. I got bored downloading :D

Author:  RenHoek7 [ Tue Mar 22, 2011 2:53 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

Lander0101 wrote:
EDIT:
Dude, you got tons of custom content on your server. I got bored downloading :D


hehehe

love it?



Its the most possible content, one more file , the server wouldnt work ;-)

Author:  Mako [ Sun May 01, 2016 3:16 pm ]
Post subject:  Re: Bloody Hell mutator and UT2004 stock weapons question...

Can someone help me? i LOVE ballistic weapons, but i cant manage to make Bloody Hell mutator to work for normal weapons either? id really appreciate a hand pls

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/