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| My log file is flooded with this, what is it? http://www.runestorm.com/forums/viewtopic.php?f=95&t=76979 |
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| Author: | Nemephosis [ Mon May 02, 2011 12:05 am ] |
| Post subject: | My log file is flooded with this, what is it? |
Code: Error: BloodMan_Bullet DM-Deck17.BloodMan_Bullet (Function BCoreV25.BloodManager.GetBloodEffect:0025) Accessed null class context 'bs' Then there's some of these: Code: Error: BWBloodControl DM-ManorFarm2k4.BWBloodControl (Function BallisticV25.BWBloodControl.Tick:0367) Accessed null class context 'BloodSet' Scrolling through, this one caught my eye as I went past it. The 0367 is just 01D0, but otherwise the same text. Code: Error: BWBloodControl DM-ManorFarm2k4.BWBloodControl (Function BallisticV25.BWBloodControl.Tick:01D0) Accessed null class context 'BloodSet' Then there's one of these in there: Code: Error: BloodMan_Exploded DM-ManorFarm2k4.BloodMan_Exploded (Function BallisticV25.BloodMan_Exploded.GetWallSplat:0007) Accessed null class context 'bs' Error: BloodMan_Exploded DM-ManorFarm2k4.BloodMan_Exploded (Function BallisticV25.BloodMan_Exploded.GetBloodEffect:0007) Accessed null class context 'bs' Now, I'm no coder, and I don't have the first idea what the technicality of that means, but I do have a theory. I played some VasBioInvasion on Deck 17, and used some Ballistic weapons. Code: ScriptLog: Fabricate PortalGun.pgPortalGunPickup ScriptLog: Fabricate NoSkilzV1beta6.DestroyerPickup Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.PS_Cube Warning: Missing TexEnvMap TexEnvMap AW-Cubes.Cubes.SunC ScriptLog: Fabricate TeslaGun.Teslapickup ScriptLog: Fabricate stakeout.stakeoutpickup ScriptLog: Fabricate stakeout.stakeoutpikepickup ScriptLog: Fabricate sHkGolaithCannon.sHkGolaithCannonPickup ScriptLog: Fabricate ManHack.SPickup ScriptLog: Fabricate InstaIon.InstaIonRiflePickup ScriptLog: Fabricate U2Weapons.U2PickupFieldGenerator ScriptLog: Fabricate PhaseShifterGun.PhaseShifterPickup ScriptLog: Fabricate u4e3.ConstructionGunPickup ScriptLog: Fabricate u4e3.impmoverRiflePickup ScriptLog: Fabricate u4e3.railgun_pickup ScriptLog: Fabricate ChaosUT.ClawProxyPickup ScriptLog: Fabricate Arkon2004.DisruptorPickup ScriptLog: Fabricate Arkon2004.ThermoProjPickup ScriptLog: Fabricate SWX.RPARPickup ScriptLog: Fabricate SWX.SWGGPickup ScriptLog: Fabricate uWM.WidowmakerPickup ScriptLog: Fabricate uWM.TurboLaserPickup ScriptLog: Fabricate BWBPPrototypes.AIMS20Pickup ScriptLog: Fabricate BWBPPrototypes.M202Pickup ScriptLog: Fabricate BWBPPrototypes.FLAKPickup ScriptLog: Fabricate BWBPPrototypes.NukePickup ScriptLog: Fabricate BWBPPrototypes.MB46Pickup ScriptLog: Fabricate BWBPRecolors3.A73BPickup ScriptLog: Fabricate BWBPRecolors3.BulldogPickup ScriptLog: Fabricate BWBPRecolors3.CoachGunPickup ScriptLog: Fabricate BWBPRecolors3.DoomFistsPickup ScriptLog: Fabricate BWBPRecolors3.DragonsToothPickup ScriptLog: Fabricate BWBPRecolors3.GRSXXpickup ScriptLog: Fabricate BWBPRecolors3.GoldenPickup ScriptLog: Fabricate BWBPRecolors3.HMCPickup ScriptLog: Fabricate BWBPRecolors3.LS14Pickup ScriptLog: Fabricate BWBPRecolors3.SKASPickup ScriptLog: Fabricate ballisticv25.g5pickup ScriptLog: Fabricate ballisticV25.MACPickup ScriptLog: Fabricate ballisticV25.M50Pickup ScriptLog: Fabricate ballisticv25.m763pickup ScriptLog: Fabricate ballisticv25.xmv850pickup ScriptLog: Fabricate ballisticv25.e23pickup ScriptLog: Fabricate ballisticv25.marlinpickup ScriptLog: Fabricate ballisticv25.rsdarkpickup ScriptLog: Fabricate ballisticv25.mrlpickup ScriptLog: Fabricate ballisticv25.a500pickup ScriptLog: Fabricate ballisticv25.bogppickup ScriptLog: Fabricate ballisticv25.xmk5pickup Log: Allocating 27048 byte dynamic index buffer. Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Class None.ComboBerserk': Can't resolve package name ScriptLog: WARNING - Couldn't create combo ComboBerserk I don't know what the last bit means. But I was using the M50 mainly. My best guess is these errors are being created because I use the mutator Azarael helped me with, Bloody Hell + Jump Anywhere. Bloody Hell is trying to write blood effects when I shoot something, but the bio globs in Bio Invasion don't have them. In the ManorFarm2K4 error batch, I was playing the regular Invasion gametype, but I used the Doom II Monsters mutator that came with Unreal 1 Game to make it so that instead of the UT monsters, I had the Doom ones. They also have their own blood effect. Is any of that right, or am I just full of it? These errors clearly don't seem to be affecting anything, everything works okay. I'm just wondering what it is. |
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| Author: | Black Eagle [ Mon May 02, 2011 3:52 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
What content exactly is causing them beyond the BW ones, I'm not sure... But they are of no real importance and should have no effect on gameplay... Errors like that are generally there for the coders to know about certain situations, but they are supposed to be fixed before a release, alas V2.5 was short in that department.... But like I said, you don't need to worry about the .log file so long as your game doesn't crash or do something horribly wrong.... |
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| Author: | Azarael [ Mon May 02, 2011 10:16 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
I'll look into it just in case it's my fault. Doubt it though as my classes are direct subclasses with no code changes, just default properties. |
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| Author: | Yokelassence3 [ Fri May 06, 2011 2:14 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
I get thousands of those messages all the time. I figured it was because I often played invasion and when a Ballistic Weapon tries to spawn an effect on a non-ballistic pawn it throws a warning. But that is just a wild guess. Doesn't seem to cause any problem mind you. |
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| Author: | Bjossi [ Fri May 06, 2011 7:41 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
BW is a log spammer. Best we can do is getting used to it unless someone steps forward and does an unofficial update. |
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| Author: | Azarael [ Fri May 06, 2011 7:43 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
Things that should be in an unofficial update that are more important than log spam: - Limit Double Jump fix - Weaponlocker change fix - No base speedup for dual wield weapons to stop Hyper Speedup bug where you fly around at almost twice your base movement rate - Translocator bypasses Weapon UI for Assault - Reduction in InitialParticlesPerSecond for all blood emitters to stop Radeon crash - Smooth sights - Bloody Hell - Projectile double damage bug (strongly affects staves) - GRS9 TargetedHurtRadius crash - HVC MK9 replication fix - ViewRecoilFactor 1 or proper recoil that doesn't fly out of the crosshairs - Deployed weapon invisible Anti TCC fix - Zoom Anti TCC fix - Deployed weapon auto fire fix - M46 Magic Rifle when picking up mine fix - Sprint recharge delay - Separation of SightAimFactor into AimFactor and RecoilFactor to prevent massive sway in scope - Config walk speed - Buff the hell out of the A73 'cause it's shit - Nerf the G5 - Headshot damage maximum x2 modifier - Online bind menu Things that would have been great: - Proper weapon sights - Recoil animations compatible with sights Now, on a more serious note - if you want an unofficial update, to fix the log spam as well, then I am prepared to do it, unless RS veto it, even though I consider both Kab's pack and mine to be all the unofficial updates anyone needs. But I want a certain concession if I'm going to waste my time doing all this again. I'm sure at least one person reading this knows what I'm talking about, and it's not a big thing at all. |
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| Author: | Captain Xavious [ Fri May 06, 2011 12:17 pm ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
An unofficial update would indeed be cool. The RS guys consist of only three guys, and they really can't afford to be working much on something that won't get them money. I say go ahead, I'll be using it. |
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| Author: | Azarael [ Fri May 06, 2011 12:23 pm ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
I'll make a new thread appertaining to the idea shortly. |
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| Author: | Bjossi [ Fri May 06, 2011 3:31 pm ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
It was the idea of BWC from the start; the community keeps the mod alive, not (just) Runestorm. I don't think I have mentioned the idea of a unofficial patch publicly before, only talked about it with Xav in the distant past. |
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| Author: | Yokelassence3 [ Sun May 08, 2011 3:20 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
If I knew how to mod BW I would definitely try to address some of these issues. First thing I would do is get rid of mandatory "first-time" cocking for every new gun collected. |
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| Author: | Azarael [ Mon May 09, 2011 8:12 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
In a short while I'll start a discussion where we can get some consensus on what exactly people would like to see in an official update, and, people willing, I will do it myself. I've got most of the issues fixed in BWPro at the moment (including the log spam) but I understand if people don't want certain features such as the iron sights, because of the fire animation halting, locking recoil of hipfire to the crosshairs or no aim knockoff, which I may just add a checkbox for. If I'm going to make another update in addition to BallisticPro though, I need to be sure it's going to supersede V25 in usage or I'm effectively just creating another new mod which very few people will use. Mod authors would have to get back to me on this - as without their support an unofficial update would effectively go nowhere because of the incompatibility issues. |
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| Author: | Captain Xavious [ Mon May 09, 2011 11:09 am ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
If you were to do this, I would add in a default property for Sighted Fire Animation so that weapons having a less exaggerated fire animation for iron sights view would have an easy implementation. Now a question, since I didn't really try out your own mod much lately (haven't played any BW at all a whole lot lately), do some of the weapons get so much balance tweaks and modifications so that they no longer perform in a similar role as the original weapons? Because if you were to make an unofficial patch, I think an emphasis on making the weapons still feel like the same weapons (more or less) would be something to heavily consider. |
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| Author: | Nemephosis [ Mon May 09, 2011 5:22 pm ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
Azarael wrote: In a short while I'll start a discussion where we can get some consensus on what exactly people would like to see in an official update, and, people willing, I will do it myself. I've got most of the issues fixed in BWPro at the moment (including the log spam) but I understand if people don't want certain features such as the iron sights, because of the fire animation halting, locking recoil of hipfire to the crosshairs or no aim knockoff, which I may just add a checkbox for. If I'm going to make another update in addition to BallisticPro though, I need to be sure it's going to supersede V25 in usage or I'm effectively just creating another new mod which very few people will use. Mod authors would have to get back to me on this - as without their support an unofficial update would effectively go nowhere because of the incompatibility issues. I've got no problem with any changes you want to make, as long as they are optional. I don't much care for the whole rebalancing thing. Part of the appeal to me is that they ARE powerful and deadly. It's fine and whatnot to do whatever you want in an unofficial patch of yours, but if you're gonna go the official route, just remember: everything else is optional, and that's the way we likes it... to be able to play how we want to. |
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| Author: | Captain Xavious [ Mon May 09, 2011 5:41 pm ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
First off, its not going to be official. Second, balance tweaks are not currently planned, though I would personally love to see some logical fallacies addressed that simply don't make sense. |
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| Author: | Azarael [ Mon May 09, 2011 6:21 pm ] |
| Post subject: | Re: My log file is flooded with this, what is it? |
Regarding balance: 1) Balance doesn't mean weak weapons. 2) There is an option in the Ballistic settings to globally scale Ballistic weapon damage, and has been for quite a long time. |
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