RuneStorm
http://www.runestorm.com/forums/

Origin of the Ballisticies: Lets make the best evo tree!
http://www.runestorm.com/forums/viewtopic.php?f=95&t=77008
Page 1 of 1

Author:  Yokelassence3 [ Wed May 18, 2011 5:19 am ]
Post subject:  Origin of the Ballisticies: Lets make the best evo tree!

This thread is all about Ballistic Evolution, a feature that lets you play loadout where the gun choices are limited by your stats.

I have been growing an evolution tree for a long time now with the goal of it being ideal for invasion games. I plan on it giving the player a large and diverse set of new options as the player progresses each invasion wave from 1 to 16 (or 25 like in my case). I have carefully ordered each weapon according to its effectiveness against invasion monsters.

Even then it is far from perfect, it still has gaps in it where players don't see new stuff for a whole wave and other occasions where tons of weapons appear at once, overwhelming your options.

Furthermore the tree's whole concept of balance comes from one mans opinion. There will be some things you will or will not agree with.

Perhaps the community can help keep this tree growing straight and turn it into the best evolution tree for invasion gametypes ever. ;) All it takes is a little testing and feedback

The Levels explained
The evolution tree uses a 10 tier system. I divided all the weapons into 12 categories with 11 of those categories (0 to 10) representing a scale with 0 being the weakest weapons in Invasion to 10 being the most powerful weapons in invasion.

As a rule, each level must be 60 seconds apart with level 0 having a time of 0 (immediately available) and level 10 having a time of 600 (available after 10 minutes). This of course stacks up when you scale the time with the evolution scaling mutator.

The 12th category is for weapons that don’t really fit on the 0 – 11 scale.

The categories explained

Inside each level, the weapons are further categorized into 4 groups:

Sidearm: These weapons occupy the 1st and 2nd loadout categories. They represent two gun holsters on your sides. Both contain dual wieldable weapons/grenades and any small firearm

Sniper: These weapons occupy the 4th loadout slot and contains medium sized weapons, most are suited for long ranged

Shotgun: These weapons occupy the 5ths loadout slot and contains medium sized weapons, most are suited for short range

Heavy: These weapons are the large underarm, or shoulder mounted weapons. They occupy the 3rd loadout slot.

The Levels

Level 0 (0)
- Sidearm
M806 Pistol
RS8 9mm Pistol
EP90 Fusion Pistol
A42 Skrith Pistol
A49 Skrith Blaster
X3 Knife
X4 Knife
G28 Medical Grenade
XM84 Flashbang

Level 1 (60)
- Sidearm
PS9m Stealth Pistol
GRS1 Machine Pistol
BORT
MD24
RS04 .45 Pistol
Black Ops Wrist Blade
- Sniper
EKS43 Katana
- Shotgun
A909 SkrithBlades

Level 2 (120)
- Sidearm
HK MK23 .45 Pistol
MD24 Pistol
MRDR Bullpup MachinePistol
AH104 Pistol
D49 Revolver
FP7 Grenade
T10 Grenade
Redwood Sawn-Off
- Sniper
MP40 SubMachinegun
DeerMaster 6000
A73 Skrith Rifle
ChainSword
- Shotgun
NEX PlasEdge Sword

Level 3 (180)
- Sidearm
Fifty9 MachinePistol
Wilson Revolver
GRS9 Pistol
FP9 Explosive Device
AH208 Pistol
Dragons Tooth Sword
- Sniper
XK2 SubMachinegun
A73-E Skrith Rifle
Hunting Rifle
AK-390
- Shotgun
Redwood CoachGun

Level 4 (240)
- Sidearm
AM67 Pistol
Pineapple
MRT6 Shotgun
XRS10 SubMachinegun
- Sniper
R9 RangerRifle
Commando
VSK Tranquilizer Rifle
Mk5 SubMachineGun
- Shotgun
MRS138 Tactical Shotgun

Level 5 (300)
- Sidearm
Desert Eagle
BX5 LandMine
- Sniper
SAR12 Assault Rifle
SRS900 Battle Rifle
R79 Sniper Rifle
MB46 Tech Rifle
SRSMod2 Battle Rifle
- Shotgun
M763 Shotgun
- Heavy
G5 RPG launcher

Level 6 (360)
- Sniper
M7A3 Assault Rifle
HMC Photon Cannon
E23 Viper Plasma Rifle
M46 Jackal
- Shotgun
M781 Automatic Shotgun
Vindicator Grenade Launcher
M353 Machinegun
M925 Machinegun
HVCMk9 LightningGun
- Heavy
M99 Sniper Rifle
RGP7

Level 7 (420)
- Sidearm
XR4 Energy Weapon
- Sniper
M50 AssaultRifle
MARS2
X82 Sniper Rifle
M2020 Gauss DMR
- Shotgun
Conquerer MGL
RX22A Flamethrower
MG33 MachineGun
M350 Explosive Machinegun
SPAS12 Shotgun
- Heavy
Recoilless rifle

Level 8 (480)
- Sidearm
Golden Gun
P90 SubMachinegun
- Sniper
LS14 Laser Carbine
M30A2 AssaultRifle
X700 Gauss AMR
- Shotgun
HVPC Mk5 PlasmaCannon
A500 Reptile
M290 Shotgun
FG50 MachineGun
MG60 MachineGun
- Heavy
HAMR Assault Cannon
REX Shock&Awe Rocket Launcher

Level 9 (540)
- Sidearm
PK2000 SMG
- Sniper
NovaStaff
Bulldog Assault Cannon
- Shotgun
DarkStar
Mk16 Automatic Shotgun
- Heavy
XMV850 Minigun
Peacekeeper
Nuclear LAW
M75 TIC Railgun
REX FLASH

Level 10 (600)
- Sidearm
GRSXX Golden Pistol
- Sniper
AIMS20 AssaultRifle
- Shotgun
HVPC Mk66 9000
SKAS Super Shotgun
SRAC AutoCannon
- Heavy
REX CAWS
XMV500 Minigun
V9000 Tactical Nuke Launcher

Level X
- Sidearm
Fists
AirPower Spawnrifles
Translocator
- Sniper
CYLO Assault Rifle
CYLO Supercharger
CYLO Firestorm
CYLO Experimental
Magic Wand
Airstrikes
- Shotgun
Magic Wand
Airstrikes

Code:
items=(ItemName="BWBPRecolors3.A49SkrithBlaster",Groups=3,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.A73BSkrithRifle",Groups=8,Requirements=(MatchTime=180.000000,Frags=40.000000,Efficiency=4.000000,DamageRate=85.000000,SniperEff=-999.000000,ShotgunEff=1.400000,HazardEff=1.400000))
items=(ItemName="BWBPRecolors3.AH104Pistol",Groups=2,Requirements=(MatchTime=180.000000,Frags=12.000000,Efficiency=0.500000,DamageRate=70.000000,SniperEff=2.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.AH208PISTOL",Groups=3,Requirements=(MatchTime=300.000000,Frags=17.000000,Efficiency=5.000000,DamageRate=110.000000,SniperEff=3.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.AIMS20AssaultRifle",Groups=4,Requirements=(MatchTime=600.000000,Frags=250.000000,Efficiency=15.000000,DamageRate=200.000000,SniperEff=6.000000,ShotgunEff=8.000000,HazardEff=6.000000))
items=(ItemName="BWBPPrototypes.AK47AssaultRifle",Groups=4,Requirements=(MatchTime=180.000000,Frags=15.000000,Efficiency=1.500000,DamageRate=90.000000,SniperEff=0.200000,ShotgunEff=2.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.BlackOpsWristBlade",Groups=1,Requirements=(MatchTime=60.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.CYLOAssaultWeapon",Groups=4,Requirements=(MatchTime=0.000000,Frags=70.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BWBPRecolors3.CYLOUAW",Groups=4,Requirements=(MatchTime=0.000000,Frags=140.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BWBPPrototypes.CYLOmk3AssaultWeapon",Groups=4,Requirements=(MatchTime=0.000000,Frags=220.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BWBPPrototypes.ChainSword",Groups=8,Requirements=(MatchTime=120.000000,Frags=40.000000,Efficiency=6.000000,DamageRate=120.000000,SniperEff=0.000000,ShotgunEff=1.800000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.CoachGun",Groups=8,Requirements=(MatchTime=180.000000,Frags=25.000000,Efficiency=1.000000,DamageRate=25.000000,SniperEff=-999.000000,ShotgunEff=4.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.DoomFists",Groups=0,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-1.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.DragonsToothSword",Groups=1,Requirements=(MatchTime=180.000000,Frags=20.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.200000,ShotgunEff=0.900000,HazardEff=0.200000))
items=(ItemName="BWBPPrototypes.FG50MachineGun",Groups=8,Requirements=(MatchTime=480.000000,Frags=100.000000,Efficiency=2.000000,DamageRate=100.000000,SniperEff=2.300000,ShotgunEff=3.000000,HazardEff=3.000000))
items=(ItemName="BWBPPrototypes.FLAKLauncher",Groups=16,Requirements=(MatchTime=600.000000,Frags=400.000000,Efficiency=45.000000,DamageRate=300.000000,SniperEff=-999.000000,ShotgunEff=26.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.GRSXXPistol",Groups=3,Requirements=(MatchTime=600.000000,Frags=225.000000,Efficiency=10.000000,DamageRate=250.000000,SniperEff=5.000000,ShotgunEff=8.000000,HazardEff=5.000000))
items=(ItemName="BWBPRecolors3.GoldenPistol",Groups=2,Requirements=(MatchTime=480.000000,Frags=200.000000,Efficiency=20.000000,DamageRate=225.000000,SniperEff=4.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.GrenadeLauncher",Groups=8,Requirements=(MatchTime=360.000000,Frags=75.000000,Efficiency=4.000000,DamageRate=120.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=8.000000))
items=(ItemName="BWBPRecolors3.HMCBeamCannon",Groups=12,Requirements=(MatchTime=420.000000,Frags=80.000000,Efficiency=2.000000,DamageRate=90.000000,SniperEff=0.000000,ShotgunEff=4.000000,HazardEff=6.000000))
items=(ItemName="BWBPRecolors3.HVPCMk5PlasmaCannon",Groups=8,Requirements=(MatchTime=480.000000,Frags=150.000000,Efficiency=5.000000,DamageRate=100.000000,SniperEff=-999.000000,ShotgunEff=6.000000,HazardEff=6.000000))
items=(ItemName="BWBPRecolors3.HVPCMk66PlasmaCannon",Groups=8,Requirements=(MatchTime=600.000000,Frags=300.000000,Efficiency=15.000000,DamageRate=200.000000,SniperEff=-999.000000,ShotgunEff=10.000000,HazardEff=10.000000))
items=(ItemName="BWBPRecolors3.LS14Carbine",Groups=4,Requirements=(MatchTime=480.000000,Frags=200.000000,Efficiency=10.000000,DamageRate=100.000000,SniperEff=2.400000,ShotgunEff=2.000000,HazardEff=2.400000))
items=(ItemName="BWBPRecolors3.M1911Pistol",Groups=3,Requirements=(MatchTime=60.000000,Frags=2.000000,Efficiency=10.000000,DamageRate=15.000000,SniperEff=0.500000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.M202Launcher",Groups=16,Requirements=(MatchTime=540.000000,Frags=350.000000,Efficiency=15.000000,DamageRate=400.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=16.000000))
items=(ItemName="BWBPRecolors3.M30A2AssaultRifle",Groups=4,Requirements=(MatchTime=480.000000,Frags=180.000000,Efficiency=10.000000,DamageRate=160.000000,SniperEff=3.500000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.M350Machinegun",Groups=8,Requirements=(MatchTime=420.000000,Frags=50.000000,Efficiency=0.700000,DamageRate=30.000000,SniperEff=2.000000,ShotgunEff=2.500000,HazardEff=2.500000))
items=(ItemName="BWBPPrototypes.M514AssaultRifle",Groups=4,Requirements=(MatchTime=420.000000,Frags=160.000000,Efficiency=8.000000,DamageRate=140.000000,SniperEff=2.600000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.M781Shotgun",Groups=8,Requirements=(MatchTime=360.000000,Frags=60.000000,Efficiency=5.000000,DamageRate=60.000000,SniperEff=-999.000000,ShotgunEff=12.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.MG33MachineGun",Groups=8,Requirements=(MatchTime=360.000000,Frags=75.000000,Efficiency=1.750000,DamageRate=125.000000,SniperEff=2.000000,ShotgunEff=1.400000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.MP40SubMachinegun",Groups=4,Requirements=(MatchTime=120.000000,Frags=10.000000,Efficiency=4.000000,DamageRate=80.000000,SniperEff=-999.000000,ShotgunEff=2.000000,HazardEff=0.100000))
items=(ItemName="BWBPRecolors3.MRDRMachinePistol",Groups=3,Requirements=(MatchTime=120.000000,Frags=5.000000,Efficiency=10.000000,DamageRate=50.000000,SniperEff=-999.000000,ShotgunEff=2.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.NEXPlasEdge",Groups=4,Requirements=(MatchTime=120.000000,Frags=15.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.250000))
items=(ItemName="BWBPPrototypes.PK2000Pistol",Groups=3,Requirements=(MatchTime=540.000000,Frags=150.000000,Efficiency=6.000000,DamageRate=110.000000,SniperEff=-999.000000,ShotgunEff=6.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.PS9mPistol",Groups=2,Requirements=(MatchTime=60.000000,Frags=15.000000,Efficiency=10.000000,DamageRate=0.150000,SniperEff=0.200000,ShotgunEff=0.400000,HazardEff=0.200000))
items=(ItemName="BWBPRecolors3.R78NSRifle",Groups=4,Requirements=(MatchTime=180.000000,Frags=25.000000,Efficiency=2.000000,DamageRate=70.000000,SniperEff=0.500000,ShotgunEff=-999.000000,HazardEff=0.500000))
items=(ItemName="BWBPRecolors3.SKASShotgun",Groups=8,Requirements=(MatchTime=600.000000,Frags=300.000000,Efficiency=20.000000,DamageRate=200.000000,SniperEff=-999.000000,ShotgunEff=22.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.SMATLauncher",Groups=16,Requirements=(MatchTime=420.000000,Frags=90.000000,Efficiency=10.000000,DamageRate=160.000000,SniperEff=0.900000,ShotgunEff=-999.000000,HazardEff=8.000000))
items=(ItemName="BWBPRecolors3.SRSM2BattleRifle",Groups=4,Requirements=(MatchTime=300.000000,Frags=90.000000,Efficiency=4.000000,DamageRate=80.000000,SniperEff=1.000000,ShotgunEff=-999.000000,HazardEff=1.000000))
items=(ItemName="BWBPRecolors3.SawnOffShotgun",Groups=3,Requirements=(MatchTime=120.000000,Frags=15.000000,Efficiency=1.600000,DamageRate=30.000000,SniperEff=-999.000000,ShotgunEff=3.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.ShockAweLauncher",Groups=16,Requirements=(MatchTime=540.000000,Frags=150.000000,Efficiency=20.000000,DamageRate=300.000000,SniperEff=1.200000,ShotgunEff=-999.000000,HazardEff=24.000000))
items=(ItemName="BWBPPrototypes.VSKTranqRifle",Groups=4,Requirements=(MatchTime=240.000000,Frags=15.000000,Efficiency=0.900000,DamageRate=30.000000,SniperEff=0.800000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.X82Rifle",Groups=4,Requirements=(MatchTime=420.000000,Frags=160.000000,Efficiency=7.000000,DamageRate=160.000000,SniperEff=4.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.XMV500Minigun",Groups=16,Requirements=(MatchTime=600.000000,Frags=400.000000,Efficiency=30.000000,DamageRate=350.000000,SniperEff=4.000000,ShotgunEff=5.000000,HazardEff=5.000000))
items=(ItemName="BWBPPrototypes.XR4EnergyWeapon",Groups=3,Requirements=(MatchTime=420.000000,Frags=80.000000,Efficiency=5.000000,DamageRate=110.000000,SniperEff=-999.000000,ShotgunEff=4.400000,HazardEff=4.400000))
items=(ItemName="BWBPPrototypes.MGLLauncher",Groups=8,Requirements=(MatchTime=420.000000,Frags=150.000000,Efficiency=6.000000,DamageRate=200.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=10.000000))
items=(ItemName="BWBPRecolors3.BulldogAssaultCannon",Groups=4,Requirements=(MatchTime=540.000000,Frags=50.000000,Efficiency=0.800000,DamageRate=70.000000,SniperEff=1.000000,ShotgunEff=3.200000,HazardEff=3.800000))
items=(ItemName="BWBPPrototypes.CYLOEAssaultWeapon",Groups=4,Requirements=(MatchTime=0.000000,Frags=350.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BWBPPrototypes.EP90Pistol",Groups=2,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.MG60MachineGun",Groups=8,Requirements=(MatchTime=480.000000,Frags=100.000000,Efficiency=2.500000,DamageRate=150.000000,SniperEff=3.000000,ShotgunEff=3.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.NukeLauncher",Groups=16,Requirements=(MatchTime=600.000000,Frags=450.000000,Efficiency=40.000000,DamageRate=400.000000,SniperEff=1.500000,ShotgunEff=-999.000000,HazardEff=32.000000))
items=(ItemName="BWBPRecolors3.G28Grenade",Groups=3,Requirements=(MatchTime=0.000000,Frags=0.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BWBPRecolors3.SRACGrenadeLauncher",Groups=8,Requirements=(MatchTime=600.000000,Frags=350.000000,Efficiency=200.000000,DamageRate=120.000000,SniperEff=0.000000,ShotgunEff=12.000000,HazardEff=15.000000))
items=(ItemName="BWBPPrototypes.M2020GaussDMR",Groups=4,Requirements=(MatchTime=360.000000,Frags=130.000000,Efficiency=5.000000,DamageRate=120.000000,SniperEff=1.500000,ShotgunEff=-999.000000,HazardEff=1.500000))
items=(ItemName="BWBPPrototypes.MB46AssaultRifle",Groups=8,Requirements=(MatchTime=360.000000,Frags=150.000000,Efficiency=8.000000,DamageRate=80.000000,SniperEff=-999.000000,ShotgunEff=3.800000,HazardEff=3.400000))
items=(ItemName="BWBPPrototypes.Mk16Shotgun",Groups=8,Requirements=(MatchTime=540.000000,Frags=150.000000,Efficiency=20.000000,DamageRate=150.000000,SniperEff=-999.000000,ShotgunEff=18.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.X700GaussAMR",Groups=4,Requirements=(MatchTime=480.000000,Frags=25.000000,Efficiency=1.000000,DamageRate=80.000000,SniperEff=5.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPRecolors3.GRSMachinePistol",Groups=3,Requirements=(MatchTime=60.000000,Frags=7.000000,Efficiency=0.150000,DamageRate=20.000000,SniperEff=-999.000000,ShotgunEff=1.000000,HazardEff=-999.000000))
items=(ItemName="BWBPPrototypes.LAWLauncher",Groups=16,Requirements=(MatchTime=480.000000,Frags=250.000000,Efficiency=30.000000,DamageRate=100.000000,SniperEff=0.900000,ShotgunEff=-999.000000,HazardEff=16.000000))
items=(ItemName="BWBPRecolors3.XM84Flashbang",Groups=3,Requirements=(MatchTime=0.000000,Frags=0.000000,Efficiency=0.000000,DamageRate=0.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))

Author:  Yokelassence3 [ Wed May 18, 2011 5:24 am ]
Post subject:  Re: Origin of the Ballisticies: Lets make the best evo tree!

Code:
items=(ItemName="BallisticV25.MRS138Shotgun",Groups=8,Requirements=(MatchTime=240.000000,Frags=20.000000,Efficiency=1.000000,DamageRate=30.000000,SniperEff=-999.000000,ShotgunEff=6.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.RS8Pistol",Groups=3,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.XRS10SubMachinegun",Groups=3,Requirements=(MatchTime=240.000000,Frags=10.000000,Efficiency=15.000000,DamageRate=0.500000,SniperEff=0.000000,ShotgunEff=4.000000,HazardEff=0.000000))
items=(ItemName="BallisticV25.SRS900Rifle",Groups=4,Requirements=(MatchTime=300.000000,Frags=15.000000,Efficiency=1.000000,DamageRate=45.000000,SniperEff=1.200000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.HVCMk9LightningGun",Groups=8,Requirements=(MatchTime=300.000000,Frags=20.000000,Efficiency=2.500000,DamageRate=80.000000,SniperEff=0.000000,ShotgunEff=1.000000,HazardEff=2.000000))
items=(ItemName="BallisticV25.A42SkrithPistol",Groups=3,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.A73SkrithRifle",Groups=8,Requirements=(MatchTime=120.000000,Frags=25.000000,Efficiency=2.000000,DamageRate=80.000000,SniperEff=-999.000000,ShotgunEff=0.600000,HazardEff=0.600000))
items=(ItemName="BallisticV25.A909SkrithBlades",Groups=8,Requirements=(MatchTime=60.000000,Frags=1.000000,Efficiency=0.100000,DamageRate=15.000000,SniperEff=0.000000,ShotgunEff=0.500000,HazardEff=0.000000))
items=(ItemName="BallisticV25.AM67Pistol",Groups=3,Requirements=(MatchTime=180.000000,Frags=25.000000,Efficiency=1.000000,DamageRate=50.000000,SniperEff=0.800000,ShotgunEff=2.000000,HazardEff=0.800000))
items=(ItemName="BallisticV25.BX5Mine",Groups=3,Requirements=(MatchTime=300.000000,Frags=20.000000,Efficiency=10.000000,DamageRate=60.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=4.500000))
items=(ItemName="BallisticV25.D49Revolver",Groups=3,Requirements=(MatchTime=120.000000,Frags=5.000000,Efficiency=20.000000,DamageRate=25.000000,SniperEff=1.250000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.EKS43Katana",Groups=4,Requirements=(MatchTime=60.000000,Frags=2.000000,Efficiency=0.200000,DamageRate=30.000000,SniperEff=0.500000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BallisticV25.FP7Grenade",Groups=3,Requirements=(MatchTime=120.000000,Frags=1.000000,Efficiency=0.250000,DamageRate=5.000000,SniperEff=0.000000,ShotgunEff=0.500000,HazardEff=0.000000))
items=(ItemName="BallisticV25.FP9Explosive",Groups=3,Requirements=(MatchTime=180.000000,Frags=10.000000,Efficiency=5.000000,DamageRate=60.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=1.500000))
items=(ItemName="BallisticV25.Fifty9MachinePistol",Groups=3,Requirements=(MatchTime=180.000000,Frags=10.000000,Efficiency=15.000000,DamageRate=0.500000,SniperEff=-999.000000,ShotgunEff=3.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.G5Bazooka",Groups=16,Requirements=(MatchTime=300.000000,Frags=35.000000,Efficiency=2.000000,DamageRate=70.000000,SniperEff=0.300000,ShotgunEff=-999.000000,HazardEff=3.000000))
items=(ItemName="BallisticV25.M290Shotgun",Groups=8,Requirements=(MatchTime=480.000000,Frags=140.000000,Efficiency=18.000000,DamageRate=80.000000,SniperEff=-999.000000,ShotgunEff=16.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.M353Machinegun",Groups=8,Requirements=(MatchTime=360.000000,Frags=25.000000,Efficiency=0.750000,DamageRate=-1.000000,SniperEff=1.200000,ShotgunEff=2.000000,HazardEff=2.000000))
items=(ItemName="BallisticV25.M50AssaultRifle",Groups=4,Requirements=(MatchTime=420.000000,Frags=150.000000,Efficiency=8.000000,DamageRate=130.000000,SniperEff=1.000000,ShotgunEff=1.200000,HazardEff=1.200000))
items=(ItemName="BallisticV25.M75Railgun",Groups=16,Requirements=(MatchTime=540.000000,Frags=200.000000,Efficiency=10.000000,DamageRate=180.000000,SniperEff=6.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.M763Shotgun",Groups=8,Requirements=(MatchTime=300.000000,Frags=45.000000,Efficiency=2.500000,DamageRate=30.000000,SniperEff=-999.000000,ShotgunEff=8.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.M806Pistol",Groups=3,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.M925Machinegun",Groups=8,Requirements=(MatchTime=360.000000,Frags=25.000000,Efficiency=0.750000,DamageRate=-1.000000,SniperEff=1.800000,ShotgunEff=1.400000,HazardEff=2.000000))
items=(ItemName="BallisticV25.MRT6Shotgun",Groups=2,Requirements=(MatchTime=300.000000,Frags=20.000000,Efficiency=0.800000,DamageRate=40.000000,SniperEff=-999.000000,ShotgunEff=8.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.NRP57Grenade",Groups=3,Requirements=(MatchTime=240.000000,Frags=1.000000,Efficiency=0.250000,DamageRate=5.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=2.500000))
items=(ItemName="BallisticV25.R78Rifle",Groups=4,Requirements=(MatchTime=300.000000,Frags=90.000000,Efficiency=3.000000,DamageRate=60.000000,SniperEff=2.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.R9RangerRifle",Groups=4,Requirements=(MatchTime=240.000000,Frags=45.000000,Efficiency=3.000000,DamageRate=70.000000,SniperEff=0.650000,ShotgunEff=-999.000000,HazardEff=0.650000))
items=(ItemName="BallisticV25.RX22AFlamer",Groups=8,Requirements=(MatchTime=360.000000,Frags=30.000000,Efficiency=5.000000,DamageRate=90.000000,SniperEff=0.000000,ShotgunEff=2.000000,HazardEff=3.000000))
items=(ItemName="BallisticV25.SARAssaultRifle",Groups=4,Requirements=(MatchTime=300.000000,Frags=25.000000,Efficiency=3.000000,DamageRate=90.000000,SniperEff=0.500000,ShotgunEff=5.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.T10Grenade",Groups=3,Requirements=(MatchTime=120.000000,Frags=1.000000,Efficiency=0.250000,DamageRate=5.000000,SniperEff=0.200000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BallisticV25.X3Knife",Groups=1,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.XK2SubMachinegun",Groups=4,Requirements=(MatchTime=180.000000,Frags=30.000000,Efficiency=5.000000,DamageRate=100.000000,SniperEff=-999.000000,ShotgunEff=3.000000,HazardEff=0.500000))
items=(ItemName="BallisticV25.XMV850Minigun",Groups=16,Requirements=(MatchTime=540.000000,Frags=300.000000,Efficiency=20.000000,DamageRate=350.000000,SniperEff=3.000000,ShotgunEff=4.000000,HazardEff=4.000000))
items=(ItemName="BallisticV25.E23PlasmaRifle",Groups=8,Requirements=(MatchTime=300.000000,Frags=65.000000,Efficiency=6.000000,DamageRate=60.000000,SniperEff=0.200000,ShotgunEff=2.600000,HazardEff=2.600000))
items=(ItemName="BallisticV25.GRS9Pistol",Groups=3,Requirements=(MatchTime=240.000000,Frags=30.000000,Efficiency=1.500000,DamageRate=60.000000,SniperEff=1.200000,ShotgunEff=3.000000,HazardEff=1.200000))
items=(ItemName="BallisticV25.MarlinRifle",Groups=4,Requirements=(MatchTime=120.000000,Frags=15.000000,Efficiency=1.000000,DamageRate=45.000000,SniperEff=0.350000,ShotgunEff=-999.000000,HazardEff=0.350000))
items=(ItemName="BallisticV25.RSDarkStar",Groups=8,Requirements=(MatchTime=540.000000,Frags=80.000000,Efficiency=8.000000,DamageRate=100.000000,SniperEff=-999.000000,ShotgunEff=7.000000,HazardEff=7.000000))
items=(ItemName="BallisticV25.RSNovaStaff",Groups=4,Requirements=(MatchTime=540.000000,Frags=80.000000,Efficiency=8.000000,DamageRate=100.000000,SniperEff=5.000000,ShotgunEff=7.000000,HazardEff=0.000000))
items=(ItemName="BallisticV25.leMatRevolver",Groups=3,Requirements=(MatchTime=120.000000,Frags=20.000000,Efficiency=25.000000,DamageRate=0.500000,SniperEff=0.350000,ShotgunEff=1.000000,HazardEff=0.350000))
items=(ItemName="BallisticV25.MACWeapon",Groups=16,Requirements=(MatchTime=480.000000,Frags=200.000000,Efficiency=10.000000,DamageRate=250.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=12.000000))
items=(ItemName="BallisticV25.MRocketLauncher",Groups=16,Requirements=(MatchTime=540.000000,Frags=220.000000,Efficiency=9.000000,DamageRate=250.000000,SniperEff=0.000000,ShotgunEff=8.000000,HazardEff=10.000000))
items=(ItemName="BallisticV25.A500Reptile",Groups=8,Requirements=(MatchTime=480.000000,Frags=45.000000,Efficiency=5.000000,DamageRate=80.000000,SniperEff=0.000000,ShotgunEff=6.000000,HazardEff=8.000000))
items=(ItemName="BallisticV25.BOGPPistol",Groups=3,Requirements=(MatchTime=60.000000,Frags=20.000000,Efficiency=0.800000,DamageRate=40.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=2.000000))
items=(ItemName="BallisticV25.M46AssaultRifle",Groups=4,Requirements=(MatchTime=360.000000,Frags=70.000000,Efficiency=4.500000,DamageRate=110.000000,SniperEff=0.800000,ShotgunEff=0.700000,HazardEff=0.800000))
items=(ItemName="BallisticV25.MD24Pistol",Groups=3,Requirements=(MatchTime=60.000000,Frags=5.000000,Efficiency=15.000000,DamageRate=25.000000,SniperEff=-999.000000,ShotgunEff=0.500000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.X4Knife",Groups=1,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-999.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV25.XMK5SubMachinegun",Groups=4,Requirements=(MatchTime=240.000000,Frags=60.000000,Efficiency=6.000000,DamageRate=120.000000,SniperEff=-999.000000,ShotgunEff=4.000000,HazardEff=1.100000))

items=(ItemName="BWBPWeaponPack2.DEPistol",Groups=3,Requirements=(MatchTime=240.000000,Frags=15.000000,Efficiency=4.000000,DamageRate=100.000000,SniperEff=2.500000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPWeaponPack2.HKMK23Pistol",Groups=3,Requirements=(MatchTime=180.000000,Frags=5.000000,Efficiency=0.100000,DamageRate=25.000000,SniperEff=-999.000000,ShotgunEff=1.500000,HazardEff=-999.000000))
items=(ItemName="BWBPWeaponPack2.M7A3AssaultRifle",Groups=4,Requirements=(MatchTime=360.000000,Frags=30.000000,Efficiency=2.000000,DamageRate=60.000000,SniperEff=1.800000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BWBPWeaponPack2.M99Rifle",Groups=16,Requirements=(MatchTime=360.000000,Frags=140.000000,Efficiency=4.000000,DamageRate=120.000000,SniperEff=3.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPWeaponPack2.P90SubMachinegun",Groups=3,Requirements=(MatchTime=480.000000,Frags=125.000000,Efficiency=5.000000,DamageRate=90.000000,SniperEff=-999.000000,ShotgunEff=4.500000,HazardEff=-999.000000))
items=(ItemName="BWBPWeaponPack2.RGPBazooka",Groups=16,Requirements=(MatchTime=360.000000,Frags=60.000000,Efficiency=4.000000,DamageRate=100.000000,SniperEff=0.600000,ShotgunEff=-999.000000,HazardEff=4.000000))
items=(ItemName="BWBPWeaponPack2.SPASShotgun",Groups=8,Requirements=(MatchTime=420.000000,Frags=80.000000,Efficiency=15.000000,DamageRate=100.000000,SniperEff=-999.000000,ShotgunEff=14.000000,HazardEff=-999.000000))

Author:  Captain Xavious [ Wed May 18, 2011 10:02 am ]
Post subject:  Re: Origin of the Ballisticies: Lets make the best evo tree!

I don't think I understand it. :P

But I look forward to copying it into my ini and giving it a thorough testing.

Author:  Sgt. Kelly [ Wed May 18, 2011 11:56 am ]
Post subject:  Re: Origin of the Ballisticies: Lets make the best evo tree!

Don't you love the weapon names that have absolutely nothing to do with their actual ingame names? I'll bet most people won't know what half of my prototypes are. ;)

Author:  Yokelassence3 [ Thu May 19, 2011 1:13 am ]
Post subject:  Re: Origin of the Ballisticies: Lets make the best evo tree!

Oops, I probably should not have assumed people here understand the class names (I almost always refer to each weapon by their class name, that's just how my brain works)

I'll fix that and make the post easier to read, just give me a moment

See, this is why I didn't post the INI settings just yet...I'll do that once we have a clearer understanding here

Author:  Sgt. Kelly [ Thu May 19, 2011 1:56 am ]
Post subject:  Re: Origin of the Ballisticies: Lets make the best evo tree!

Yeah, some of these names go through many versions before they get finalized. The M1911 (RS04) and M514 (MARS-2) are perfect examples of these. :D

Author:  Yokelassence3 [ Thu May 19, 2011 8:01 am ]
Post subject:  Re: Origin of the Ballisticies: Lets make the best evo tree!

Tidied up my post. Hope it is easier to follow

[EDIT]

Okay the code is up there (split between two posts). Took me a while since managed to screw up my settings and had to redo them. Fortunately I have it all down on an excel spreadsheet

To use the code, copy and paste all of it into your BallisticV25.ini underneath [BallisticV25.Mut_Loadout]

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/