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| "Ballistic Regeneration" configurable (and feature request)? http://www.runestorm.com/forums/viewtopic.php?f=95&t=77140 |
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| Author: | Morter [ Mon Jul 18, 2011 1:08 am ] |
| Post subject: | "Ballistic Regeneration" configurable (and feature request)? |
I was a few months late to the party, but I'm glad to see Ballistic Weapons get updated YET AGAIN! I love it. So I'm noticing there's a new regen feature to the game, and it's not bad. But I can't seem to configure it. I want to control things like how much health per second or per tick, or maybe the delay between last damage and starting to heal. Basic stuff like that. Is there a way to do so, or is it hardcoded? Will there be a patch to allow for easy config-ing, if it isn't? ... Also, with more and more weapons having secondary fires with separate ammo, would it be at all feasible to work in a Secondary Reload key, that solely, or at least prioritizes, the reloading of alternate-fire ammo? For example, I love the Wilson-41 DB because of it's shotgun alt-fire, but if I managed to pop off one shot of the normal revolver ammo, as well as the shotgun shell, I'd have to sit through the reloading the primary ammo first, when all I'd need to do, ideally, is slip in another shotgun shell. Same goes for assault rifles with attached grenade-launchers. |
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| Author: | Black Eagle [ Wed Jul 20, 2011 3:28 am ] |
| Post subject: | Re: "Ballistic Regeneration" configurable (and feature reque |
The health regeneration values can only be altered in the Ballistic.ini file in your UT2004 folder, we kind of ran out of space for the settings in the mutator config UI.... As for the secondary reload key, yes that can get annoying, but currently there are no plans to do any kind of patch for BW that would solve this problem, sorry... |
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