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| A bug I would like to report http://www.runestorm.com/forums/viewtopic.php?f=95&t=77282 |
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| Author: | beneza89 [ Mon Nov 28, 2011 10:05 am ] |
| Post subject: | A bug I would like to report |
Hello and good day, I've been enjoying Ballistic weapons for some years now and recently I noticed a bug that only occurs when I use Ballistic Weapons on OSM adventure maps. In a set of OSM Adventure maps entitled 'Use of Weapons' which is composed of several story-related maps. Whenever I use Ballistic Weapons, somewhere in the map, a random weapon keeps spawning rapidly on one area. Since it keeps spawning, the game slows down gradually to the point it will hang later on due to too many weapons generated. |
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| Author: | Baryonyx [ Mon Nov 28, 2011 1:45 pm ] |
| Post subject: | Re: A bug I would like to report |
Do you mean you use the Ballistic weapons through a weapon changing mutator or directly put them into the map by selecting them for the weapons that spawn on the map? (I.e. in the weapon bases if OSM uses them) |
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| Author: | Captain Xavious [ Mon Nov 28, 2011 2:23 pm ] |
| Post subject: | Re: A bug I would like to report |
I have been trying to find a solution to this but so far, I came up with nothing. It seeks the only reliable way to get BW weapons is to use loadout, but that's still got problems. He likeky means the mutators, Barionyx. I can't figure out why it does this thoughalso OSM uses its own weapon factoey class to handle weapon spawns. |
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| Author: | Baryonyx [ Mon Nov 28, 2011 4:42 pm ] |
| Post subject: | Re: A bug I would like to report |
Could it solve the issue by selecting the weapons in the factories? (Although that would mean a large effort per map of course) My knowlegde about the game and code in general - although it is very small I admit - tells me that the the custom weapon factory sounds like the cause of that issue. In return, you beneza could try to find the creators of OSM and ask them about looking into it, although the possibilty for that might be very low... |
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| Author: | beneza89 [ Wed Nov 30, 2011 3:55 am ] |
| Post subject: | Re: A bug I would like to report |
Barionyx wrote: Could it solve the issue by selecting the weapons in the factories? (Although that would mean a large effort per map of course) My knowlegde about the game and code in general - although it is very small I admit - tells me that the the custom weapon factory sounds like the cause of that issue. In return, you beneza could try to find the creators of OSM and ask them about looking into it, although the possibilty for that might be very low... Understood. Thanks! |
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| Author: | Turbo K [ Wed Nov 30, 2011 4:14 pm ] |
| Post subject: | Re: A bug I would like to report |
OSM Adventure maps generally don't work at all with mutators including Ballistic Weapons. |
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| Author: | beneza89 [ Thu Dec 01, 2011 3:09 am ] |
| Post subject: | Re: A bug I would like to report |
I just received a reply (from the creator) from my mail. Here's the message. Quote: Please excuse me for not registering on that forum just to address this thread, but I did read it. Barionyx has it right; this issue has been brought to my attention in the past, and there are issues with Ballistic's custom weapon classes, when used in conduction with OSMT (and the OSM Adventure gametype). The short answer is third party mods rarely are able to accommodate other third party mods. If the Ballistic Weapons mod used the standard classes instead, there would likely be no issue. I am sorry to hear this is a problem, but on the other hand, it is nice to hear OSMT is still in use. : )
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