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I have batchexported, recompiled, doesnt compile, bugs ..
http://www.runestorm.com/forums/viewtopic.php?f=95&t=77919
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Author:  mzoltan22 [ Sat Oct 12, 2013 11:45 am ]
Post subject:  I have batchexported, recompiled, doesnt compile, bugs ..

so as some time ago, now i am having problems with batchexport into .uc files the description part is shortened and no " sign. So i just cut it even shorter.

I have downloaded again Ballisticweapons v2.5 and everyting setup freshly and new, and i have problems with sprite emitter something.. and very extreme setups with bloody hell and so on.
I see sometmes that there are sorta looks like spawnpoints.. and the muzzle things and the wind thing spriete emitter whatnot and the flames as well sometimes.. project from this durection (this spawnpoints). i think they get played even though the enemy or the owner is now not visible.. and somehow later these remain somewhere.. earleir i added some more stuff.. and get flaws even earlier. i will tweak bloody hell i think, or maybe remove it and try so. No other pawns used.

anyway, i think i will try to solve it as practice. On the ut dev forum someone told me it is a garbage collection error whatnot.. and it was perhaps there all the time and it just exploded as i have gotten to a point (with the problem wich have gotten more serious after i added some dynamic arrays and such).

I have also told about This mod on Urban Terror groups Canadian Carnage server and some other, so they should try it.

im not sure if Azarael have resolved it. anyway, my last message to Him about something else.. was responded with something rather strange manner.

Anyway, if u have the original code (perhaps for multiple versions?) and u wish to please post it here or something.. because surely there are not " missing problems in this one.

Author:  Azarael [ Sat Oct 12, 2013 11:55 am ]
Post subject:  Re: I have batchexported, recompiled, doesnt compile, bugs .

Batchexport mangles string properties longer than a certain length.

Don't know what you mean about the Emitters, can you be more specific? Emitters rendering through walls is a Z test issue, there's a variable which can be changed to prevent that.

Author:  mzoltan22 [ Sat Oct 12, 2013 3:02 pm ]
Post subject:  Re: I have batchexported, recompiled, doesnt compile, bugs .

this is certainly not exactly the case. but emitters of guns such and flamethrower and emittoer of the howering vehicle sometimes do render from as it appears to be from spawning points.. seems like it is in connection with a unit being killed.

Antoher thing is that if i switch off bloody hell, still there are the bloody hell things in effect, no mutator added.
i think this emitter thing is in connection with a problem wich occured with this fresh install to me, but also occured more early after i added some features and some other things. (an exception, a fatal error wich crashed the program).

so i use kinda high details for textures and some stuff.. and the problem have already occured quite some time during playing with many bots.

I have not yet played without bots. testing wether it crashes or not.

Author:  bennyowen857 [ Thu Nov 05, 2015 9:22 pm ]
Post subject:  Re: I have batchexported, recompiled, doesnt compile, bugs .

Probably you got mistaken in tapping the right keys, that is why you have that certain problem.
Or you might be able to go over with your play.

___________
brass knuckles

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