| RuneStorm http://www.runestorm.com/forums/ |
|
| Can't figure Ballistic mod out, need help/advice please http://www.runestorm.com/forums/viewtopic.php?f=95&t=78261 |
Page 1 of 1 |
| Author: | Khtugg [ Thu Jan 30, 2014 1:49 pm ] |
| Post subject: | Can't figure Ballistic mod out, need help/advice please |
Hi, I've recently begun playing UT2004 again and it's good! There is room for improvement, hovever. I never really liked the shieldgun that comes with the game and I do not like the feeble assault rifle so I have searched the net for replacements and found the Ballistic Weapons, the 4Knife and the assault pistol looking like nice replacement for the "offenders". Avast! I cant make it work the way I want it to! I want to replace the shieldgun and assault rifle with the 4knife and assault pistol respectively and then keep the rest of the UT2004 Vanilla weapons, is this possible? I can make the mutator spawn the mod's new weapons, and play around with them, reloading and such, but the spawns are random and I cannot control it which is a real bummer, let me tell you that! As for my mutators I'm using the Air-something-view(third person view part), species stats plus, enpowered Assult rifle and the RipJack. So, is this possible and if so could somebody help/guide me through the process? Can this be combined with the RipJack weapon mutator as well? Thanks for reading. |
|
| Author: | Baryonyx [ Fri Jan 31, 2014 7:31 am ] |
| Post subject: | Re: Can't figure Ballistic mod out, need help/advice please |
You should try Swaptool (get it from here, under tools: http://www.winkyboy.com/) It lets you replace weapons the way you like and keep standard weapons too. The same with vehicles aswell if you want. |
|
| Author: | Khtugg [ Fri Jan 31, 2014 2:47 pm ] |
| Post subject: | Re: Can't figure Ballistic mod out, need help/advice please |
Thank you VERY much, Baryonyx! My loadout is now just as I want it to be! Cheers from Denmark! |
|
| Author: | Azarael [ Sat Feb 01, 2014 2:18 pm ] |
| Post subject: | Re: Can't figure Ballistic mod out, need help/advice please |
By default, Ballistic Weapons will handle very differently from standard weapons. The mod can be considered a total overhaul of weapon mechanics. If you want BWs to act as standard weapons, be sure to disable recoil, inaccuracy and reloading. |
|
| Author: | Khtugg [ Sun Feb 02, 2014 6:45 am ] |
| Post subject: | Re: Can't figure Ballistic mod out, need help/advice please |
Got it. I was wondering why I was blazing down everything except my intended targets! Thanks Azarael! |
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|