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| Question about Sergeant Kelly's bonus Pack http://www.runestorm.com/forums/viewtopic.php?f=95&t=78464 |
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| Author: | kwebber321 [ Wed Nov 05, 2014 10:13 pm ] |
| Post subject: | Question about Sergeant Kelly's bonus Pack |
I ecently installed sergeant kellys bonus pack weapon drop 4 and 5 but the problem is the weapons show in the weapon list but dont have a preview and i cant use them in game. is there soemthing im not doing to get it to work? |
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| Author: | Blade sword [ Thu Nov 06, 2014 4:18 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Ballistic weapons 2.5 is required, however if you use BW Fix you can't use them It's or stock 2.5 with it or if you want to play BW Fix with other weapon packs that supports Fix but without sergeant kelly's. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 5:43 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Blade sword wrote: Ballistic weapons 2.5 is required, however if you use BW Fix you can't use them It's or stock 2.5 with it or if you want to play BW Fix with other weapon packs that supports Fix but without sergeant kelly's. im not following you on this. do i need BW fix to use the bonus pack? |
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| Author: | Blade sword [ Thu Nov 06, 2014 6:07 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
You need Fix for TOWP, and you can play with Carver and Fishe as well however you can't play Sergeant Kelly's on Fix because it hasn't been ported to it Sergeant Kelly's only works on BW2.5 without anything. I can tell about other things but considering their hypothetical nature, and to avoid confusion I think that's only what you need to know. But you can't play with TOWP and Sergeant Kelly's together, hoping that I answered your question with all the needed clarity. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 6:19 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Blade sword wrote: You need Fix for TOWP, and you can play with Carver and Fishe as well however you can't play Sergeant Kelly's on Fix because it hasn't been ported to it Sergeant Kelly's only works on BW2.5 without anything. I can tell about other things but considering their hypothetical nature, and to avoid confusion I think that's only what you need to know. But you can't play with TOWP and Sergeant Kelly's together, hoping that I answered your question with all the needed clarity. wait wait what is TOWP? i dont even have that. all i want to use is sergeant kellys weapons. "Sergeant Kelly's only works on BW2.5 without anything." thats all i have. are the weapon drops not SK's? am i missing something? |
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| Author: | Blade sword [ Thu Nov 06, 2014 6:27 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
The weapon drops are part of it just like the prototypes. So normally it's supposed to work. Don't forget also to delete your Ballistic v25 ini files from your system folder they might cause a problem |
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| Author: | Azarael [ Thu Nov 06, 2014 6:32 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Post your UT2004.log from an attempt to use the weapons or we're all just guessing. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 7:00 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Azarael wrote: Post your UT2004.log from an attempt to use the weapons or we're all just guessing. Log: Log file open, 11/06/14 18:20:48 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 3369 (128.29) Init: Compiled: Nov 23 2005 16:23:34 Init: Command line: Init: Character set: Unicode Init: Base directory: C:\Users\Khari\Desktop\UT2004\System\ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22] Init: Object subsystem initialized Log: aticfx32.dll/AMD Radeon R7 200 Series Log: aticfx32.dll/AMD Radeon R7 200 Series Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.099000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 27913->27913; refs: 283940 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 2.831000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: ALAudio: Using DirectSound to record audio. ScriptLog: New Player Player id=3108a584472dd4c32f538688448754de Log: Opened viewport Log: Enter SetRes: 1280x800 Fullscreen 1 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Log: xD3DHelper::Init (QuadEmulation) Log: Startup time: 3.124000 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Finished precaching geometry in 0.042 seconds Log: Finished precaching textures in 0.053 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Player id=3108a584472dd4c32f538688448754de Log: Static mesh batches: 0 vertex bytes, 0 index bytes Debug: UT2k4MainMenu.Opened() Sender:None Log: Time=795.137313 ms Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Window.dll Log: Unbound to Core.dll Log: Unbound to Engine.dll Exit: Game engine shut down Log: Unbound to WinDrv.dll Exit: Windows client shut down Log: Unbound to D3DDrv.dll Log: Unbound to XGame.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: Unbound to XInterface.dll Log: Unbound to UWeb.dll Log: Unbound to Onslaught.dll Log: (Karma): Level Karma Terminated. Log: Unbound to ALAudio.dll Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: Garbage: objects: 32464->0; refs: 283940 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 61 MByte 746 KByte 953 Bytes from HD took 0.575997 seconds (0.507997 reading, 0.068000 seeking). Log: FileManager: 0.118000 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Memory Allocation Status Uninitialized: Curr Memory 0.106M / 2.934M Uninitialized: Peak Memory 65.263M / 66.918M Uninitialized: Allocs 667 Current / 1580207 Total Uninitialized: Log file closed, 11/06/14 18:21:02 |
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| Author: | Azarael [ Thu Nov 06, 2014 7:01 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
You need to start a game with the Ballistic mutator on, spawn, then exit it. After that, supply the log. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 7:07 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Blade sword wrote: The weapon drops are part of it just like the prototypes. So normally it's supposed to work. Don't forget also to delete your Ballistic v25 ini files from your system folder they might cause a problem ok i deleted the file and nothing. one thing thou if i didnt mention this above here it is, im able to view the weapon description of SK's weapons but theres no 3d preview, and the cross hair setting is blank. when i go in game to use the loadout, SK's weapons are unavailable, and when i go to swap the weapons, there not on the list either. and thats configuring all the ballistic mutators. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 7:11 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Azarael wrote: You need to start a game with the Ballistic mutator on, spawn, then exit it. After that, supply the log. Log: Log file open, 11/06/14 19:07:49 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 3369 (128.29) Init: Compiled: Nov 23 2005 16:23:34 Init: Command line: Init: Character set: Unicode Init: Base directory: C:\Users\Khari\Desktop\UT2004\System\ Init: Ini:UT2004.ini UserIni:User.ini Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22] Init: Object subsystem initialized Log: aticfx32.dll/AMD Radeon R7 200 Series Log: aticfx32.dll/AMD Radeon R7 200 Series Log: Game class is 'GameInfo' Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.186000... ScriptLog: GameInfo::InitGame : bEnableStatLogging False Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 27913->27913; refs: 283940 Log: Game class is 'CinematicGame' Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 2.905000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: GameInfo::InitGame : bEnableStatLogging False Progress: Exporting VCTF-BE-Razku... Warning: Failed to load 'BenTropicalSM01': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'VCTF-BE-Razku': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'LevelSummary VCTF-BE-Razku.LevelSummary': Can't find file for package 'BenTropicalSM01' Warning: Error loading VCTF-BE-Razku ! Progress: Exporting VCTF-BE-Dystopia... Warning: Failed to load 'ONSBPTextures': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'OnslaughtBP': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'VCTF-BE-Dystopia': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'LevelSummary VCTF-BE-Dystopia.LevelSummary': Can't find file for package 'ONSBPTextures' Warning: Error loading VCTF-BE-Dystopia ! Progress: Exporting ONS-RS-Limbo... Warning: Failed to load 'ONSBPTextures': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'OnslaughtBP': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'ONS-RS-Limbo': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'LevelSummary ONS-RS-Limbo.LevelSummary': Can't find file for package 'ONSBPTextures' Warning: Error loading ONS-RS-Limbo ! Progress: Exporting ONS-BE-Ravine... Warning: Failed to load 'ONSBPTextures': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'OnslaughtBP': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'ONS-BE-Ravine': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'LevelSummary ONS-BE-Ravine.LevelSummary': Can't find file for package 'ONSBPTextures' Warning: Error loading ONS-BE-Ravine ! Progress: Exporting DM-DC-Canal... Warning: Failed to load 'BenTropicalSM01': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'DM-DC-Canal': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'LevelSummary DM-DC-Canal.LevelSummary': Can't find file for package 'BenTropicalSM01' Warning: Error loading DM-DC-Canal ! Progress: Exporting DM-DC-Beach... Warning: Failed to load 'BenTropicalSM01': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'DM-DC-Beach': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'LevelSummary DM-DC-Beach.LevelSummary': Can't find file for package 'BenTropicalSM01' Warning: Error loading DM-DC-Beach ! Progress: Exporting DM-BE-Ruins... Warning: Failed to load 'BenTropical01': Can't find file for package 'BenTropical01' Warning: Failed to load 'DM-BE-Ruins': Can't find file for package 'BenTropical01' Warning: Failed to load 'LevelSummary DM-BE-Ruins.LevelSummary': Can't find file for package 'BenTropical01' Warning: Error loading DM-BE-Ruins ! Progress: Exporting DM-BE-Octane... Warning: Failed to load 'BenTropicalSM01': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'DM-BE-Octane': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'LevelSummary DM-BE-Octane.LevelSummary': Can't find file for package 'BenTropicalSM01' Warning: Error loading DM-BE-Octane ! Progress: Exporting DM-BE-DeadlyShores2... Warning: Failed to load 'BenTropicalSM01': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'DM-BE-DeadlyShores2': Can't find file for package 'BenTropicalSM01' Warning: Failed to load 'LevelSummary DM-BE-DeadlyShores2.LevelSummary': Can't find file for package 'BenTropicalSM01' Warning: Error loading DM-BE-DeadlyShores2 ! Progress: Exporting DM-BE-DeadlyShores... Warning: Failed to load 'BenTropical01': Can't find file for package 'BenTropical01' Warning: Failed to load 'DM-BE-DeadlyShores': Can't find file for package 'BenTropical01' Warning: Failed to load 'LevelSummary DM-BE-DeadlyShores.LevelSummary': Can't find file for package 'BenTropical01' Warning: Error loading DM-BE-DeadlyShores ! Progress: Exporting DM-BE-Clearing... Warning: Failed to load 'BenTropical01': Can't find file for package 'BenTropical01' Warning: Failed to load 'DM-BE-Clearing': Can't find file for package 'BenTropical01' Warning: Failed to load 'LevelSummary DM-BE-Clearing.LevelSummary': Can't find file for package 'BenTropical01' Warning: Error loading DM-BE-Clearing ! Log: ALAudio: Using DirectSound to record audio. ScriptLog: New Player Player id=3108a584472dd4c32f538688448754de Log: Opened viewport Log: Enter SetRes: 1280x800 Fullscreen 1 Log: Using back-buffer format 22(32-bit) Log: Using depth-buffer format 77(32-bit) Log: Creating device Log: xD3DHelper::Init (QuadEmulation) Log: Startup time: 3.891000 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Finished precaching geometry in 0.026 seconds Log: Finished precaching textures in 0.056 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Player id=3108a584472dd4c32f538688448754de Log: Static mesh batches: 0 vertex bytes, 0 index bytes Debug: UT2k4MainMenu.Opened() Sender:None ScriptLog: Attempting to close a non-existing menu page Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: DM-1on1-Albatross?BonusVehicles=false?Game=BallisticV25.Game_BallisticTDM?Mutator=UnrealGame.MutMovementModifier,BallisticV25.Mut_Loadout,BWBPRecolors4Main.Mut_BerserkSwap,BallisticV25.Mut_Sprinter?bAutoNumBots=True?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 53559->50967; refs: 743823 Log: Game class is 'Game_BallisticTDM' Log: Bringing Level DM-1on1-Albatross.myLevel up for play (0) appSeconds: 49.611000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: Mutators UnrealGame.MutMovementModifier,BallisticV25.Mut_Loadout,BWBPRecolors4Main.Mut_BerserkSwap,BallisticV25.Mut_Sprinter ScriptLog: ServerInitialize: Ballistic Weapons v2.5 Warning: Failed to load 'ONSBPTextures': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'BWBPRecolors4Main': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'Class BWBPRecolors4Main.Mut_BerserkSwap': Can't find file for package 'ONSBPTextures' ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True ScriptLog: Not adding BallisticV25.Mut_BallisticDM because already have a mutator in the same group - DM-1on1-Albatross.Mut_Loadout Log: SR: Loaded grammar file ../Speech\TDM.xml Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Player id=3108a584472dd4c32f538688448754de ScriptLog: Launching BallisticInteraction... Log: Precaching: DM-1on1-Albatross.LevelInfo0 Log: Static mesh batches: 2627676 vertex bytes, 368964 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Allocating 72576 byte dynamic index buffer. Log: Finished precaching geometry in 0.460 seconds Log: Finished precaching textures in 0.496 seconds Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: Index.ut2?disconnect?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: Failed; returning to Entry Log: GP=FALSE Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Player id=3108a584472dd4c32f538688448754de Log: MatchViewportsToActors: GUI2K4.UT2K4MainMenu Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Debug: UT2k4MainMenu.Opened() Sender:None ScriptLog: Attempting to close a non-existing menu page Log: URL: Adding default option Name=Player Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Jakob Log: URL: Adding default option team=255 Log: Browse: DM-1on1-Albatross?BonusVehicles=false?Game=BallisticV25.Game_BallisticTDM?Mutator=UnrealGame.MutMovementModifier,BWBPRecolors4Main.Mut_BerserkSwap,BallisticV25.Mut_Sprinter?bAutoNumBots=True?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255 Log: (Karma): Level Karma Terminated. Log: Collecting garbage Log: Purging garbage Log: Garbage: objects: 67648->51037; refs: 744140 Log: Game class is 'Game_BallisticTDM' Log: Bringing Level DM-1on1-Albatross.myLevel up for play (0) appSeconds: 65.555000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: Mutators UnrealGame.MutMovementModifier,BWBPRecolors4Main.Mut_BerserkSwap,BallisticV25.Mut_Sprinter Warning: Failed to load 'ONSBPTextures': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'BWBPRecolors4Main': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'Class BWBPRecolors4Main.Mut_BerserkSwap': Can't find file for package 'ONSBPTextures' ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: True ScriptLog: ServerInitialize: Ballistic Weapons v2.5 Log: SR: Loaded grammar file ../Speech\TDM.xml Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Player id=3108a584472dd4c32f538688448754de ScriptLog: Launching BallisticInteraction... Log: Precaching: DM-1on1-Albatross.LevelInfo0 Log: Static mesh batches: 2627676 vertex bytes, 368964 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Allocating 72576 byte dynamic index buffer. Log: Finished precaching geometry in 0.423 seconds Log: Finished precaching textures in 0.390 seconds ScriptLog: START MATCH Warning: BOGPPistol DM-1on1-Albatross.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun' Warning: BOGPPistol DM-1on1-Albatross.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun' Warning: BOGPPistol DM-1on1-Albatross.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun' Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Window.dll Log: Unbound to Core.dll Log: Unbound to Engine.dll Exit: Game engine shut down Log: Unbound to WinDrv.dll Exit: Windows client shut down Log: Unbound to D3DDrv.dll Log: Unbound to XGame.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: Unbound to XInterface.dll Log: Unbound to UWeb.dll Log: Unbound to Onslaught.dll Log: Unbound to ALAudio.dll Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: (Karma): Level Karma Terminated. Log: (Karma): MePoolMallocDestroy(): 167776272 structs still allocated Log: Garbage: objects: 67207->0; refs: 744140 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 596 MByte 415 KByte 509 Bytes from HD took 5.174951 seconds (4.958951 reading, 0.216000 seeking). Log: FileManager: 0.993995 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Memory Allocation Status Uninitialized: Curr Memory 0.296M / 6.926M Uninitialized: Peak Memory 290.371M / 295.367M Uninitialized: Allocs 1578 Current / 9922466 Total Uninitialized: Log file closed, 11/06/14 19:10:25 |
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| Author: | Azarael [ Thu Nov 06, 2014 7:14 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Quote: Warning: Failed to load 'ONSBPTextures': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'BWBPRecolors4Main': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'Class BWBPRecolors4Main.Mut_BerserkSwap': Can't find file for package 'ONSBPTextures' Install the ECE Bonus Pack. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 7:32 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Azarael wrote: Quote: Warning: Failed to load 'ONSBPTextures': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'BWBPRecolors4Main': Can't find file for package 'ONSBPTextures' Warning: Failed to load 'Class BWBPRecolors4Main.Mut_BerserkSwap': Can't find file for package 'ONSBPTextures' Install the ECE Bonus Pack. ok i did that now i get this (http://i.imgur.com/n6IbYUH.png) |
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| Author: | Azarael [ Thu Nov 06, 2014 8:02 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Possible corrupt installation. Verify ECE patch and reinstall 3369 patch on top. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 8:14 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Azarael wrote: Possible corrupt installation. Verify ECE patch and reinstall 3369 patch on top. wait wait how do i verify the patch. ill just reinstall the game if thats ok. |
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| Author: | Azarael [ Thu Nov 06, 2014 8:22 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
That will also work, go ahead. |
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| Author: | kwebber321 [ Thu Nov 06, 2014 8:48 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Azarael wrote: That will also work, go ahead. ok i reinstalled the game and the first mod i tried to install was the ECE patch and it gave me the same message as before. it is ut2004-ECEBonusPack1-1 right? |
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| Author: | Azarael [ Thu Nov 06, 2014 8:54 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Yes. Corrupt download, perhaps? |
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| Author: | kwebber321 [ Thu Nov 06, 2014 8:55 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Azarael wrote: Yes. Corrupt download, perhaps? well i downloaded it from gamefront. got a alternative link? |
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| Author: | kwebber321 [ Thu Nov 06, 2014 10:47 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
OOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHH THANK YOU SO MUCH!!! ♥♥♥♥♥ GOD I FINALLY GOT IT!!!! I have to say it is indeed THE SHIT!! ♥♥♥♥♥ awesome!! thanks everyone for your help!! |
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| Author: | Adam [ Sat Apr 09, 2016 5:50 am ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Hi, I'm at a loss. I've tried so many times to get Kelly's to work online but still nothing. I can see and use all the weapons but anyone that joins can't see them or select them. They appear in the load out list for everyone joining the game but no weapon. We've re-installed, followed all instructions that we can find but still no joy. Unreal 2K4 Steam Game of the Year edition Ballistic Weapons v25 installed Sargeant Kelly's v10+prototypes installed Can anyone help? We've added the server packages to the Unreal.ini file Deleted the Ballistic25.ini file It's a long shot but we really enjoy this game and the new weapons keep this game alive and add more fun. Thanks in advance if anyone can suggest a solution. EDIT: Not one to give up I managed to solve it. Missing ServerPackages in the UT2004 ini file. |
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| Author: | Sgt. Kelly [ Wed Apr 13, 2016 5:14 pm ] |
| Post subject: | Re: Question about Sergeant Kelly's bonus Pack |
Glad you got it working! It took me a while to figure out I was missing ServerPackages back when I was doing LAN parties with BW and its packs. Enjoy the guns! |
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