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| zer0 |
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So sayeth I. |
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| Redshift |
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| Kien |
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| Captain Xavious |
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![]() Blender Animation/UV Mapping/Export Tutorial Last edited by Captain Xavious on Mon May 19, 2008 5:17 am, edited 1 time in total. |
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| Bjossi |
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| zer0 |
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So sayeth I. Last edited by zer0 on Mon May 19, 2008 8:17 pm, edited 1 time in total. |
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| Captain Xavious |
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![]() Blender Animation/UV Mapping/Export Tutorial |
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| zer0 |
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So sayeth I. |
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| Captain Xavious |
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![]() Blender Animation/UV Mapping/Export Tutorial |
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| Bjossi |
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| P_Colossus |
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Hitting someone's face with stock won't heal him. |
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| zer0 |
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So sayeth I. |
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| Captain Xavious |
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![]() Blender Animation/UV Mapping/Export Tutorial |
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| Bjossi |
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| zer0 |
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So sayeth I. |
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| Kien |
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| Bjossi |
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| zer0 |
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So sayeth I. |
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Not sure though how difficult it would be to code, might work better in UT3 as that game at least has some native impalement support (Stinger alt).



ermmm....uhh...ok... anyway, some info on the FAMARS:

