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	<title>RuneStorm Blog &#187; ketchup</title>
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		<title>Viscera Cleanup: progress report</title>
		<link>https://www.runestorm.com/blog/2014/07/29/viscera-cleanup-progress-report/</link>
		<comments>https://www.runestorm.com/blog/2014/07/29/viscera-cleanup-progress-report/#comments</comments>
		<pubDate>Tue, 29 Jul 2014 12:11:38 +0000</pubDate>
		<dc:creator>ShadowBlade</dc:creator>
				<category><![CDATA[RuneStorm News]]></category>
		<category><![CDATA[Viscera]]></category>
		<category><![CDATA[ketchup]]></category>
		<category><![CDATA[Progress Report]]></category>
		<category><![CDATA[viscera]]></category>
		<category><![CDATA[Viscera Cleanup Detail]]></category>

		<guid isPermaLink="false">http://www.runestorm.com/blog/?p=381</guid>
		<description><![CDATA[Hi everyone! First off, apologies about the recent slow-down in regular updates to VCD. That is mostly down to a seemingly endless stream of admin and biz work relating to us setting ourselves up as a company, accounting and so forth. This is all new to us, so we&#8217;re stumbling around figuring it all out, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Hi everyone!</p>
<p>First off, apologies about the recent slow-down in regular updates to VCD. That is mostly down to a seemingly endless stream of admin and biz work relating to us setting ourselves up as a company, accounting and so forth. This is all new to us, so we&#8217;re stumbling around figuring it all out, and it&#8217;s taken a large whack of time away from proper game development. Hoping we&#8217;re near the end of that now. The other thing that took time away was the launch of Rooks Keep. We wanted to get that out to fans as soon as we could, otherwise it might only have hit after we finished VCD. Anyway, to the matter at hand!</p>
<p><span id="more-381"></span></p>
<p>I wanted to let ya&#8217;ll know what we&#8217;re plotting for the full Viscera Cleanup, updates of which will occupy the space between now and then.</p>
<p><img class="alignnone" alt="" src="http://www.runestorm.com/visceragame/images/v029.jpg" width="600" height="338" /></p>
<p>Major:<br />
&#8212;&#8211;</p>
<ul>
<li>-Mac build [this we're busy with, and hope to get it working, but no guarantees!]</li>
<li>-Mod support with Steam Workshop</li>
<li>-Robot Facility [map, environment and mechanics involved]</li>
<li>-A few extra, small maps</li>
<li>-Improved punchout and office [more feedback and persistence]</li>
<li>-Janitor and hand animations</li>
<li>-Some polish and additions to existing maps</li>
<li>-Bug fixes, UI alterations</li>
<li>-Radio, complete with bangin&#8217; tunes</li>
</ul>
<p>&nbsp;</p>
<p>Minor:<br />
&#8212;&#8211;</p>
<ul>
<li>-Polish and extra content [effects, sounds, certain props]</li>
<li>-Trading cards</li>
<li>-Achievements</li>
<li>-Many unseen technical things you will never notice</li>
</ul>
<p>And that&#8217;s that in a nutshell. We&#8217;ll be updating as we go, hopefully we can get things out in smaller, quicker chunks as we work toward finishing off the game <img src='https://www.runestorm.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Curse all this biz work.. Curse it all!<br />
Also of note, is that we&#8217;ll be updating the Santa&#8217;s Rampage and Shadow Warrior builds with a few fixes and technical things. Rooks Keep will also see an update to fix some issues it&#8217;s having. Those should all be this week.<br />
We&#8217;re working on Mac and mod support right now. Mac is complicated by the fact we can&#8217;t test it, so we&#8217;ll be letting a few folk test out a private build we&#8217;ve got going on Steam. Mod/Workshop support is complicated greatly by needing a standalone tool to actually handle the organisation, cooking and uploading of the mod content itself.</p>
<p><img class="alignnone" alt="" src="http://www.runestorm.com/blog/wp-content/uploads/2014/07/rk_largecap.jpg" width="467" height="181" /></p>
<p>Anyway! Thanks for listening, and thanks for all the the support and feedback. And remember, even if we can&#8217;t reply to everything, we do try and read it all <img src='https://www.runestorm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Viscera Ketchup &#8211; Progress Report #3</title>
		<link>https://www.runestorm.com/blog/2013/10/30/viscera-ketchup-progress-report-3/</link>
		<comments>https://www.runestorm.com/blog/2013/10/30/viscera-ketchup-progress-report-3/#comments</comments>
		<pubDate>Wed, 30 Oct 2013 20:06:23 +0000</pubDate>
		<dc:creator>BlackEagle</dc:creator>
				<category><![CDATA[Viscera]]></category>
		<category><![CDATA[ketchup]]></category>
		<category><![CDATA[vcd]]></category>
		<category><![CDATA[viscera]]></category>
		<category><![CDATA[Viscera Cleanup Detail]]></category>

		<guid isPermaLink="false">http://www.runestorm.com/blog/?p=301</guid>
		<description><![CDATA[Greetings custodians of the galaxy! It&#8217;s time for another proper ketchup for VCD. What follows is an update of where VCD is now and some of the new content, and our thoughts on when we plan to get onto Steam. So then, to the data log! Med-bay: Work goes on with the med-bay, which nears [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Greetings custodians of the galaxy!</p>
<p>It&#8217;s time for another proper ketchup for VCD. What follows is an update of where VCD is now and some of the new content, and our thoughts on when we plan to get onto Steam.<br />
So then, to the data log!</p>
<p><strong>Med-bay:</strong><br />
Work goes on with the med-bay, which nears environmental completion now. Just take a look at the shots!<br />
The med-bay was witness to some pretty evil science, hybrid mutant abominations and similar medical experiments. The map will reflect this story of evil science creating what they shouldn&#8217;t have.<br />
<a href="http://media.indiedb.com/images/games/1/25/24594/oct30_med_05.jpg"><img alt="Bogged-Down" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_med_05.jpg" /></a> <a href="http://media.indiedb.com/images/games/1/25/24594/oct30_med_04.jpg"><img alt="Prisoner 849 escaping" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_med_04.jpg" /></a> <a href="http://media.indiedb.com/images/games/1/25/24594/oct30_med_03.jpg"><img alt="Someone get the cattle prod!" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_med_03.jpg" /></a> <a href="http://media.indiedb.com/images/games/1/25/24594/oct30_med_02.jpg"><img alt="Who left these here?" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_med_02.jpg" /></a> <a href="http://media.indiedb.com/images/games/1/25/24594/oct30_med_01.jpg"><img alt="Looks sanitary...almost" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_med_01.jpg" /></a></p>
<p>&nbsp;</p>
<p><span id="more-301"></span></p>
<p><strong>Dig-site prototype:</strong><br />
We&#8217;ve spent some time trying to get a good layout prototype going for the dig-site map. We&#8217;ve some very interesting gameplay planned for this one which we&#8217;ll let you know about as it progresses. (Other maps are also being prototyped out, but more on these later..)<br />
<a href="http://media.indiedb.com/images/games/1/25/24594/oct30_02.jpg"><img alt="Dig-Site" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_02.jpg" /></a></p>
<p>&nbsp;</p>
<p><strong>Vending machine:</strong><br />
Now with fancy meshes and textures! This machine will allow you to import a number of items, such as lanterns, med-packs that need restocking, etc.<br />
<a href="http://media.indiedb.com/images/games/1/25/24594/oct30_vend_01.jpg"><img alt="Vender" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_vend_01.jpg" /></a> <a href="http://media.indiedb.com/images/games/1/25/24594/oct30_vend_02.jpg"><img alt="Vender Bender" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_vend_02.jpg" /></a></p>
<p>&nbsp;</p>
<p><strong>Punchout:</strong><br />
As seen in the newest update, this machine now works and also looks glorious. Especially with the neat on-screen UI system, which will also be applied to other areas of the game.<br />
<a href="http://media.indiedb.com/images/games/1/25/24594/oct30_01.jpg"><img alt="Punch-Out" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_01.jpg" /></a></p>
<p>&nbsp;</p>
<p><strong>Janitor texture:</strong><br />
He finally has a texture! In the end, you&#8217;ll probably be able to change the color of certain parts of the character to distinguish yourself in co-op/MP.<br />
<a href="http://media.indiedb.com/images/games/1/25/24594/oct30_03.jpg"><img alt="Stop Drop and Roll" src="http://media.indiedb.com/cache/images/games/1/25/24594/crop_120x90/oct30_03.jpg" /></a></p>
<p>&nbsp;</p>
<p><strong>General solidness:</strong><br />
We&#8217;ve made overall improvements to the basic foundations of the game. Object syncing and co-op issues, objects falling through the world, physics weirdness, etc. It&#8217;s just working better.<br />
There have been numerous small changes and fixes to the game, but these are the big, noticeable ones <img src='https://www.runestorm.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>&nbsp;</p>
<p><strong>Notes/PDA:</strong><br />
These you will be able to pick-up and read, similar to the punch-out UI. They&#8217;ll help tell the story of the disasters of each map.</p>
<p>&nbsp;</p>
<p><strong>VCD:SW</strong><br />
Next up, we hope to be able to get our crossover mini-game, &#8220;Viscera Cleanup Detail: Shadow Warrior&#8221; to more people soon. We&#8217;re working on that, so stay tuned!</p>
<p>&nbsp;</p>
<p><strong>Steam:</strong><br />
And lastly our thoughts on when we want to get VCD onto Steam. We want to make sure we have a solid base first. So what we&#8217;ll be doing is polishing up at least one new map, most likely the Med-Bay, and refining the basic game mechanics. This includes all working basics of interaction, multiplayer, UI, etc. We also want to make sure all the mechanics planned for the Med-Bay are all present and correct. Those that have pre-ordered will likely get the new builds including med-bay and other updates before we launch on Steam.</p>
<p>&nbsp;</p>
<p>And that concludes the transmission. Keep mopping up the blood and grasping the viscera firmly, and remember: &#8220;Sanitation is our Salvation&#8221;</p>
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