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| Bugs https://www.runestorm.com/forums/viewtopic.php?f=113&t=77805 |
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| Author: | Coverop [ Sat Jul 13, 2013 4:33 am ] |
| Post subject: | Bugs |
Hello everyone! I'm Coverop and I really enjoyed your game. Sadly I can't find a specific place for bugs/issues/glitches so I decided to make a thread for it. I hope soon you will extend this forum section with Ideas / News / Bugs & Issues , etc etc. Anyway. I've found some bugs in this game, and I want to share with you guys. A hand from the machine? http://www.youtube.com/watch?v=5HyuWLhH ... e=youtu.be Glitchy water Water can easily get dirty. http://www.youtube.com/watch?v=KQhbnG0J ... e=youtu.be Meat don't leave traces on objectives? Meat will only leave a trace on any surface that is not lift able. http://www.youtube.com/watch?v=qsl7BNId ... e=youtu.be Issue with fire If you hold an item for too long in that incinerator place, you won't see thing setting on fire. http://www.youtube.com/watch?v=8tW7_CYP ... e=youtu.be P.S| Sorry for my English. It might be a bit broken, but I'm learning. I will try to update this thread when I will have a chance to find another bug. |
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| Author: | the_monotonist [ Sat Jul 13, 2013 5:37 am ] |
| Post subject: | Re: Bugs |
I believe the hand from the machine is intentional. The bin dispenser will do it too. There are special sounds for when they spew out gibs. The water bucket getting bloody quickly was because one of the gibs clipped through the bottom. It was probably supposed to only happen when a gib is dropped from the top. The gibs not leaving decals on other physics props probably isn't a bug, but just not implemented. I imagine it takes more work to have decals wrap around a model than to print on the level geometry. I think the developer's intention was for people to toss stuff into the incinerator and leave it. I think it would be cool if it would burn in your hands, or force you to drop it (it's on fire!) though. |
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| Author: | Black Eagle [ Sat Jul 13, 2013 1:46 pm ] |
| Post subject: | Re: Bugs |
Heh, yeah, you're quite right. The hands being spawned were(for the time being) a way to add EVEN more mess, should you desire. The other things are indeed things we'll be taking care of in future updates. Well spotted, though. |
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| Author: | Grum [ Sun Jul 14, 2013 1:41 pm ] |
| Post subject: | Re: Bugs |
Coverop wrote: Hello everyone! I'm Coverop and I really enjoyed your game. Sadly I can't find a specific place for bugs/issues/glitches so I decided to make a thread for it. I hope soon you will extend this forum section with Ideas / News / Bugs & Issues , etc etc. Anyway. I've found some bugs in this game, and I want to share with you guys. A hand from the machine? http://www.youtube.com/watch?v=5HyuWLhH ... e=youtu.be Glitchy water Water can easily get dirty. http://www.youtube.com/watch?v=KQhbnG0J ... e=youtu.be Meat don't leave traces on objectives? Meat will only leave a trace on any surface that is not lift able. http://www.youtube.com/watch?v=qsl7BNId ... e=youtu.be Issue with fire If you hold an item for too long in that incinerator place, you won't see thing setting on fire. http://www.youtube.com/watch?v=8tW7_CYP ... e=youtu.be P.S| Sorry for my English. It might be a bit broken, but I'm learning. I will try to update this thread when I will have a chance to find another bug. Pal, its an alpha release |
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| Author: | Baryonyx [ Sun Jul 14, 2013 3:46 pm ] |
| Post subject: | Re: Bugs |
Grum wrote: Pal, its an alpha release Does that mean you're not allowed to post bugs or what? Better do it thoroughly than sloppy. |
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| Author: | Pinkishu [ Sun Jul 14, 2013 4:39 pm ] |
| Post subject: | Re: Bugs |
Dancing bins: (big gif xD) https://dl.dropboxusercontent.com/u/187 ... /bins.html |
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| Author: | the_monotonist [ Sun Jul 14, 2013 6:17 pm ] |
| Post subject: | Re: Bugs |
The purpose of an alpha release is to find bugs and fix them, so that's what we're doing. |
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| Author: | DarkCarnivour [ Mon Jul 15, 2013 4:55 pm ] |
| Post subject: | Re: Bugs |
The glitching of gibs though the bucket making it dirty was fixed now in the patch v0.11. We didn't get to add decals to moving objects in time. It's on the list. Burning stuff will probably be improved, especially for held objects. Unfortunately there are still quite a few issues with physics behavior. This will no doubt be improved continuously with each iteration. As for the 'helping hands'... muahahahaha!
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