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| Don't mind me just another suggestion post https://www.runestorm.com/forums/viewtopic.php?f=113&t=77810 |
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| Author: | Scribbz [ Sun Jul 14, 2013 4:56 am ] |
| Post subject: | Don't mind me just another suggestion post |
-Limit number of buckets and crates. Space wars are not cheap, also works in well with other ideas coming up -Add drains -Replace bucket/crate's secondary with a pour/dump action. Dump those limbs into the incinerator and then get more, waste not want not. Pour that bloody water down that drain then get that sucker refilled! Dump water over large areas that are covered in days old blood to get it soggy. -Squegee Attachment Fresh pools of bloody water near a drain that can be guided to the drain. -Defend yourself! Add few parts were you must safe your own life. I.e, Alien with torso blown off is crawling towards you. There are a few dangling sparking wire slapping at the ground just ahead of him. Dump that water right infront of his path! -Add a pushable cart that fits 2 containers. easier to take crates to the incinerator, bring water buckets, etc. -Add the ability to pick up speed with the cart and jump on the back like a shopping cart. You know you want to. -If you make too sharp of a turn the cart will flip over on its side and whatever it was hauling has now been thrown out. You so know you want to. I'll have more later its later In the previous memo we stated there could be bucket/crate limits to save money. We ll now we need to start recycling spent casings, empty mags, left over rifles broken or working it does not matter crew we need it. Could use this as a mechanic for later events, alien massacre, human genocide, tea maybe. A little bit into the game add a research bin thing, put pieces of alien that are in decent condition into it for further research for the cause. |
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| Author: | Captain Xavious [ Sun Jul 14, 2013 9:04 pm ] |
| Post subject: | Re: Don't mind me just another suggestion post |
I like these ideas, but not unconditionally. Limited resources: I like it, but not all the time. I'd rather see limits set in place for special challenge mode or maybe for a campaign/single player story of sorts and have a free form mode as well. Alternatively, a conservative use of buckets could net you a nice bonus for an end of level evaluation in a free form mode that wouldn't enforce a limit to buckets, but those seeking top scores would be able to make use of it. Those looking to just have a fun time by goofing off can do what they want. This also can apply to recycling bins and similar, granting a bonus for actually sorting them out instead of just chucking them in a fire. For maximum frustration, the various receptacles should all be scattered far from each other. As for defending oneself, I can see something like that work, though I don't think there should be health or a risk of dying. That's the stuff of heroes, you see. This is just a working man trying to feed his family. Ain't got no time to die. That being said, the hazards could still prevent you from going forward blocking the way or forcefully pushing you away until you take care of the hazard in some ingenious, working class family man sort of way. For the cart, I want to see this. But it can in no way make life easier for the poor guy without being just as capable of making it a lot worse. For starters, it shouldn't have any sort of guards or rails to keep the containers on. The surface should also be exceptionally slippery (from soap I guess? Space soap?) and the wheels should be uneven and never able to go in a straight line for very long. And also more than happy to violently eject its contents if it so much as bumps a shell casing. |
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| Author: | Kamil [ Sun Jul 14, 2013 11:18 pm ] |
| Post subject: | Re: Don't mind me just another suggestion post |
Captain Xavious wrote: I like these ideas, but not unconditionally. Limited resources: I like it, but not all the time. I'd rather see limits set in place for special challenge mode or maybe for a campaign/single player story of sorts and have a free form mode as well. Alternatively, a conservative use of buckets could net you a nice bonus for an end of level evaluation in a free form mode that wouldn't enforce a limit to buckets, but those seeking top scores would be able to make use of it. Those looking to just have a fun time by goofing off can do what they want. This also can apply to recycling bins and similar, granting a bonus for actually sorting them out instead of just chucking them in a fire. For maximum frustration, the various receptacles should all be scattered far from each other. As for defending oneself, I can see something like that work, though I don't think there should be health or a risk of dying. That's the stuff of heroes, you see. This is just a working man trying to feed his family. Ain't got no time to die. That being said, the hazards could still prevent you from going forward blocking the way or forcefully pushing you away until you take care of the hazard in some ingenious, working class family man sort of way. For the cart, I want to see this. But it can in no way make life easier for the poor guy without being just as capable of making it a lot worse. For starters, it shouldn't have any sort of guards or rails to keep the containers on. The surface should also be exceptionally slippery (from soap I guess? Space soap?) and the wheels should be uneven and never able to go in a straight line for very long. And also more than happy to violently eject its contents if it so much as bumps a shell casing. So your plan for the game is to only add tools which make the player's life more difficult, but nothing which will actually kill you? That's like... almost evil or something. Not REALLY evil, but almost. |
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| Author: | Braethias [ Mon Jul 15, 2013 1:28 am ] |
| Post subject: | Re: Don't mind me just another suggestion post |
Call it incentive to keep your cart clean and not put it somewhere it can get knocked over. |
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| Author: | Baryonyx [ Mon Jul 15, 2013 2:08 pm ] |
| Post subject: | Re: Don't mind me just another suggestion post |
Captain Xavious wrote: As for defending oneself, I can see something like that work, though I don't think there should be health or a risk of dying. That's the stuff of heroes, you see. This is just a working man trying to feed his family. Ain't got no time to die. That being said, the hazards could still prevent you from going forward blocking the way or forcefully pushing you away until you take care of the hazard in some ingenious, working class family man sort of way. How about adding half dead alien (parts) that run or wobble about spreading blood? So you have to stop them in order to make work shorter. EDIT: And maybe some things that drink the water from your buckets or throw around the gib containers. |
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| Author: | Captain Xavious [ Mon Jul 15, 2013 8:29 pm ] |
| Post subject: | Re: Don't mind me just another suggestion post |
Baryonyx, have you been reading my personal notes? These are the exact same things I suggested to the RuneStorm guys. EDIT: Read some neat suggestions on Steam GL page. This one in particular: Quote: "enemies": eg. larvae stop them before it's too late and they multiply or turn into something you can't stop (you lose), or have more difficulty stopping, or that requires "hero" intervention (lost work) The last bit, hero intervention. That really sounds like an awesome idea. Say instead of dying in some scenarios the hero comes along and saves you, preferably with an obliviously optimistic line like "Everything is alright now" or similar, with the irony being that his intervention just about completely negates whatever work you might have done. Also this: Quote: - Use a rock-scissors-paper mechanic for certain liquid cleanup (e.g. slime neutralizes acid which dissolves viscera which soaks up slime) instead of simply pickup and mop. Sounds like an excellent idea. Here's the thread: http://steamcommunity.com/workshop/file ... 805252312/ |
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| Author: | Baryonyx [ Tue Jul 16, 2013 9:25 am ] |
| Post subject: | Re: Don't mind me just another suggestion post |
Captain Xavious wrote: Baryonyx, have you been reading my personal notes? These are the exact same things I suggested to the RuneStorm guys. Oh... No I didn't. |
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| Author: | Scribbz [ Mon Jul 22, 2013 12:23 pm ] |
| Post subject: | Re: Don't mind me just another suggestion post |
Captain Xavious wrote: Limited resources: I like it, but not all the time. I'd rather see limits set in place for special challenge mode or maybe for a campaign/single player story of sorts and have a free form mode as well. Alternatively, a conservative use of buckets could net you a nice bonus for an end of level evaluation in a free form mode that wouldn't enforce a limit to buckets, but those seeking top scores would be able to make use of it. Those looking to just have a fun time by goofing off can do what they want. Easy, difficult, realistic-ish modes. Captain Xavious wrote: This also can apply to recycling bins and similar, granting a bonus for actually sorting them out instead of just chucking them in a fire. For maximum frustration, the various receptacles should all be scattered far from each other. Bonuses could be used to purchase different things that will help with work i.e, ammunition casing sorter, better mop etc. Captain Xavious wrote: For the cart, I want to see this. But it can in no way make life easier for the poor guy without being just as capable of making it a lot worse. For starters, it shouldn't have any sort of guards or rails to keep the containers on. The surface should also be exceptionally slippery (from soap I guess? Space soap?) and the wheels should be uneven and never able to go in a straight line for very long. And also more than happy to violently eject its contents if it so much as bumps a shell casing. Maybe make the cart customizable with different parts scattered across levels? I'd also like to see the use of a wet floor sign and npcs slipping when unknowingly walking across. |
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| Author: | Braethias [ Mon Jul 22, 2013 8:05 pm ] |
| Post subject: | Re: Don't mind me just another suggestion post |
Captain Xavious wrote: Quote: "hero" intervention (lost work) The last bit, hero intervention. That really sounds like an awesome idea. Say instead of dying in some scenarios the hero comes along and saves you, preferably with an obliviously optimistic line like "Everything is alright now" or similar, with the irony being that his intervention just about completely negates whatever work you might have done. Good gods man, that's evil. He comes to save you but whatever room it happens in is COMPLETELY fubar'd. I love it. Hahaha |
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