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Suggestions
https://www.runestorm.com/forums/viewtopic.php?f=113&t=77820
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Author:  Exoddus [ Thu Jul 18, 2013 1:41 pm ]
Post subject:  Suggestions

-When walking over pools of blood, you risk extending the mess by leaving a trail of footprints that will need to be cleaned.

-Some sort of step ladder that can be used to reach high places.

-The ability to run, that will either cause the player to slide over areas that are slippery when passing over them, or to allow buckets to cause splatters on the ground when moving rapidly.

-Quick jerks of the mouse should also cause the amount of liquid in a bucket to decrease as the floor is painted slightly with either blood or water.

-Parts of the facility that need to be removed, cleaned and replaced.

-Few areas where the lights are not working, and a movable lamp to illuminate them.

If possible, a way to rotate and position objects.

Author:  Black Eagle [ Fri Jul 19, 2013 5:03 am ]
Post subject:  Re: Suggestions

All already on the list. ;)

Many crazy things to come, just a matter of time. Priority #1 right now: Co-Op. :)

We hope to have Co-Op in the next update, but there's a chance it could be delayed by a week or more if we don't. :?

Never the less, many things will start appear in the updates as we go. :twisted:

Author:  Braethias [ Fri Jul 19, 2013 10:43 am ]
Post subject:  Re: Suggestions

Exoddus wrote:

-The ability to run, that will either cause the player to slide over areas that are slippery when passing over them, or to allow buckets to cause splatters on the ground when moving rapidly.


Also perhaps the danger of falling over uncontrollably and involuntarily, causing impact and knocking over anything you bump into flailing about.

Author:  wisefool [ Fri Jul 19, 2013 11:54 pm ]
Post subject:  Re: Suggestions

Just watched Patrick play this on Giant Bomb.


Currently, it doesn't appear there is much of a game. It just looks like a specialized use of Garry's Mod. The concept is great though. But to turn it into more of a functioning game, I would suggest:

Introducing extraterrestrial scavengers. Not only does the janitor have to mop up the bloody remains, but at times has to exterminate the alien vermin that try to swarm the corridors. Perhaps the vermin are easy enough to kill with a bash from your trusty mop. After all, these vermin were beneath the "hero" to kill off, hence they survived. Or maybe the janitor is supplied with a pest control sprayer to fight back against the scourge.

Introducing contaminated areas. Later on in the game, the janitor is given a HAZMAT suit or something similar as the janitor is tasked with clearing out an area saturated with poisonous gases. To add to the tension, these levels could be timed. How? His suit can only contain X amount of oxygen.

Or the alien corpses (there needs to be alien corpses!) release a corrosive agent into the air that eats away at all organic/non-metallic objects. Unfortunately, robots will not work as the agent will eat away their wiring in no time flat. Same goes for the janitor, completely metallic suits are not possible with current technology. Instead the janitor is given a multi-layered suit designed to curtail (but not stop) the acid. The janitor must then remove the corpses into an airlock to be released safely into outer space before the postmortem acid eats through every layer of his protection.


Again. Great concept. Who is doing the real dirty work after the hero comes through guns-a-blazing? But if this game is going to have any success, you'll need to give gamers more of a challenge than advanced mopping techniques. Seen one blood stain, seen em all.

Author:  ShadowBlade [ Sat Jul 20, 2013 2:59 am ]
Post subject:  Re: Suggestions

Yes indeed. The version everyone has is only the 10 day prototype ;)

We'll be updating and fleshing it out considerably in the coming months :)

Author:  Braethias [ Sat Jul 20, 2013 2:22 pm ]
Post subject:  Re: Suggestions

I like the idea of little critters making problems. Grab'm and put'm in the incinerator! They try to sneak onto your cart and steal stuff and run around with body parts, potentially knocking over everything!

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