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| Game Mechanics, Promotions and Equipment https://www.runestorm.com/forums/viewtopic.php?f=113&t=77872 |
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| Author: | DarkUnderlord [ Mon Aug 05, 2013 8:29 pm ] |
| Post subject: | Game Mechanics, Promotions and Equipment |
Just found out about this game and - as someone who used to actually clean banks as a part-time job - I love it! But it is, of course, missing so much! So here are my ideas to add to the mix. Equipment Every good janitor has his own equipment. Often the tools provided just aren't up to the job and take longer to get the job done. Cleaning Chemicals: A range of different chemicals for different surface types and situations. There are special sprays for windows, some for walls and some for floors. Spraying them on first before cleaning increase the speed you can clean those nasty messed up with. Some are great for dirt, others are great for blood. Include small hand-held versions and pump-action backpack sprayer versions for extra heavy duty applications. Air Freshener / Air Deodoriser: Every room should have a "freshness rating" based on how fresh messy it is. Cleaning up the mess is the best - but sometimes you just don't have the time! Spray some air freshner in instead and while it may not actually be clean, it will smell clean! This will increase the "freshness rating". Cleaning Cart: The stock-standard cleaning cart. There's room for trash, a place to hold chemicals, buckets and mops. There might be two or three styles to choose from with various pros and cons of each (place for an extra mop bucket, larger trash capacity). Door Stops: A simple thing but often, areas you're cleaning have Security Doors which need a code to open them every time you want to go through. It's annoying, especially if you're carting equipment back and forth - hence, door stops! Stick this in front of the door and hold it open - it saves you from re-entering the security code everytime you want to walk through. Keep the door open too long though and it may start beeping - or set off a security alarm. Squeegee: Perfect for cleaning blood splattered glass. Comes in various shapes and sizes, some extra wide for big windows and some with extra long handles for those hard to reach high windows. Vacuum Cleaner: Your regular space-vac industrial vacuum cleaner, just perfect for picking up all those loose bits and pieces. Options include: Backpack style, floor "roll along behind you" industrial version (for those bigger chunks) and ride-on for those extra large messy areas. Floor Polisher / Floor Scrubber: This should start with your basic, simple hand-held machine. It'll shake around and vibrate like hell but it'll get the job done and clean-up those tough blood stains. There are of course larger versions that do a quicker job - and even a ride-on version for those extra large areas. Mopping up blood stains with a mop and bucket should be the very slow, time consuming option. High Pressure Washer: Nobody wants to mop walls, so spray that off with a high-pressure water spray! Your basic version is a backpack with time consuming hand-pump to build up pressure, but larger options are available - effectively another machine like a cart that you'll drag behind you, pick up the hose, put some chemical in, set it up and turn it on. Game Mechanics Wandering around aimlessly is fun, but the game needs a "driver", something to motivate you. So... Security System: Every cleaner knows that the first thing you need to do is de-activate the alarm system. There should be security systems and codes that need to be entered. Cleaners are of course, given their own code and usually, a cleaners code will only de-activate the security system for so long (half an hour, an hour, depending on the site) after which the alarm will re-activate. You need to do the job within that time, otherwise security comes (in the game, this may be a system that vents you out into space / starts up the security robots to hunt unauthorised intruders down / fires up some automated gun turrets / IE. Kills you). Each level will have at least one (and maybe even multiple for different areas), and each level starts once you've de-activated the alarm. You have a watch / clock that tells you how much time you have remaining - though you can also look at the alarm system itself. This gives the player a time limit to get the job done in. You need to get out before your time is up - so you only have so much time to do things (and can only do so much). Pay for Jobs: You should get paid based on how well you cleaned. This can happen one of two ways: Either you're paid based on how many splotches you clean-up and how much trash you collect - perhaps each blood stain cleaned-up is worth $5, every shell casing collected is $1. Alternatively, each job has a "set pay limit" (EG: $2,000) and money is deducted from this limit for every splotch and casing left behind when your time is up. This lets you have Achievements for doing a "perfect job" (with added bonus). You can even include bonuses for "going above and beyond" just your regular duties and cleaning tough or difficult areas that weren't on your duty sheet. Promotions: Any cleaner that does well should get promoted. This comes with a pay bonus at the end of each level and opens up access to better equipment (you need certain skills / training before you can use the big stuff). Options could be:
Clipboard: Each job starts with you being given a clipboard which contains a map of the area, with notes on the job, how much it will pay, with parts that need to be cleaned highlighted or need special attention - and a list of the jobs required ("Empty trash bins in Section 5"). It also gives you the security codes for any alarm systems and doors. This can be accessed in your inventory through-out the level, so you can flick it out at any time to get codes, details of what's left to do and what-not. Store-room / Shop: At the end of every level or before a level begins, you have access to a store-room where you can spend your hard earned and buy better equipment. Better equipment lets you clean-up faster and earn more cash. This is where you can choose the equipment you'll need for the next level - some levels may need ride-on equipment, other levels may need smaller tools due to their tight, cramped spaces. And of course, a freeform sandbox mode where time limits and pay are not involved. |
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| Author: | madsl [ Tue Aug 06, 2013 11:42 am ] |
| Post subject: | Re: Game Mechanics, Promotions and Equipment |
I like all of these ideas |
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