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| Alpha v0.13 released, Zero-G, and bloody footprints! https://www.runestorm.com/forums/viewtopic.php?f=113&t=77874 |
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| Author: | Black Eagle [ Wed Aug 07, 2013 6:56 am ] |
| Post subject: | Alpha v0.13 released, Zero-G, and bloody footprints! |
The latest update has escaped the confines of its disgusting blood soaked space station! Alpha version 0.13 features a low-gravity map, bloody footprints, incinerator fixes and more! Have at it, cleaning crew! Viscera Note that this is a full install, no previous versions are required. Best you uninstall any old version first. Changelog: ----- Maps: -Added new map: Zero-G Therapy -Fixed objects not being incinerated in some maps. -Fixed objects falling behind stairs in "Section 8". Game: -Fixed dispensors repeatedly throwing out gibs in quick succession. -Fixed held objects dying from continued collisions. -Fixed janitors dying suddenly from encroaching objects. -Fixed non-mess objects(Crates, Barrels, etc) being counted as mess. -Fixed chinese take-out box collision size. -Added Blood-Cluster objects for Low-Gravity environments. -Fixed Lanterns not being lit properly. -Added bloody player footprints. UI: -Removed Password box from "Direct Connect" dialog. -Listed keys in options menu. (cannot be changed yet) -Added View-Bob setting to options menu. -Added FoV setting to options menu. Get to work! |
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| Author: | Zelthar [ Wed Aug 07, 2013 7:11 am ] |
| Post subject: | Re: Alpha v0.13 released, Zero-G, and bloody footprints! |
*puts on gloves, boots, hat and grabs mop* Lets do this. Testing out the level now. General thoughts: Holy balls, this level is something so new. -Love the option to throw objects into space rather than into the incinerator (which is placed in a cool way btw) I want to see stars outside. Even if they are little dots. -I like how moving in zero g is a challenge in itself. There is no button to stop. It is a good extra challenge for a level so small. -Good sizing for the level, small is good for this theme. Especially when one carefully placed object accidently flies off and hits another. Argh! -The level is well lit which is good, the zero gravity situation gives enough challenge! -I just tried the usual method of putting trash into the waste bins. It did not go as planned. I suddenly realize just how hard this is going to be! -The bloody footprints makes ignoring the blood a very punishing thing! Especially when you walk over your own footprints tracking more blood! A good addition to the game. Suggestions: -Dipping your mop into the water bucket can easily cause the water bucket to spill. Perhaps a tile on the floor that contains gravity. Unless that is part of the challenge! -I'd like to see the airlock expanded upon in later levels. Getting out of the station itself seeing the whole station. (I'm assuming that these levels are different sections of the space station.) -If that is true I'd love to see a kind of inbetween hallway that has you travel to each section rather than the game "plopping" you into each section. Right now each level feels cut off from the rest of each level. To get a whole sense of the game's environment, physically opening the door to Section 8 or taking an elevator to Splatter Station would make it feel more whole. I'm not saying put the whole game in one level but to select the level and then have the game load up the new level to play on. Plus, with a non bloody section of the station players get to see, you could expand on the game's story and atmosphere. Posters, radio broadcasts, anything that would give the player a sense to piece together what happened on the station. Plus janitor staff room fun! TLDR: A hallway / series of rooms to pick the level OR a non cleaning level that gives some clue to the backstory. Bugs/things that could change. -Bullet casings are a bit hard to grab in the zero-g room. -The light at the top in the middle looks odd. The light itself sits outside the glass. Overall: A very good new map. It is small but rightly so. The gravity challenge alone makes this map fun to play and makes you glad you can use the waste bins the right way on other maps. The only thing I absolutely want to see are stars when you look of the airlock. |
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| Author: | Scribbz [ Wed Aug 07, 2013 8:22 am ] |
| Post subject: | Re: Alpha v0.13 released, Zero-G, and bloody footprints! |
Zelthar wrote: *puts on gloves, boots, hat and grabs mop* -Dipping your mop into the water bucket can easily cause the water bucket to spill. Perhaps a tile on the floor that contains gravity. Unless that is part of the challenge! -If that is true I'd love to see a kind of inbetween hallway that has you travel to each section rather than the game "plopping" you into each section. Right now each level feels cut off from the rest of each level. To get a whole sense of the game's environment, physically opening the door to Section 8 or taking an elevator to Splatter Station would make it feel more whole. I'm not saying put the whole game in one level but to select the level and then have the game load up the new level to play on. Plus, with a non bloody section of the station players get to see, you could expand on the game's story and atmosphere. Posters, radio broadcasts, anything that would give the player a sense to piece together what happened on the station. Plus janitor staff room fun! Would a bucket spill water in zero-g or would a giant blob of water, or blood, just float? Connecting everything will probably come later on down the road of dev. |
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| Author: | Zelthar [ Wed Aug 07, 2013 11:06 am ] |
| Post subject: | Re: Alpha v0.13 released, Zero-G, and bloody footprints! |
So far there is blood that floats around and gets splattered on the wall. I hope I don't sound demanding, there are only 3 people who work on this game. I'm just excited, this game has a lot of awesome potential! |
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| Author: | Black Eagle [ Wed Aug 07, 2013 1:07 pm ] |
| Post subject: | Re: Alpha v0.13 released, Zero-G, and bloody footprints! |
In time more and more things will be improved and smoothed out. Being excited about something has that effect. |
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| Author: | Aaron D. [ Wed Aug 07, 2013 6:58 pm ] |
| Post subject: | Re: Alpha v0.13 released, Zero-G, and bloody footprints! |
Space janitors around the galaxy thank you, RS! |
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