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Feedback
https://www.runestorm.com/forums/viewtopic.php?f=113&t=78314
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Author:  Wondervice [ Wed Apr 09, 2014 2:09 am ]
Post subject:  Feedback

First of all: Thank you for this really "different" and surprisingly addictive game. :)

Bugs:

- The water in the "Waste disposal" level is bugged. I cannot get out of it, not even at the stairs. The only way out was running at the walls and hoping for a glitch to throw me out at dry land.
- If any viscera falls into water then it will sometimes leave an uncleanable (underwater) smear. This happens mostly at the stairs leading into water.
- Objects on the floor can make you launched into the sky especially when carrying something. Also sometimes it is the object that is launched into the air with great speed. This has made me glitch trough railings a few times.
-Several times I was unable to completley clean a level, the sniffer detected viscera where there was none (I even activated the "cheat-vision") I think objects might be falling trough the walls.

Positive:

- The whole cleaning thing is very addictive and fun in an OCD kind of way. The little "traps" of making an even bigger mess are well tought out, and add a bit of variance.
- It is very atmospheric, especially the new levels. I love finding tidbits of data about things that happened before, and trying to put together what happened where from the stains and bodies.
- It is a truly unique game in a market when unique usually means "we put in a new type of hat"

Negative
- The darker levels are significantly less fun. You are unable to really see your progress, and the uncleanable stains everywhere make it annoying to spot the "real" stains.
- The game gets annoying at the end of each level, when the hunt for the one little barley visible stain begins. The Sniffer tool is very hard to use and inaccurate, it just makes the whole thing even more frustrating. The new checkout system helps a bit, at least now you can see what is it you should look for when you reload, but it is still far from good.
- Platforming. This game is not made for it, and it is annoying. It's just artificial difficulty, to have waist-high boxes that you cannot climb, and you have to stack a bunch of them to reach high spaces while they seem to be able to fall down at a gust of wind.

Suggestions
- Something a bit more user friendly than the sniffer to detect the remaining mess.
- A more detailed checkout system. Now it is 100% or failure
- A tool to reach high spaces
- A mirror in the bathrooms to be able to gaze at your own custodial glory :)

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