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Feedback on the new map! (Unrefinery)
https://www.runestorm.com/forums/viewtopic.php?f=113&t=78492
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Author:  Felidae0 [ Wed Dec 24, 2014 12:46 am ]
Post subject:  Feedback on the new map! (Unrefinery)

Ah like it!

Nice small map, interesting environment, and workshop support, what's not to like? A few thoughts, tho.

Bullet Holes - Awful lot of them. They slag quick, so they're not even really an annoyance, but the rock bullet hole texture is a little tricky to spot in dark areas.

The new barrels - Nice logo! Admittedly, I was a little disappointed when they didn't explode, via furnace or welder, but I can see why you wouldn't do that. It'd turn the whole lower section of the map into a powder keg. (Of course... That might be a fun thing to add in without telling anybody...)

High splatters - I like the extension on the lift, and it's certainly fixed the problem of hard-to-reach spots, so the example here works well. The lift itself is a little unwieldy (And taking it upstairs by holding it in front of you makes it do funny things) but it works just fine, with caution.

Not much else to note, really. Medkits seemed a little wonky when I slotted them in, but closing them positioned them correctly. The notes were nice—I was practically expecting to get swarmed by "Mantises", whatever they are. (Noticed they've got a proclivity for bisecting workers... Good thing the corpses were incinerated.)

Can't wait to see what people put up on the workshop, but this is a nice little holdmeover. Have a nice Christmas, guys!

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