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| Build with UDK has stopped working. PLEASE HELP! https://www.runestorm.com/forums/viewtopic.php?f=114&t=78342 |
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| Author: | Pyronomus [ Mon Apr 21, 2014 8:53 am ] |
| Post subject: | Build with UDK has stopped working. PLEASE HELP! |
I downloaded the game today and it keeps giving me the Build with UDK error. I'm running on Windows 8. This is what i tried: -Restarting my computer and re-downloading the game -Running the UE3Redist.exe file manually -Installing/Repairing the .NET 4.5 -Launching the game's EXEs in windows 7 compatibility mode -Running the EXEs as an admin -Updating my Video Drivers -Messing with the resolution settings in the UDKSystemSettings.ini file Any help is appreciated. |
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| Author: | Black Eagle [ Tue Apr 22, 2014 3:35 am ] |
| Post subject: | Re: Build with UDK has stopped working. PLEASE HELP! |
Gah, what a stubborn fiend. Could you post your latest Launch.log file? Perhaps we can find out what's going on from it. You'll find it under "\UDKGame\Logs" |
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| Author: | Pyronomus [ Tue Apr 22, 2014 11:35 am ] |
| Post subject: | Re: Build with UDK has stopped working. PLEASE HELP! |
Sorry for the late reply our time zones are different .When i open the Launch.log file there's nothing in it but there are alot of dmp file in the Logs file and i can't open any of them. :s |
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| Author: | Black Eagle [ Thu Apr 24, 2014 4:36 am ] |
| Post subject: | Re: Build with UDK has stopped working. PLEASE HELP! |
I'm gonna be honest. This basically exhausts my check-list, and I'm not sure what else could possibly be causing it. It doesn't even get to log any info you say? This sounds like a problem commonly cured by running the UE3Redist.exe, but you've already done that. Hmm, uh, gah.. Have you tried manually running the exes with Steam closed?
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| Author: | Pyronomus [ Wed Apr 30, 2014 1:31 pm ] |
| Post subject: | Re: Build with UDK has stopped working. PLEASE HELP! |
Never mind, steam just installed an update and now it works! |
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| Author: | UDKSTOPPEDWORKING [ Mon Jun 30, 2014 6:03 am ] |
| Post subject: | Re: Build with UDK has stopped working. PLEASE HELP! |
I am also having the UDK Stopped Working problem, here is my log, I have tried everything listed above and nothing has worked, even verifying integrity of the cache and re downloading corrupted files through steam. Log: Log file open, 06/30/14 07:47:04 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: F:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\ [0000.61] Init: Computer: USER-PC [0000.61] Init: User: Boogeyman [0000.61] Init: CPU Page size=4096, Processors=2 [0000.61] Init: High frequency timer resolution =1.948281 MHz [0000.61] Init: Memory total: Physical=2.0GB (2GB approx) Pagefile=4.0GB Virtual=2.0GB [0000.74] Log: Steam Client API initialized 1 [0000.89] Log: Steam Game Server API initialized 1 [0001.00] Init: WinSock: I am User-PC (192.168.0.109:0) [0001.00] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0001.06] Init: Object subsystem initialized [0001.07] Log: Last hardware survey: Ver=-1, Date=0. Uploading again. [0004.41] Log: Shader platform (RHI): PC-D3D-SM3 [0005.47] Log: PhysX GPU Support: DISABLED [0005.48] Init: Initializing FaceFX... [0005.50] Init: FaceFX 1.7.4 initialized. [0005.53] Init: XAudio2 using 'Speakers (SoundMAX Integrated Digital HD Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [0007.83] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 4.91 seconds. [0010.21] Init: Finished loading startup packages in 3.53 seconds [0010.23] Log: 46976 objects as part of root set at end of initial load. [0010.23] Log: 0 out of 0 bytes used by permanent object pool. [0010.23] Log: Initializing Engine... [0010.80] Init: UEngine initialized [0010.83] Init: XAudio2Device initialized. [0010.94] Init: Client initialized [0011.39] Critical: appError called: Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12 with error D3DERR_INVALIDCALL [0011.39] Critical: Windows GetLastError: The operation completed successfully. (0) [0016.02] Log: === Critical error: === Direct3DDevice->CreateVertexShader((DWORD*)&Code(0),(IDirect3DVertexShader9**)VertexShader.GetInitReference()) failed at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Shaders.cpp:12 with error D3DERR_INVALIDCALL Address = 0x750c812f (filename not found) [in C:\Windows\system32\KERNELBASE.dll] Address = 0xe18cd1 (filename not found) [in F:\SteamLibrary\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x650072 (filename not found) Address = 0x2b37d94b (filename not found) from this it looks like the game can't fund the UDK.exe in my file system though I have no clue what could be causing that. any help is appreciated. Edit: I looked at this again for a while and noticed that my shaders are failing as well, although I have already updated my graphics drivers through windows. Should I redownload them manually from the website? |
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| Author: | Black Eagle [ Tue Jul 01, 2014 4:11 am ] |
| Post subject: | Re: Build with UDK has stopped working. PLEASE HELP! |
Your problem is likely a video drivers issue, the log seems to contain the classic signs. Try updating your drivers, should fix the issue. |
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