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Issues with constant crashing...
https://www.runestorm.com/forums/viewtopic.php?f=114&t=78398
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Author:  GrimLP [ Mon Jun 30, 2014 12:27 pm ]
Post subject:  Issues with constant crashing...

Ok, when I first started playing I'd get an occasional crash that required a system restart. This has since become a constant. I can start the game, click "Resume", and the game loads and I click "ok" on the welcome message, the system locks up. My screens go black, my audio gets stuck in a constantly repeating noise, and I have to reboot my PC from the power button.

My specs

Intel Core i7 @ 920
8GB RAM
R9 280X GPU
Windows 8.1

Author:  GrimLP [ Mon Jun 30, 2014 12:31 pm ]
Post subject:  Re: Issues with constant crashing...

Log: Log file open, 06/30/14 04:23:44
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 1 2013 15:03:50
Init: Changelist: 1715227
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\win64\
[0000.59] Init: Computer: GRIM_PC
[0000.59] Init: User: Grim
[0000.59] Init: CPU Page size=4096, Processors=8
[0000.59] Init: High frequency timer resolution =2.603769 MHz
[0000.59] Init: Memory total: Physical=9.0GB (9GB approx) Pagefile=9.0GB Virtual=131072.0GB
[0000.69] Log: Steam Client API initialized 1
[0000.91] Log: Steam Game Server API initialized 1
[0000.95] Init: WinSock: I am Grim_PC (192.168.1.4:0)
[0000.95] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.95] Init: Object subsystem initialized
[0000.98] Log: Found D3D11 adapter 0: AMD Radeon R9 200 Series
[0000.98] Log: Adapter has 3053MB of dedicated video memory, 0MB of dedicated system memory, and 4352MB of shared system memory
[0000.99] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.99] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[0001.01] Log: Shader platform (RHI): PC-D3D-SM3
[0001.22] Log: PhysX GPU Support: DISABLED
[0001.24] Init: Initializing FaceFX...
[0001.24] Init: FaceFX 1.7.4 initialized.
[0001.26] Init: XAudio2 using 'Speakers (2- High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0002.96] Init: Finished loading startup packages in 1.50 seconds
[0002.97] Log: 46976 objects as part of root set at end of initial load.
[0002.97] Log: 0 out of 0 bytes used by permanent object pool.
[0002.97] Log: Initializing Engine...
[0003.19] Init: UEngine initialized
[0003.20] Init: XAudio2Device initialized.
[0003.61] Init: Client initialized
[0004.13] Log: Initializing Steamworks
[0004.14] Log: Logged in as 'Grim Games'
[0004.18] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.20] Warning: Warning, Failed to find object 'Class None.'
[0004.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.20] Warning: Warning, Failed to find object 'Class None.'
[0004.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.20] Warning: Warning, Failed to find object 'Class None.'
[0004.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0004.20] Warning: Warning, Failed to find object 'Class None.'
[0004.23] Log: LoadMap: VC_FrontEnd?Name=Bob?Team=255
[0005.50] Warning: Warning, Failed to load 'WP_Dk_Test': Can't find file for package 'WP_Dk_Test' while loading NULL
[0005.50] Warning: Warning, CreateImport: Failed to load Outer for resource 'A_WP_Cx_BulletImpact_Concrete': Package WP_Dk_Test.Sounds
[0005.50] Warning: Warning, Failed to load 'WP_Dk_Test': Can't find file for package 'WP_Dk_Test' while loading NULL
[0005.50] Warning: Warning, CreateImport: Failed to load Outer for resource 'P_WP_Cx_Impact_BulletMetal': Package WP_Dk_Test.Effects
[0007.62] Log: Game class is 'VCEntryGame'
[0007.64] Log: Primary PhysX scene will be in software.
[0007.64] Log: Creating Primary PhysX Scene.
[0007.66] Log: WARNING: Cooking Convex For Actor: vc_frontend.TheWorld:PersistentLevel.VCDoorSign_9 Component: StaticMeshComponent_1 StaticMesh: Env_Medical_01.Meshes.S_Env_DoorSign_A_01 (Scale: 0.750000 1.500000 1.500000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0007.67] Log: Bringing World vc_frontend.TheWorld up for play (0) at 2014.06.30-04.23.51
[0007.67] Log: WARNING: Cooking Convex For Actor: vc_frontend.TheWorld:PersistentLevel.VCDebrisPlaced_Deco_4 Component: VCGibStaticMeshComponent_4 StaticMesh: Env_Station01.Meshes.Deco.S_Env_Deco_Crate_01 (Scale: 0.800000 0.800000 0.800000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0007.69] Log: Bringing up level for play took: 0.058137
[0007.69] Error: StartLocalVoiceProcessing(): Device is currently owned by another user
[0007.69] Log: ########### Finished loading level: 3.462899 seconds
[0007.69] Init: Game engine initialized
[0007.69] Log: Initializing Engine Completed
[0007.70] Log: >>>>>>>>>>>>>> Initial startup: 7.70s <<<<<<<<<<<<<<<
[0007.94] Log: Current scalability system settings:
[0007.94] Log: StaticDecals = TRUE (Whether to allow static decals.)
[0007.94] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0007.94] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0007.94] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0007.94] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[0007.94] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0007.94] Log: MotionBlur = FALSE (Whether to allow motion blur.)
[0007.94] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0007.94] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[0007.94] Log: Bloom = TRUE (Whether to allow bloom.)
[0007.94] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[0007.94] Log: Distortion = TRUE (Whether to allow distortion.)
[0007.94] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0007.94] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[0007.94] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0007.94] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0007.94] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0007.94] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0007.94] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0007.94] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0007.94] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0007.94] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0007.94] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.)
[0007.94] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0007.94] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0007.94] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0007.94] Log: MaxShadowResolution = 256 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0007.94] Log: MaxWholeSceneDominantShadowResolution = 512 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0007.94] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0007.94] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0007.94] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0007.94] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0007.94] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0007.94] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0007.94] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without

Author:  Black Eagle [ Tue Jul 01, 2014 4:09 am ]
Post subject:  Re: Issues with constant crashing...

Are you sure your computer is not overheating?

Do you experience this problem in any other games, such as any other Unreal Engine games?
If it's not that, then possibly drivers, and I shall look into it some more. :think:

It could also be a rare issue with Overclocked GPUs, seems Unreal Engine 3 doesn't always get along with them and may tax them too hard compared to other, similarly high tech engines that don't have issues.

Also, perhaps try the Win32 exe. "Binaries/Win32/UDK.exe"

Author:  GrimLP [ Tue Jul 01, 2014 9:46 pm ]
Post subject:  Re: Issues with constant crashing...

Black Eagle wrote:
Are you sure your computer is not overheating?

Do you experience this problem in any other games, such as any other Unreal Engine games?
If it's not that, then possibly drivers, and I shall look into it some more. :think:

It could also be a rare issue with Overclocked GPUs, seems Unreal Engine 3 doesn't always get along with them and may tax them too hard compared to other, similarly high tech engines that don't have issues.

Also, perhaps try the Win32 exe. "Binaries/Win32/UDK.exe"


It has yet to happen in any other game, and I think it happens far too quickly (within a few minutes of starting) for my GPU to build up too much heat.

My drivers are all up to date. That's one of the first things I did.

I'll try some other Unreal games to see if it happens.

I have not overclocked any part of my computer. I will also try the UDK.exe.

Author:  GrimLP [ Tue Jul 01, 2014 10:10 pm ]
Post subject:  Re: Issues with constant crashing...

It does not occur with other Unreal Engine 3 games.

Author:  GrimLP [ Tue Jul 01, 2014 10:15 pm ]
Post subject:  Re: Issues with constant crashing...

Running the game from UDK.exe does not work, it still causes the crash. :angry-banghead:

Author:  Black Eagle [ Wed Jul 02, 2014 4:53 am ]
Post subject:  Re: Issues with constant crashing...

Hmm, it freezes and makes sticky noises, it never crashes? That's a worrying new one. :think:

Try setting the following values in your "UDKGame/Config/UDKSystemSettings.ini" file:
Bloom=false
DynamicLights=False
DynamicShadows=False
MotionBlur=False
bAllowLightShafts=false
LensFlares=False
FogVolumes=False
MaxAnisotropy=0
bAllowD3D9MSAA=False


Does using Windows 7 compatibility mode not help, or turning off your Anti-Virus?

Consider checking the game's File Integrity using the Steam Client.

Also, you could try installing the "Binaries/Redist/UE3Redist.exe" manually, and or installing .NET framework 4.5 manually from the official microsoft website: Microsoft .NET framework 4.5

Try doing all of the above first, or what you think is most likely given past experiences, so you can minimize the need to reset your computer if it doesn't work. :?

I'm still looking for a clear answer to this problem, so far it's proving annoyingly elusive. :-\

Author:  GrimLP [ Sat Jul 05, 2014 12:27 am ]
Post subject:  Re: Issues with constant crashing...

I tried changing the settings in the ini file. Still crashed. I will try running it in compatibility mode, and installing the UE3Redist and .net framework. Hopefully that solves it. I've got about 10 feet of hallway left to clean in the first level lol. I haven't even touched the other ones yet.

Author:  GrimLP [ Sat Jul 05, 2014 12:47 am ]
Post subject:  Re: Issues with constant crashing...

lol, compatibility mode Windows 7 made it crash even faster than before. Didn't get a chance to take a step. Next step will be installing the 2 things you mentioned before.

Author:  GrimLP [ Sat Jul 05, 2014 12:55 am ]
Post subject:  Re: Issues with constant crashing...

Alright, attempted manually installing the 2 aforementioned pieces of software. The .net framework wouldn't install, it said it was already on the computer and up to date. The other piece did install, but it still crashed. Deactivated antivirus software, still crashed. I guess my last step is to reinstall the game completely. I don't know if I'll lose my progress...I hope not.

Author:  Black Eagle [ Sat Jul 05, 2014 7:58 am ]
Post subject:  Re: Issues with constant crashing...

Yeesh. I'm really stumped. Absolutely nothing seems to work. :?

Hopefully re-installing it will help, other than that I've no idea. The Log file doesn't seem to indicate anything, it never gets far enough. :think:

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