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| Need help with VCD it won't stop crashing https://www.runestorm.com/forums/viewtopic.php?f=114&t=78553 |
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| Author: | trauma_1011 [ Fri Nov 27, 2015 12:04 am ] |
| Post subject: | Need help with VCD it won't stop crashing |
Ok i've tried literally all fixes posted so far and nothing works i can play the santa's rampage and shadow warrior but not the original game which is the one i most wanted to play the weird thing is i can open the game and go through the menu it's when i click the "start job" button that i get the "BUILT WITH UDK has stopped working" pop up and i can not understand why any help would be greatly appreciated thank you for your time and help. also i thought i'd include the Launch.log file Log: Log file open, 11/26/15 23:40:41 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: D:\Steam\steamapps\common\Viscera\Binaries\win32\ [0000.24] Init: Computer: TRAUMA_101 [0000.24] Init: User: trae [0000.24] Init: CPU Page size=4096, Processors=8 [0000.24] Init: High frequency timer resolution =2.435773 MHz [0000.24] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=18.3GB Virtual=4.0GB [0000.35] Log: Steam Client API initialized 1 [0000.50] Log: Steam Game Server API initialized 1 [0000.52] Init: WinSock: I am Trauma_101 (192.168.2.5:0) [0000.52] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.52] Init: Object subsystem initialized [0000.61] Log: Found D3D11 adapter 0: AMD Radeon(TM) HD8970M [0000.61] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory [0000.62] Log: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 [0000.62] Log: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 3983MB of shared system memory [0000.62] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver [0000.62] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory [0000.64] Log: Shader platform (RHI): PC-D3D-SM3 [0000.67] Log: PhysX GPU Support: DISABLED [0000.67] Init: Initializing FaceFX... [0000.67] Init: FaceFX 1.7.4 initialized. [0000.68] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0002.18] Warning: Warning, Failed to load 'UI_Fonts': Can't find file 'UI_Fonts' [0002.19] Warning: Warning, Failed to load 'FX_HitEffects': Can't find file 'FX_HitEffects' [0002.19] Init: Finished loading startup packages in 1.16 seconds [0002.19] Log: 48298 objects as part of root set at end of initial load. [0002.19] Log: 0 out of 0 bytes used by permanent object pool. [0002.19] Log: Initializing Engine... [0004.44] Init: UEngine initialized [0004.46] Init: XAudio2Device initialized. [0004.59] Init: Client initialized [0004.97] Log: Initializing Steamworks [0004.98] Log: Logged in as 'Nightmare Fuel' [0005.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.00] Warning: Warning, Failed to find object 'Class None.' [0005.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.00] Warning: Warning, Failed to find object 'Class None.' [0005.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.00] Warning: Warning, Failed to find object 'Class None.' [0005.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.00] Warning: Warning, Failed to find object 'Class None.' [0005.01] Log: LoadMap: VC_FrontEnd?Name=Bob?Team=255 [0005.65] Log: Game class is 'VCEntryGame' [0005.67] Log: Primary PhysX scene will be in software. [0005.67] Log: Creating Primary PhysX Scene. [0005.67] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_FloorPanel_b_01) (Owner: StaticMeshActor_6) - Cooking Now. [0005.67] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_FloorPanel_b_02) (Owner: StaticMeshActor_4) - Cooking Now. [0005.67] Log: Bringing World vc_frontend.TheWorld up for play (0) at 2015.11.26-23.40.46 [0006.66] Log: WARNING: Cooking Convex For Actor: vc_frontend.TheWorld:PersistentLevel.VCDebrisPlaced_Deco_4 Component: VCGibStaticMeshComponent_4 StaticMesh: Env_Station01.Meshes.Deco.S_Env_Deco_Crate_01 (Scale: 0.800000 0.800000 0.800000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0006.67] Log: Bringing up level for play took: 1.005408 [0006.67] Error: StartLocalVoiceProcessing(): Device is currently owned by another user [0006.67] Log: ########### Finished loading level: 1.661516 seconds [0006.67] Init: Game engine initialized [0006.67] Log: Initializing Engine Completed [0009.09] Log: >>>>>>>>>>>>>> Initial startup: 9.09s <<<<<<<<<<<<<<< [0009.27] Log: Current scalability system settings: [0009.27] Log: StaticDecals = TRUE (Whether to allow static decals.) [0009.27] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0009.27] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0009.27] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0009.27] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0009.27] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0009.27] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0009.27] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0009.27] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0009.27] Log: Bloom = TRUE (Whether to allow bloom.) [0009.27] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0009.27] Log: Distortion = TRUE (Whether to allow distortion.) [0009.27] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0009.27] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0009.27] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0009.27] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0009.27] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0009.27] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0009.27] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0009.27] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0009.27] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0009.27] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0009.27] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0009.27] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0009.27] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0009.27] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0009.27] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0009.27] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0009.27] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0009.27] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0009.27] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0009.27] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0009.27] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0009.27] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0009.27] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0009.27] Log: DumpAvailableResolutions [0009.28] Log: 320x200 [0009.28] Log: 320x240 [0009.28] Log: 400x300 [0009.28] Log: 512x384 [0009.28] Log: 640x400 [0009.28] Log: 640x480 [0009.28] Log: 800x600 [0009.28] Log: 1024x768 [0009.28] Log: 1152x864 [0009.28] Log: 1280x600 [0009.28] Log: 1280x720 [0009.28] Log: 1280x768 [0009.28] Log: 1280x800 [0009.28] Log: 1280x960 [0009.28] Log: 1280x1024 [0009.28] Log: 1360x768 [0009.28] Log: 1366x768 [0009.28] Log: 1400x1050 [0009.28] Log: 1440x900 [0009.28] Log: 1600x900 [0009.28] Log: 1680x1050 [0009.28] Log: 1920x1080 [0009.36] Log: FMaterialUniformExpressionTexture had invalid TextureIndex! (2/2) [0024.70] Error: Failed to read file '..\..\Saves\SavedGameList.sav' error () [0024.70] Error: Failed to read file '..\..\Saves\Save0.sav' error () [0024.70] Error: Failed to read file '..\..\Saves\GlobalStatsData.sav' error () [0026.90] Log: LoadMap: VC_Sewer?Name=Bob?Team=255?Game=VisceraGame.VCGame?bDisableSniffer=False?LocalCoop=False [0026.92] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0027.17] Error: Objects Texture2D Env_Sewer_01_Tex.Textures.Wall.T_Env_Sew_Wall_Entrance01_N and Package Env_Sewer_01_Tex.Textures have duplicate NetIndex 0 [0027.21] Critical: appError called: Bad name index 2130788540/70 [0027.21] Critical: Windows GetLastError: The system cannot find the file specified. (2) [0035.25] Log: === Critical error: === Bad name index 2130788540/70 Address = 0x754e3e28 (filename not found) [in C:\WINDOWS\SYSTEM32\KERNELBASE.dll] Address = 0x13a8cd1 (filename not found) [in D:\Steam\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x13cd997 (filename not found) [in D:\Steam\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x13a547a (filename not found) [in D:\Steam\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x13cd78e (filename not found) [in D:\Steam\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x13cd84b (filename not found) [in D:\Steam\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x13a547a (filename not found) [in D:\Steam\steamapps\common\Viscera\Binaries\win32\UDK.exe] Address = 0x13e2290 (filename not found) [in D:\Steam\steamapps\common\Viscera\Binaries\win32\UDK.exe]
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