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Built With UDK Stopped working Viscera cleanup detail
https://www.runestorm.com/forums/viewtopic.php?f=114&t=78665
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Author:  thatoneguy101 [ Tue Apr 19, 2016 8:09 pm ]
Post subject:  Built With UDK Stopped working Viscera cleanup detail

I've looked through a lot of threads and done a lot of the suggested fixes and nothing has worked. For a while they game wouldn't even make a log but I finally got it to make one so here is the entry

Log: Log file open, 04/19/16 14:20:04
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 1 2013 15:03:50
Init: Changelist: 1715227
Init: Command line: editor
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\
[0000.14] Init: Computer: KIM
[0000.14] Init: User: Kimberly
[0000.14] Init: CPU Page size=4096, Processors=4
[0000.14] Init: High frequency timer resolution =3.020357 MHz
[0000.14] Init: Memory total: Physical=12.0GB (12GB approx) Pagefile=24.0GB Virtual=131072.0GB
[0000.14] Log: Steam Client API Disabled!
[0000.18] Init: WinSock: I am Kim (192.168.227.7:0)
[0000.18] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.18] Init: Object subsystem initialized
[0000.22] Log: SystemSettings based on: SystemSettings
[0000.27] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 635
[0000.27] Log: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory
[0000.28] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.28] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory
[0000.35] Log: Shader platform (RHI): PC-D3D-SM3
[0000.38] Log: PhysX GPU Support: DISABLED
[0000.38] Init: Initializing FaceFX...
[0000.38] Init: FaceFX 1.7.4 initialized.
[0002.44] Log: Failed to load 'UI_Fonts': Can't find file 'UI_Fonts'
[0002.44] Log: Failed to load 'FX_HitEffects': Can't find file 'FX_HitEffects'
[0002.44] Init: Finished loading startup packages in 1.28 seconds
[0002.45] Log: 52141 objects as part of root set at end of initial load.
[0002.45] Log: 0 out of 0 bytes used by permanent object pool.
[0002.48] Log: Supported Consoles:
[0002.48] Log: PC
[0002.48] Log: Initializing Engine...
[0003.68] Log: Encountered missing default brush - spawning new one
[0003.70] Init: UEngine initialized
[0003.71] Log: Primary PhysX scene will be in software.
[0003.71] Log: Creating Primary PhysX Scene.
[0004.04] Init: Transaction tracking system initialized
[0004.08] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0004.08] Log: Can't find edit package 'OnlineSubsystemLive'
[0012.48] Warning: Class rssteamgameclient.rssteamgameclient can't bind to DLL C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\UserCode\SteamGameClient.DLL
[0016.21] Init: No audio devices found!
[0016.24] Init: Client initialized
[0016.26] Init: Editor engine initialized
[0016.69] Log: Initializing Engine Completed
[0016.69] Log: >>>>>>>>>>>>>> Initial startup: 16.69s <<<<<<<<<<<<<<<
[0017.43] Cmd: MODE MAPEXT=udk
[0019.31] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0019.75] Exit: XAudio2 Device shut down.
[0027.04] Warning: Class rssteamgameclient.rssteamgameclient can't bind to DLL C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\UserCode\SteamGameClient.DLL
[0029.07] Log: Game asset database maintenance completed successfully.
[0033.89] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 635
[0033.92] Log: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory
[0033.94] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0033.94] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory
[0038.51] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
[0038.94] Log: Encountered missing default brush - spawning new one
[0039.40] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
[0039.76] Log: -- Checking Building LODs
[0039.77] Log: Primary PhysX scene will be in software.
[0039.77] Log: Creating Primary PhysX Scene.
[0039.78] Log: Finished looking for orphan Actors (0.011 secs)
[0039.79] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0039.79] Log: TIMER ALL OF INIT : [39.179358]
[0044.30] Log: FMaterialUniformExpressionTexture had invalid TextureIndex! (2/2)
[0048.60] Exit: Preparing to exit.
[0048.72] Exit: Editor shut down
[0048.82] Exit: Transaction tracking system shut down
[0048.97] Exit: Windows client shut down
[0049.02] Exit: Object subsystem successfully closed.
[0049.16] Log: Shutting down FaceFX...
[0049.19] Log: FaceFX shutdown.
[0049.22] Exit: Exiting.
[0049.23] Log: Log file closed, 04/19/16 14:20:53


I am stumped. Not sure what to do from here.
Thanks in advance

Author:  Black Eagle [ Mon Apr 25, 2016 5:19 am ]
Post subject:  Re: Built With UDK Stopped working Viscera cleanup detail

Sorry about the long wait(my GPU needed replacing).


I think the problem here is that you don't have any audio device plugged in, like headphones or speakers. :think:

The Unreal Engine doesn't seem to like going without audio, and crashes if one is not in use.
Try plugging something in if you can.

Author:  thatoneguy101 [ Mon Apr 25, 2016 8:48 pm ]
Post subject:  Re: Built With UDK Stopped working Viscera cleanup detail

I never would have thought about that in a million years! simply just plugging in headphones. it works! thank you!

Author:  Black Eagle [ Tue Apr 26, 2016 2:08 am ]
Post subject:  Re: Built With UDK Stopped working Viscera cleanup detail

Great! Enjoy. :)

Author:  thatoneguy101 [ Tue Apr 26, 2016 12:35 pm ]
Post subject:  Re: Built With UDK Stopped working Viscera cleanup detail

Now I almost regret helping my friend fix it.. Every time I turn around there just happens to be a spilled bucket.. :D

Author:  Black Eagle [ Wed Apr 27, 2016 1:13 am ]
Post subject:  Re: Built With UDK Stopped working Viscera cleanup detail

Hahaha, at least it's not a bin full of viscera! ;)

Author:  thatoneguy101 [ Thu Apr 28, 2016 1:30 am ]
Post subject:  Re: Built With UDK Stopped working Viscera cleanup detail

True true! Thanks again! I enjoy the game a lot :D

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