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| Built With UDK Stopped working Viscera cleanup detail https://www.runestorm.com/forums/viewtopic.php?f=114&t=78665 |
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| Author: | thatoneguy101 [ Tue Apr 19, 2016 8:09 pm ] |
| Post subject: | Built With UDK Stopped working Viscera cleanup detail |
I've looked through a lot of threads and done a lot of the suggested fixes and nothing has worked. For a while they game wouldn't even make a log but I finally got it to make one so here is the entry Log: Log file open, 04/19/16 14:20:04 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (64-bit): Jul 1 2013 15:03:50 Init: Changelist: 1715227 Init: Command line: editor Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\ [0000.14] Init: Computer: KIM [0000.14] Init: User: Kimberly [0000.14] Init: CPU Page size=4096, Processors=4 [0000.14] Init: High frequency timer resolution =3.020357 MHz [0000.14] Init: Memory total: Physical=12.0GB (12GB approx) Pagefile=24.0GB Virtual=131072.0GB [0000.14] Log: Steam Client API Disabled! [0000.18] Init: WinSock: I am Kim (192.168.227.7:0) [0000.18] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.18] Init: Object subsystem initialized [0000.22] Log: SystemSettings based on: SystemSettings [0000.27] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 635 [0000.27] Log: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory [0000.28] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.28] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory [0000.35] Log: Shader platform (RHI): PC-D3D-SM3 [0000.38] Log: PhysX GPU Support: DISABLED [0000.38] Init: Initializing FaceFX... [0000.38] Init: FaceFX 1.7.4 initialized. [0002.44] Log: Failed to load 'UI_Fonts': Can't find file 'UI_Fonts' [0002.44] Log: Failed to load 'FX_HitEffects': Can't find file 'FX_HitEffects' [0002.44] Init: Finished loading startup packages in 1.28 seconds [0002.45] Log: 52141 objects as part of root set at end of initial load. [0002.45] Log: 0 out of 0 bytes used by permanent object pool. [0002.48] Log: Supported Consoles: [0002.48] Log: PC [0002.48] Log: Initializing Engine... [0003.68] Log: Encountered missing default brush - spawning new one [0003.70] Init: UEngine initialized [0003.71] Log: Primary PhysX scene will be in software. [0003.71] Log: Creating Primary PhysX Scene. [0004.04] Init: Transaction tracking system initialized [0004.08] Log: Can't find edit package 'OnlineSubsystemGameSpy' [0004.08] Log: Can't find edit package 'OnlineSubsystemLive' [0012.48] Warning: Class rssteamgameclient.rssteamgameclient can't bind to DLL C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\UserCode\SteamGameClient.DLL [0016.21] Init: No audio devices found! [0016.24] Init: Client initialized [0016.26] Init: Editor engine initialized [0016.69] Log: Initializing Engine Completed [0016.69] Log: >>>>>>>>>>>>>> Initial startup: 16.69s <<<<<<<<<<<<<<< [0017.43] Cmd: MODE MAPEXT=udk [0019.31] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True [0019.75] Exit: XAudio2 Device shut down. [0027.04] Warning: Class rssteamgameclient.rssteamgameclient can't bind to DLL C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\UserCode\SteamGameClient.DLL [0029.07] Log: Game asset database maintenance completed successfully. [0033.89] Log: Found D3D11 adapter 0: NVIDIA GeForce GT 635 [0033.92] Log: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory [0033.94] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0033.94] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 6119MB of shared system memory [0038.51] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0 [0038.94] Log: Encountered missing default brush - spawning new one [0039.40] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay) [0039.76] Log: -- Checking Building LODs [0039.77] Log: Primary PhysX scene will be in software. [0039.77] Log: Creating Primary PhysX Scene. [0039.78] Log: Finished looking for orphan Actors (0.011 secs) [0039.79] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK [0039.79] Log: TIMER ALL OF INIT : [39.179358] [0044.30] Log: FMaterialUniformExpressionTexture had invalid TextureIndex! (2/2) [0048.60] Exit: Preparing to exit. [0048.72] Exit: Editor shut down [0048.82] Exit: Transaction tracking system shut down [0048.97] Exit: Windows client shut down [0049.02] Exit: Object subsystem successfully closed. [0049.16] Log: Shutting down FaceFX... [0049.19] Log: FaceFX shutdown. [0049.22] Exit: Exiting. [0049.23] Log: Log file closed, 04/19/16 14:20:53 I am stumped. Not sure what to do from here. Thanks in advance |
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| Author: | Black Eagle [ Mon Apr 25, 2016 5:19 am ] |
| Post subject: | Re: Built With UDK Stopped working Viscera cleanup detail |
Sorry about the long wait(my GPU needed replacing). I think the problem here is that you don't have any audio device plugged in, like headphones or speakers. The Unreal Engine doesn't seem to like going without audio, and crashes if one is not in use. Try plugging something in if you can. |
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| Author: | thatoneguy101 [ Mon Apr 25, 2016 8:48 pm ] |
| Post subject: | Re: Built With UDK Stopped working Viscera cleanup detail |
I never would have thought about that in a million years! simply just plugging in headphones. it works! thank you! |
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| Author: | Black Eagle [ Tue Apr 26, 2016 2:08 am ] |
| Post subject: | Re: Built With UDK Stopped working Viscera cleanup detail |
Great! Enjoy. |
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| Author: | thatoneguy101 [ Tue Apr 26, 2016 12:35 pm ] |
| Post subject: | Re: Built With UDK Stopped working Viscera cleanup detail |
Now I almost regret helping my friend fix it.. Every time I turn around there just happens to be a spilled bucket.. |
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| Author: | Black Eagle [ Wed Apr 27, 2016 1:13 am ] |
| Post subject: | Re: Built With UDK Stopped working Viscera cleanup detail |
Hahaha, at least it's not a bin full of viscera! |
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| Author: | thatoneguy101 [ Thu Apr 28, 2016 1:30 am ] |
| Post subject: | Re: Built With UDK Stopped working Viscera cleanup detail |
True true! Thanks again! I enjoy the game a lot |
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